To the VanillaTweaks team: if this mod breaks any term, please notify me on Discord (MartrixX#2970)\n\n## [Credits](https://github.com/ByMartrixx/VTDownloader/blob/2.0.0/credits.txt)\n\n#### Vanilla Tweaks: https://vanillatweaks.net\n\n### Planned features\n\n- Datapacks\n",
"client_side": "required",
"server_side": "unsupported",
"categories":
[
"utility"
],
"additional_categories": [],
"gallery":
[
"https://cdn.modrinth.com/data/1E2sq1cp/images/0843c460aa18ab1ff36b6a24f1ddf9c7a8218638.png",
"https://cdn.modrinth.com/data/1E2sq1cp/images/4008cbc840af9c5ca6b0a878625db64ad9af8d3f.png"
],
"kind": "clientside",
"link": "https://modrinth.com/mod/vtdownloader",
"conflicts": [],
"review": false
},
{
"slug": "wall-jumped",
"project_type": "mod",
"title": "Wall Jumped",
"description": "A Fabric 1.19.4 port of Updated Wall-Jump! as both previous projects are no longer maintained.",
"body": "\n\nThis is for Fabric only and requires Fabric API.\n\n\n \n \n\n\n\nThis is a 1.19.4 (and possibly beyond) port of [Updated Wall Jump](https://legacy.curseforge.com/minecraft/mc-mods/updated-wall-jump). This is the same mod written by genandnic of [Wall Jump](https://legacy.curseforge.com/minecraft/mc-mods/wall-jump-fabric), but it's for 1.19.4.\n\n\nWall-to-wall platforming in Minecraft! \n\n\nWith this mod installed, players can perform new movements that will allow them to navigate their environment more dynamically.\n\nWall jumping allows players to jump off walls to gain additional height or reach areas that might otherwise be out of reach. To perform a wall jump, the player must jump towards a wall and then jump again off of the wall at the right moment. Timing is crucial, as the player must hit the wall at the correct angle and jump off at the right time to gain the maximum height.\n\nDouble jumping allows players to jump twice in quick succession, providing even more mobility and allowing them to reach even higher places. To perform a double jump, the player must jump once, then jump again while still in midair. This technique is helpful in reaching higher ledges or avoiding obstacles in the player's path.\n\nPlease see the following on how to do the various actions ingame!\n\n\nWall Cling: Jump towards a wall and hold the wall jump key (LSHIFT). \n\nWall Jump: While wall clinging, keep holding W and let go of LSHIFT to wall jump.\n\nDouble Jump: Optional mid-air jump that you can use to your advantage.\n\n",
"client_side": "required",
"server_side": "optional",
"categories":
[
"game-mechanics"
],
"additional_categories": [],
"gallery": [],
"kind": "server-optional",
"link": "https://modrinth.com/mod/wall-jumped",
"conflicts": [],
"review": false
},
{
"slug": "worldedit",
"project_type": "mod",
"title": "WorldEdit",
"description": " A Minecraft Map Editor... that runs in-game!",
"body": "With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.",
"client_side": "required",
"server_side": "required",
"categories":
[
"utility"
],
"gallery": [],
"kind": "required",
"link": "https://modrinth.com/mod/worldedit",
"conflicts": [],
"review": false
},
{
"slug": "wthit",
"project_type": "mod",
"title": "WTHIT",
"description": "What the hell is that?",
"body": "# What The Hell Is That?\n\n[![fabric-api](https://images2.imgbox.com/8e/38/bfInI5qv_o.png)](https://modrinth.com/mod/fabric-api)\n[![badpackets](https://images2.imgbox.com/1b/01/DfkvHGbQ_o.png)](https://modrinth.com/mod/badpackets)\n\n> _“I am no longer interested in modding.”_\n> \\- TehNut\n\nHwyla is 🦀!!1 Now how the hell I can play Minecraft??!!1! \nDon't worry, ladies and gentlemen, I got you covered!\n\nIntroducing WTHIT - a fork of [HWYLA](https://minecraft.curseforge.com/projects/hwyla) by [TehNut](https://www.curseforge.com/members/tehnut), which is itself is a fork of [WAILA](https://minecraft.curseforge.com/projects/waila) by [ProfMobius](https://minecraft.curseforge.com/members/ProfMobius) \nWTHIT is a mod that adds an ingame tooltip with information about what block (or fluid) the player is looking at.\n\n![Touch some grass](https://images2.imgbox.com/24/15/jsEUqMnF_o.png)\n\nIt also has an API for other mod to add more info about their blocks.\n\n### Does WTHIT work with plugin X?\nOf course, although make sure to use Fabric Loader 0.11+.\n\n### Does it work with [insert minor version]?\nProbably. The thing on brackets for every release is the version WTHIT compiled on. \nIt should work with any minor version if you want for some reason (like bruh just update)\n\n### it's A CLiEnt OnlY mod\nIt's not. While some simpler feature may work in client only, more advanced stuff requires a server that has it installed. Feature that requires accessing NBT data (eg. inventory content) probably needs wthit on the server.\n\n### Plz rENAmE\nNo. ~~Now that I think about it, \"The hell I'm looking at\" would work better :/~~\n\n### Mod compatibility?\nCheck out [Megane](https://modrinth.com/mod/megane), it adds compatibility for tech mods to WTHIT.",
"client_side": "optional",
"server_side": "optional",
"categories":
[
"library",
"utility"
],
"additional_categories": [],
"gallery": [],
"kind": "optional",
"link": "https://modrinth.com/mod/wthit",
"conflicts": [],
"review": false
},
{
"slug": "xaeros-minimap",
"project_type": "mod",
"title": "Xaero's Minimap",
"description": "Displays the nearby world terrain, players, mobs, entities in the corner of your screen. Lets you create waypoints which help you find the locations you've marked.",
"body": "\nUnlike many other minimap mods, Xaero's minimap keeps the aesthetic of vanilla Minecraft, which helps it be a more seamless addition to the game. It is also the first rotating square minimap for Minecraft. Among a wide variety of customization settings, there is an option for a circle-shaped minimap and a separate setting for locking the minimap's rotation (using a direction arrow instead). The minimap can display the surrounding entities, including players, mobs and items, as dots with a custom color or as icons (usually heads). In addition to the default compass directions, you can place your own waypoints that are visible both on the minimap and in the game world. Waypoints help you find previously visited locations or reach specific coordinates, with optional teleportation. The minimap can display the surrounding blocks above ground and below ground (cave mode). These are just some of the features of the mod while there are many more. Please read the \"Minimap features\" section below for a more complete list. For the purposes of following multiplayer server rules, there are 2 mod editions, full and fair-play, the latter being designed for fair PVP. This mod is mostly client-sided. Installing it on the server side is optional for some additional features like world identification.
\n\n### Follow me on Mastodon (Twitter alternative)? mas.to/@xaero96\n\n### Support me on Patreon? patreon.com/xaero96\n\nThank you!
\n\n### Features\n\n\n- Look of vanilla Minecraft.
\n- Multiple minimap size options including automatic.
\n- Multiple zoom options.
\n- Two minimap shape options: square or circle.
\n- Runs smoother than a lot of minimap mods.
\n- Can be placed anywhere on the screen using the \"Change Position\" setting/screen. You can even shift it by 1 pixel if you so wish. Can be useful when playing with other UI mods.
\n- 2 block color modes: Vanilla, which uses the colors of vanilla Minecraft maps and Accurate, which uses the colors of block textures and biomes. You can also enable biome colors for the Vanilla mode using a separate setting.
\n- A custom key binding (Z by default) to temporarily enlarge the minimap to take a better look around. All key bindings are in the vanilla controls menu. There are also settings for controlling the behavior of the minimap when it is enlarged, for example to center the minimap on the screen or to fully zoom out the minimap.
\n- Map shading customization with the \"Terrain Depth\" and \"Terrain Slopes\" settings.
\n- Compatible with Xaero's World Map. By default uses the map textures generated by the world map mod instead of generating its own. This improves performance when using both mods.
\n- Option to limit your minimap access by binding it to an item required in your hotbar or to be equipped. For example, add minimapItemId:minecraft:compass anywhere in the config file to bind it to the compass item. This way the minimap will not be displayed unless you have the compass in your hotbar or equipped.
\n- Potion effects to control the usage of the minimap or some of its features for the players on your server/map. The following potion effects exist as of writing this: xaerominimap:no_minimap, xaerominimap:no_entity_radar, xaerominimap:no_waypoints, xaerominimap:no_cave_maps. The effects are of the neutral type by default, but you can also specify a harmful type by appending _harmful to the end of the effect ID, for example xaerominimap:no_entity_radar_harmful.
\n- Translated to a lot of languages.
\n- Option to lock north to stop the minimap from rotating and instead display the direction of your character with an arrow.
\n- Works both above and under ground thanks to the automatic cave mode. Cave mode should also activate inside buildings. You can choose the size of the \"solid roof\" above you that the mod searches for to activate cave mode. Roof size 3x3 and above should prevent cave mode activation when standing under log blocks while cutting wood.
\n- Waypoints. Practically an infinite amount. Can be teleported to (permission for teleportation chat command needed). Waypoints are rendered in the game world and displayed on the minimap. You can hide all or specific waypoints. Press B to create a new waypoint. Press U to list all the waypoints. In the waypoints list, you can add/edit a single or multiple waypoints, sort them, view waypoints from other sub-worlds/dimensions and much more.
\n- Local and global waypoints. To clear the screen from unnecessary waypoints you can create local waypoints that, unlike global ones, are affected by the \"Max WP Draw Distance\" option. This enables you to set a single global waypoint for a large area/region and multiple local ones in the area/region. Only the global waypoints will be visible when you are beyond the maximum draw distance.
\n- Waypoint sets. You can organize your waypoints by sorting them into sets. Your current set can be quickly switched with a key binding. All key bindings are in the vanilla controls menu.
\n- Waypoint sharing. You can share your waypoints in the game chat with players on the server. This is done from the waypoints list (press U).
\n- Deathpoints. An automatic skull-shaped waypoint is created on each death. Old deathpoints are converted to regular waypoints, which you can disable using the \"Keep Old Deathpoints\" setting.
\n- Displays chunk claims and ally players from the Open Parties and Claims mod.
\n- Togglable chunk grid. The chunk grid shows you where block chunks begin and end.
\n- Togglable slime chunks mode. The chunks where slimes can spawn are marked with a green overlay.
\n- Custom light overlay. You can setup a light overlay that will mark blocks with a custom color if they are within a custom light value range, which is block light from 0 to 7 by default. The default settings are meant for finding mob-spawnable blocks. You can use it for any purpose.
\n- Multi-world detection in multiplayer. If you install the minimap mod on the server side in addition to the client side, each server world should get a separate waypoints \"sub-world\". Otherwise a much less reliable world separation is used, which is based on the world spawnpoint. If you can't install the mod on the server side, it is recommended to turn off multi-world detection for servers that only have a single \"world\". You can do it through the Waypoints Menu (press U) -> Options screen.
\n- Displays mobs on the map as yellow dots. Hostile and friendly mobs can be colored differently. Can also be displayed as icons/heads. Check the \"Entity Radar\" settings.
\n- Displays players on the map as white dots or player heads. Can also be displayed as icons/heads. Check the \"Entity Radar\" settings.
\n- Displays items on the map as red dots. Check the \"Entity Radar\" settings.
\n- Displays all the other entities such as arrows and item frames as purple dots. Different types of entities can be disabled in the settings. Check the \"Entity Radar\" settings.
\n- Options for displaying entity names on the minimap in the \"Entity Radar\" settings.
\n- Zoom in and out key bindings (I and O by default) to efficiently change the zoom level to fit your preference or use case.
\n- Coordinates under the minimap.
\n- Current biome name under the minimap. Disabled by default and needs to be enabled in the mod settings (press Y).
\n- Light level under the minimap. Also disabled by default and needs to be enabled in the mod settings (press Y).
\n- Current game time under the minimap. Disabled by default. You can choose between the 12 hour and the 24 hour formats.
\n- Current camera angles under the minimap. Disabled by default.
\n- Setting to hide/unhide all waypoint coordinates from all UI screens. Can be useful for streams/videos.
\n- Setting to fully hide/unhide all mentions of server addresses in dropdown menus. The setting is set to \"Partial\" by default, which is probably good enough in most cases.
\n- A LOT MORE SETTINGS. Too many to list them all here. Press Y in game to open the settings and take a look.
\n- 2 mod editions: full and fair-play. Full version does not have any limits. Fair-play version does not display any entities or cave maps which is more suitable for PVP against people who don't use a minimap.
\n
\nGet fair-play edition
\nGet Xaero's World Map
\n\n## FAQ\n\n### Why does waypoint teleportation not work for me?\n\nThere can be many reasons for this. The mod sends a chat command to teleport you to the waypoints, which is /tp @s x y z by default, so appropriate permission is necessary. The vanilla /tp command requires OP status (cheats enabled) but it's possible to have separate permissions for commands on a non-vanilla server with certain plugins installed. The used command can be changed in the minimap settings with the \"Default Teleport Command\" option or per server in the waypoints menu with the \"Teleport Chat Command\" option. Non-vanilla teleportation commands often don't support the selectors such as @s, so you might have to remove it from the configured command. Right-click teleportation on the world map uses its own setting for the command. You can read about it on the world map description page under FAQ.
\nIf the \"Teleport\" button is disabled, then it can also mean multiple things. The most common reason for this is manually using waypoints from a sub-world that isn't the \"auto\" one but still from the same dimension. If the \"auto\" sub-world isn't what is supposed to be automatically picked on a certain world, then select the correct sub-world and use \"Make Sub-world Auto\" in the waypoints menu Options. This will swap all waypoints data between the 2 sub-worlds and you'll be able to teleport to the waypoints, which are now in your \"auto\" sub-world.
\nIf the \"auto\" sub-world IS selected but the teleport button is still disabled, then it probably means that teleportation was manually disabled for the server/world. Check the teleportation option in the waypoints menu Options. If it's disabled, you can only enable it through the server-specific config file in the game directory -> XaeroWaypoints. I recommend exiting Minecraft before editing any config files. And make backups from time to time.
\n\n### Why are my waypoints no longer shown for a specific server?\n\nDo not panic. It's almost certainly not actually deleted. If you use the world map mod and it has also reset, then please start by restoring it first before dealing with the waypoints. Read the \"Why has my world map \"reset\" for a specific server?\" section on the world map description page. Done with that? Please continue reading.
\nStart by opening the full waypoint menu. Press U ingame to do so. Check the vanilla controls menu, if the U key doesn't work. Go through the sub-worlds listed in the top-right dropdown menu. All waypoint sub-worlds for the current server address should be there. If none of them have the right waypoints for the world/dimension that you are in, then the server address was likely changed. Find the old server address in the top-LEFT dropdown menu, select it and do Options -> Make World/Server Auto. You should now be able to find the correct sub-world in the top-right dropdown menu. If the right sub-world is already marked with (auto), which means that the sub-world is automatically selected for your current world/dimension, then you should be good to go. If the wrong sub-world is marked with (auto), then please continue reading.
\nUsing the world map mod?
One of the most common reasons for the wrong sub-world being automatically selected is the incorrect usage of the world map mod in multiplayer (since version 1.6). Make sure you select the correct map for your current world before confirming it. It affects which waypoints are being shown to you. The menu for map selection is on the world map screen, if you click the bottom left icon (unless it's open by default). Consider changing the map selection mode to one of the automatic ones, if it fits the server you're playing on.
\nYour currently confirmed map affects which waypoints sub-world in the minimap mod is considered automatic (auto). This allows each created map to have separate waypoints data. At any point in time, you can select and view any non-automatic waypoints sub-world by going to the waypoints menu (press U) and selecting it from top-right dropdown menu. You can make any sub-world automatic for your currently confirmed map by selecting Options -> Make Sub-World Auto.
\nNot using the world map mod?
The wrong sub-world being considered (auto) and therefore being automatically selected can be caused by a server plugin changing the behavior of the vanilla compass item and interfering with the mod's \"multiworld\" detection, if you have it enabled (disabled by default). In most such cases the compass item points to your bed instead of the global spawn point. Sleeping in the right bed again should bring everything back for you if sleeping in another one was the cause of the waypoints disappearing.
If this happened because of a new plugin being added (and if removing it is not an option for you), then here's how you can restore your waypoints:
\n1. Find the right waypoints \"sub-world\" from the top-right dropdown menu in the waypoints screen, it's the one with the waypoints that you need in your current dimension. Perhaps start with overworld?
\n2. Use Options -> Make sub-world auto.
\n3. Do the same for every dimension (enter the dimensions before doing it!).
\n4. If it's a simple server with 1 world (no hub/lobby worlds, no minigame worlds, creative plot worlds etc), then also turn off \"Multiworld Detection\" in the same Options menu. You can turn it back on later if you ever need it.
Contact me if you have questions!
\n\n### How do I add my own entity icons or override the default ones?\n\nFirst of all, make sure that you actually have the entity icons/heads enabled in the minimap settings -> Entity Radar Categories, whether you put it on \"Always\" or \"Player List\". Just make sure that you know how to display them. Those are the icons that this section is about.
\nStarting from version 21.6.0 of the minimap mod you are able to override the default icons displayed for entities with your own sprites/images by making a resource pack (or including the required resources in your own mod). In addition to that, you are also able to add or improve entity type variants support (different variants of the same entity type having different icons) by creating a simple mod of your own or including some code in your existing mod. Although this is usually unnecessary for simpler multi-variant entity types (most entity types).
By default, the minimap mod renders all entity icons using the entity renderers/models bound to the entities. This supports all vanilla mobs and some simple bipedal/quadrupedal mobs whose models have easily identifiable head model parts (head, ears, nose etc). If the mod fails to do so, the colored dot is displayed instead.
\nThe relevant assets directory to the purpose of overriding the icons is /assets/xaerominimap/entity/icon/. You can find it inside the minimap mod's jar file and extract the contained files/folders for your reference. The jar contains an example file for overriding icons of a mod entity type /assets/xaerominimap/entity/icon/definition/example_mod/example_entity.json. The example file would corresponds to the entity type example_mod:example_entity, if such existed. Please read the comments in the file example_entity.json to learn about its structure, so that you are able to create your own icon definitions similar to it.
In addition to that, /assets/xaerominimap/entity/icon/definition/minecraft/ contains several example files for vanilla entity types that might require additional comments regarding the default entity type variants support. By default, entities have very simple variants support where the entity type variant ID is simply the entity's main texture resource location.
If you set the \"debugEntityVariantIds\" option in the minimap config file to true, then the variant IDs of newly encountered entities (variants) will be printed in the chat and the log/console.
\nStarting from version 21.8.0 of the minimap mod you are also able to configure your own model-based rendering. Please read the comments in the example file /assets/xaerominimap/entity/icon/definition/example_mod/example_entity.json for all the information you need to know.
\nCheck out this awesome project by babybluetit, if you want to have a look at a real implementation of custom icons or actually use it: https://www.curseforge.com/minecraft/texture-packs/xaeros-minimap-modded-support
\nYou are allowed to make videos using this mod.
\nUsing it in your modpacks is allowed with the following conditions:
\n\n- Only monetization of the modpack through CurseForge or Modrinth is allowed (which includes sponsored links/banners in your modpack description), unless I have given you written permission to monetize it elsewhere. Feel free to private message me about it. I'm more likely to give you permission than not.
\n- If the modpack is distributed outside of CurseForge and Modrinth, then you must credit me by providing an easily accessible link to one of my official pages for the mod, to the users outside of CurseForge and Modrinth.
\n- The name and/or description of the modpack must not be easily confused with the names/descriptions of my mods.
\n- If I have given you written permission to monetize the modpack outside of CurseForge and Modrinth, then, if I request you to, you must remove monetization outside of CurseForge and Modrinth.
\n
",
"client_side": "required",
"server_side": "optional",
"categories":
[
"adventure",
"transportation",
"utility"
],
"additional_categories": [],
"gallery": [],
"kind": "server-optional",
"link": "https://modrinth.com/mod/xaeros-minimap",
"conflicts": [],
"review": false
},
{
"slug": "xaeros-world-map",
"project_type": "mod",
"title": "Xaero's World Map",
"description": "Adds a full screen world map which shows you what you have explored in the world. Works great together with Xaero's Minimap.",
"body": "\nXaero's World Map mod adds a self-writing fullscreen map to your Minecraft client. Works as a separate mod but is a lot better with Xaero's Minimap. The reason why it's available separately is to keep Xaero's Minimap as light-weight as possible. This mod is mostly client-sided. Installing it on the server side is optional for some additional features like world identification.
\nThe mod is still in development! Please report any bugs that you encounter or otherwise they probably won't get fixed.
\nMake sure your world is optimized (Singleplayer - Edit - Optimize World) for the Minecraft version you're playing (repeat after every Minecraft update). It takes A LOT longer to generate singleplayer maps from unoptimized world saves.
\n\n### Follow me on Mastodon (Twitter alternative)? mas.to/@xaero96\n\n### Support me on Patreon? patreon.com/xaero96\n\nThank you!
\n\n### Features\n\n\n- A self-writing world map (as opposed to manual paper maps). You can create multiple maps on the same server address and switch between them either manually or automatically.
\n- Works in Singleplayer, Multiplayer and on Realms.
\n- Intuitive interface. Open the map screen by pressing M. Move the map around with your mouse and zoom in/out using the mouse wheel, similar to Google Maps. All relevant controls are listed in a tooltip on the map screen and you can customize a lot of them.
\n- Optional automatic multiple world detection on servers.
\n- Displays chunk claims and ally players from the Open Parties and Claims mod. Lets you claim or forceload chunks directly from the map.
\n- Resource pack support. Changing the resource packs causes the whole world map to regenerate.
\n- Cave dimensions support (for example the Nether).
\n- Optional vanilla maps mode, which makes the world map look like the vanilla paper maps.
\n- Terrain shading customization.
\n- \"Footsteps\" that show you your most recent path taken.
\n- Settings that can help improve the performance of the mod when necessary. Although in most cases the mod should perform great by default.
\n- Xaero's Minimap integration. The minimap mod will display chunks provided by the world map. The world map mod will display waypoints from the Xaero's Minimap mod. Also works with the Better PVP mod. You can create, edit and teleport to the waypoints without leaving the map interface.
\n- Potion effects to control the usage of the world map for the players on your server/map. The following potion effects exist as of writing this: xaeroworldmap:no_world_map. The effects are of the neutral type by default, but you can also specify a harmful type by appending _harmful to the end of the effect ID, for example xaeroworldmap:no_world_map_harmful.
\n- Since version 1.14.0 of the mod, you can open an on-map waypoint menu by clicking the icon in the bottom right corner of the map screen. In the waypoint menu, you can see a list of all your map waypoints from the rendered sets, interact with them with the mouse cursor, filter them by name in a text field. The menu also lets you toggle the visibility of disabled waypoints, toggle rendering all sets and change the current waypoint set. Hovering over the waypoints in the menu also acts as hovering over them on the map: they are highlighted on the map and you can use the right-click or hover controls to interact with them.
\n- An option to export a map as a PNG image file. The mod tries to export the whole map, so it might not work, if the map is millions of blocks in length. I'm planning to give more options for exporting the map in the future!
\n- Option to limit your map access by binding it to an item required in your hotbar or to be equipped. For example, add mapItemId:minecraft:compass anywhere in the config file to bind it to the compass item. This way the map will not work unless you have the compass in your hotbar or equipped.
\n
\nGet Xaero's Minimap
\n\n## FAQ\n\n### How do I restore pre 1.30 update Nether maps in multiplayer to be displayed in the \"full\" cave mode type?\n\nFirst, exit the server and locate the Minecraft game directory that you're using to play on the server. In the game directory, go into XaeroWorldMap/Multiplayer_[server_address]/DIM-1/[map_folder]. If such doesn't exist already, create a folder called \"caves\", without the quotation marks, and go into it. Inside the caves folder, create a folder called \"-2147483648\", without the quotation marks, if such doesn't exist already. Go back into the folder that contains the \"caves\" folder and move all \".zip\" files to the caves/-2147483648 folder. Feel free to delete the cache folders or also move them with the \".zip\" files.
\n\n### How do I set up cave mode to behave like it used to pre 1.30 before cave mode was introduced?\n\nYou can fully achieve this only when using the normal version of the minimap or no minimap at all. The fair-play version of the minimap now disables world map cave mode in the Nether and you can't toggle that, so it won't be exactly like it used to be.
\nIf you have Nether map data from before 1.30, please start by moving it in the correct folder as explained under \"How do I restore pre 1.30 update Nether maps in multiplayer to be displayed in the \"full\" cave mode type?\" on this page.
After you're done with that, join a world/server and open the world map settings. Locate \"Default Cave Mode Type\" and set it to OFF and then set \"Legible Cave Maps\" to ON. Next, open the world map screen and click the cave icon in the bottom left of the screen. In the menu that opens, set the \"Cave Mode Top Y\" to absolutely any number. If you are in the overworld, set the \"Cave Mode Type\" to OFF. When you are in the Nether later, set \"Cave Mode Type\" to Full. The cave mode type is stored per dimension, so you can set it to Full for any nether-like dimension and keep it on OFF for anything else. You can also switch between displaying below and above bedrock roof by toggling it.
\n\n### Why does right-click teleportation not work for me?\n\nThe mod sends a chat command to teleport you to specific coordinates, which is _/tp @s x y z_ by default, so appropriate permission is necessary. The vanilla /tp command requires OP status (cheats enabled) but it's possible to have separate permissions for commands on a non-vanilla server with certain plugins installed. The used command can be changed in the world map settings with \"Map Teleport Command\". Non-vanilla teleportation commands often don't support the selectors such as @s, so you might have to remove it from the configured command. There is also an option called \"Player Teleport Command\" which is used when you right click tracked players (e.g. your party from Open Parties and Claims). Teleportation to waypoints uses its own setting in the minimap mod. You can read about it on the minimap description page under FAQ.\n\n### How do I discover the map without manually walking?\n\nIn singleplayer, the map is loaded directly from the world save. This means that you can pregenerate the world using whatever tools you prefer, relog and use the \"Reload Regions\" option in the world map settings to fix any conflicts in the map cache. In multiplayer, there is no official way to do that. Copying cache from a singleplayer map will not work.
\n\n### Why are multiple worlds on the same server address/IP using and writing to the same map?\n\nThis mod lets you have multiple maps on the same server address. You can freely switch between maps and create new ones at any time. Map overwriting can be prevented by choosing the right \"Map Selection\" mode for the type of server that you are playing on. Map selection is done in a special menu by clicking the bottom left icon on the world map screen (if the menu isn't open by default). In the menu you can switch between Manual, World Spawn and Single modes and select/create maps by using the top-center dropdown menu. If you hover over the Map Selection option, you can read everything you need to know about each map selection mode, including Server mode. World Spawn mode is the equivalent of what was used by the world map pre 1.6. So you don't have to downgrade the mod to still use it. Server mode is the best option for most cases because the server automatically controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. If changing the map selection mode switches your map to an empty one, you can always rebind the map that you want to be used by selecting it from the dropdown menu and confirming.
\n\n### Why does the world map ask for confirmation?\n\nA single server address can have multiple overworlds, nethers etc. It can be due to multiple sub-servers or just multiple world saves, for example a \"Lobby\" world and a \"Game\" world. Different worlds don't have any unique identifiers on the client side, which makes it impossible to reliably differentiate between them. Because of this, the world map mod lets you have multiple world maps for each dimension on the same server address. In older mod versions, by default, map selection is Manual, which means that you are asked to confirm which map to use every time you switch dimensions/worlds/sub-servers. You can also choose one of the 2 automatic modes. Map selection is done in a special menu by clicking the bottom left icon on the world map screen (if the menu isn't open by default). In the menu you can switch between Manual, World Spawn and Single modes and select/create maps by using the top-center dropdown menu. If you hover over the Map Selection option, you can read everything you need to know about each map selection mode, including Server mode. World Spawn mode is the equivalent of what was used by the world map pre 1.6. So you don't have to downgrade the mod to still use it. Server mode is the best option for most cases because the server automatically controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. If changing the map selection mode switches your map to an empty one, you can always rebind the map that you want to be used by selecting it from the dropdown menu and confirming.
\n\n### Why can't I see my minimap waypoints on a server after the installation of the world map?\n\nYour currently confirmed map affects which waypoints sub-world in the minimap mod is considered automatic. This allows each created map to have separate waypoints data. At any point in time, you can select and view any non-automatic waypoints sub-world by going to the waypoints menu (press U) and selecting it from top-right dropdown menu. You can make any sub-world automatic for your currently confirmed map by selecting Options -> Make Sub-World Auto.
\n\n### Why has my world map \"reset\" for a specific server?\n\nDo not panic. It's almost certainly not actually deleted. Old world map versions use a world spawn-based system to separate a server into multiple maps. This system often breaks because of servers adding custom functionality to the vanilla compass item by sending fake world spawn coordinates to your game client. Make sure you update the mod to the latest version. There are now multiple map selection modes you can choose between, Manual being the default one. You can now view any world map you have on the current server address. Click the bottom left icon on the world map to open the map selection menu, if it's not open by default. The top center dropdown menu allows you to select existing or create new world maps. You can hover over the map selection mode setting (bottom left) to read about how each mode works. Server mode is the best option for most cases because the server controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. Manual mode is the safest alternative and should work on every other server. There are also 2 additional automatic map selection modes when Server mode isn't an option. Read more about them in the tooltip of the setting.
\nOld map is not in the map menu? This can mean 2 things: the server address has changed or the dimension IDs have changed.
\nLet's start with the dimension ID change. Each dimension on the server has a separate directory in the game directory -> XaeroWorldMap directory. Please backup the XaeroWorldMap directory before you begin doing anything with it. In older mod versions, the dimension directory name contains the server address and the dimension key, for example XaeroWorldMap/Multiplayer_127.0.0.1_DIM1. In newer versions the dimension directory is a sub-directory, so something like XaeroWorldMap/Multiplayer_127.0.0.1/DIM1. For compatibility reasons, default overworld, nether and the end dimensions are named null, DIM-1 and DIM1. Other dimensions should have their name be based on the original dimension ID, for example Multiplayer_127.0.0.1/minecraft$overworld_creative. In 1.16+, you can see your current dimension ID on the F3 screen ingame to figure out which directory is meant for which dimension (for example \"minecraft:overworld\"). Please exit to the game title screen or close the game before editing files/directories.
Each dimension directory contains sub-directories, one for each map that you have in the dimension (for example mw$default or mw-4,0,-4) as well as a file named dimension_config.txt that contains the actual display names of the maps. You can use the file to help you find a specific map directory that you want. Moving/copying a map directory between dimension directories should move/copy it between dimensions. You can give it a name later ingame. The most common case would be something like moving a map from /null to /minecraft$overworld_survival. It is needed when a 1.16+ server starts using a unique dimension ID for each sub-world.
\nFor server address changes, you would first have to remove all directories inside game directory -> XaeroWorldMap that contain the new server address. There is usually only 1 such directory if you are using the latest mod version. Please backup the whole XaeroWorldMap directory before you do that. Also, exit the game at least to the title screen. Then you would have to rename each old server address directory (in XaeroWorldMap) to the new address, replacing ONLY the address part.
\nMessage me or leave a comment if you have questions!
\nHere's the old explanation if you can't update the mod to 1.6.1 or newer:
\n\n
Do not panic. It's almost certainly not actually deleted (this has never happened as far as I know). It's likely caused by a server plugin changing the behavior of the vanilla compass item and interfering with the mod's \"multiworld\" detection. In most such cases the compass item points to your bed instead of the global spawn point. Sleeping in the right bed again should bring everything back for you if sleeping in another one was the cause of the map \"resetting\".
If the map \"reset\" because of a new plugin being added (and if removing it is not an option for you), then here's how you can restore your map (and hope the plugin doesn't do it again):
\n
Make sure Minecraft is NOT RUNNING.
\n
1. Go to the game directory
\n
2. Go to the XaeroWorldMap directory
\n
3. Find directories that represent the dimensions you have visited on the server. These directories contain the address of the server in their name. The one that ends with _null is the overworld, _dim-1 is Nether etc.
\n
4. Open the overworld directory (_null).
\n
5. You should see multiple directories that start with mw.
\n
6. Find the one that is the biggest in file size. Copy the name of it somewhere so you don't lose it.
\n
7. Now find the newest mw directory (likely the emptiest or just check the creation date). Move this directory somewhere else. Don't delete it just yet.
\n
8. Rename the directory from step 6 to the name of the backed up directory from step 7.
\n
9. Open Minecraft and test if the overworld world map is back.
\n
10. If it's not, exit Minecraft and restore the old name of the directory that you have renamed + restore the backed up folder. Reread all the steps to make sure you're doing everything right.
If overworld is now fixed, proceed to step 11.
\n
11. Rename and backup the directories with the same names as overworld for every other dimension that you'd like to restore.
\n
Contact me if you have questions!
\n
\n\n### Why have my waypoints not restored after restoring the map?\n\nPlease read the \"Why are my waypoints no longer shown for a specific server?\" section on the minimap description page. It should cover most cases. Contact me, if it doesn't help.
\nYou are allowed to make videos using this mod.
\nUsing it in your modpacks is allowed with the following conditions:
\n\n- Only monetization of the modpack through CurseForge or Modrinth is allowed (which includes sponsored links/banners in your modpack description), unless I have given you written permission to monetize it elsewhere. Feel free to private message me about it. I'm more likely to give you permission than not.
\n- If the modpack is distributed outside of CurseForge and Modrinth, then you must credit me by providing an easily accessible link to one of my official pages for the mod, to the users outside of CurseForge and Modrinth.
\n- The name and/or description of the modpack must not be easily confused with the names/descriptions of my mods.
\n- If I have given you written permission to monetize the modpack outside of CurseForge and Modrinth, then, if I request you to, you must remove monetization outside of CurseForge and Modrinth.
\n
",
"client_side": "required",
"server_side": "optional",
"categories":
[
"adventure",
"transportation",
"utility"
],
"additional_categories": [],
"gallery": [],
"kind": "server-optional",
"link": "https://modrinth.com/mod/xaeros-world-map",
"conflicts": [],
"review": false
},
{
"slug": "yacl",
"project_type": "mod",
"title": "YetAnotherConfigLib",
"description": "A builder-based configuration library for Minecraft.",
"body": "\n\n![](https://raw.githubusercontent.com/isXander/YetAnotherConfigLib/1.19/src/main/resources/yacl-128x.png)\n\n# YetAnotherConfigLib\n\n![Enviroment](https://img.shields.io/badge/Enviroment-Client-purple)\n[![Java 17](https://img.shields.io/badge/Language-Java%2017-9B599A.svg?color=orange)](https://www.oracle.com/news/announcement/oracle-releases-java-17-2021-09-14)\n[![Discord](https://img.shields.io/discord/780023008668287017?color=blue&logo=discord&label=Discord)](https://short.isxander.dev/discord)\n\n[![Modrinth](https://img.shields.io/modrinth/dt/1eAoo2KR?color=00AF5C&label=downloads&logo=modrinth)](https://modrinth.com/mod/yacl)\n[![CurseForge](https://cf.way2muchnoise.eu/full_667299_downloads.svg)](https://curseforge.com/minecraft/mc-mods/yacl)\n\n[![Ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/isxander)\n\nYet Another Config Lib, like, what were you expecting?\n \n[![](https://www.bisecthosting.com/partners/custom-banners/08bbd3ff-5c0d-4480-8738-de0f070a04dd.png)](https://bisecthosting.com/xander)\n\n
\n\n## Why does this mod even exist?\n\nThis mod was made to fill a hole in this area of Fabric modding. The existing main config libraries don't achieve what I want from them:\n\n- **[Cloth Config API](https://modrinth.com/mod/cloth-config)**:
**It's stale.** The developer of cloth has clarified that they are likely not going to add any more features. They don't want to touch it. ([citation](https://user-images.githubusercontent.com/43245524/206530322-3ae46008-5356-468e-9a73-63b859364d4e.png))\n- **[SpruceUI](https://github.com/LambdAurora/SpruceUI)**:
**It isn't designed for configuration.** In this essence the design feels cluttered. Further details available in [this issue](https://github.com/isXander/Zoomify/issues/85).\n- **[MidnightLib](https://modrinth.com/mod/midnightlib)**:
**It has cosmetics among other utilities.** It may not be large but some players (including me) wouldn't want cosmetics out of nowhere.\n- **[OwoLib](https://modrinth.com/mod/owo-lib)**:
**It's content focused.** It does a lot of other things as well as config, adding to the size.\n\nAs you can see, there's sadly a drawback with all of them and this is where YetAnotherConfigLib comes in.\n\n## How is YACL better?\n\nYACL has the favour of hindsight. Whilst developing this fresh library, I can make sure that it does everything right:\n\n- **Client sided library.** YACL is built for client mods only, making it a smaller size.\n- **Easy API.** YACL takes inspiration from [Sodium's](https://modrinth.com/mod/sodium) internal configuration library.\n- **It's styled to fit in Minecraft.** YACL's GUI is designed to fit right in.\n\n## Usage\n\n[The wiki](https://github.com/isXander/YetAnotherConfigLib/wiki/Usage) contains a full documentation on how to use YACL.\n\n## Screenshots\n\n\n\n![java_A3zdbksGkC](https://user-images.githubusercontent.com/43245524/206924832-293b0780-2a8c-4b09-8765-155318d09ed9.png)\n\n
\n\n## License\n\nThis mod is under the [GNU Lesser General Public License, v3.0](LICENSE).\n",
"client_side": "required",
"server_side": "optional",
"categories":
[
"library",
"management",
"utility"
],
"additional_categories": [],
"gallery":
[
"https://cdn.modrinth.com/data/1eAoo2KR/images/2f8ecdf72f4dabd147feeb53676e295a134a8b80.png"
],
"kind": "server-optional",
"link": "https://modrinth.com/mod/yacl",
"conflicts": [],
"review": false
},
{
"slug": "yosbr",
"project_type": "mod",
"title": "Your Options Shall Be Respected (YOSBR)",
"description": "Your options shall be respected.",
"body": "Your options shall be respected, brought to you by the \"Association for Options Rights\" gang.\n\nThis mod has one simple function, to provide default options if the corresponding option file doesn't exist.\n\n### Example 1 (options.txt)\n\nCreate /config/yosbr/options.txt\nPut default content in it\nLaunch game! YOSBR will copy /config/yosbr/options.txt into /options.txt if it doesn't exist\n### Example 2 (config/roughlyenoughitems/config.json5)\n\nCreate /config/yosbr/config/roughlyenoughitems/config.json5\nPut default content in it\nLaunch game! YOSBR will copy /config/yosbr/config/roughlyenoughitems/config.json5 into /config/roughlyenoughitems/config.json5 if it doesn't exist\n\nRequires Fabric Loader. (API not required)",
"client_side": "required",
"server_side": "required",
"categories":
[
"utility"
],
"additional_categories": [],
"gallery": [],
"kind": "required",
"link": "https://modrinth.com/mod/yosbr",
"conflicts": [],
"review": false
},
{
"slug": "you-were-slain",
"project_type": "mod",
"title": "You Were Slain",
"description": "Customize the death screen unlike ever before!",
"body": "# You Were Slain\n\n### Customize the death screen unlike ever before!\n\nYou Were Slain allows you to edit multiple elements of the death screen. There are lots of features, including:\n- A Terraria-styled respawn delay\n- Ability to change text colors\n- Allow for the text to fade in\n- Hide your HUD upon death, for more a more cinematic effect(it then unhides the HUD upon respawning)\n- Hide the respawn and or title screen buttons\n- Send a chat message including your death coordinates(only to yourself)\n- Custom death sound effect which can be edited with a resource pack(silent by default)\n- And more!\n\nYou Were Slain also allows for you to edit most of the text shown on the death screen without the use of a resource pack. This was done to easily allow for quicker customization. \n\n### Gallery\nCheck out the gallery for a few quick showcases of what's possible with You Were Slain! Keep in mind that a lot more is possible outside of what's shown in the gallery.\n\n### Compatibilities\nThere is a list of known compatibilities and incompatibilities which can be found on the [mod's wiki](https://github.com/Superkat32/YouWereSlain/wiki).\n\n\n## Dependencies\n\nRequires **Fabric API** and **YetAnotherConfigLib**. \nAlso requires Mod Menu if you wish to edit the config.\n\n[![Requires Fabric API](https://i.imgur.com/OIHAigX.png)](https://modrinth.com/mod/fabric-api)",
"client_side": "required",
"server_side": "unsupported",
"categories":
[
"adventure",
"decoration"
],
"additional_categories":
[
"game-mechanics"
],
"gallery":
[
"https://cdn.modrinth.com/data/SfSneJdD/images/651876d9e2ac4bb18dbb66192230c93f0c20befd.webp",
"https://cdn.modrinth.com/data/SfSneJdD/images/76c4b5dba1e9434ef4ea6dc66fc99d5dc226c2fd.webp",
"https://cdn.modrinth.com/data/SfSneJdD/images/6bdc4f924ef0d3aaf3876377fd1d330b2986c70e.webp",
"https://cdn.modrinth.com/data/SfSneJdD/images/67d6f9367c236ecd759fbc2aad62f305c51f553d.webp",
"https://cdn.modrinth.com/data/SfSneJdD/images/719d68b8d730195f24c7e6ed5cc68f89441245dc.webp",
"https://cdn.modrinth.com/data/SfSneJdD/images/cf6fe991b31bb227a77596b74f31d5ea5b6c7068.webp",
"https://cdn.modrinth.com/data/SfSneJdD/images/761b73252f524fcbfc1fec7b911bfcc5ea036cc4.webp"
],
"kind": "clientside",
"link": "https://modrinth.com/mod/you-were-slain",
"conflicts": [],
"review": false
},
{
"slug": "zoomify",
"project_type": "mod",
"title": "Zoomify",
"description": "A zoom mod with infinite customizability.",
"body": "\n\n![logo](https://dl.isxander.dev/logos/zoomify/v3/zoomify-128x.png)\n\n# Zoomify\n\n[![Mod Loader](https://img.shields.io/badge/Mod%20Loader-Fabric-lightyellow?logo=data:image/png;base64,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)](https://fabricmc.net)\n![Enviroment](https://img.shields.io/badge/Enviroment-Client-purple)\n[![Discord](https://img.shields.io/discord/780023008668287017?color=blue&logo=discord&label=Discord)](https://short.isxander.dev/discord)\n\n[![Modrinth](https://img.shields.io/modrinth/dt/zoomify?color=00AF5C&label=downloads&logo=modrinth)](https://modrinth.com/mod/zoomify)\n[![CurseForge](https://cf.way2muchnoise.eu/full_zoomify_downloads.svg)](https://curseforge.com/minecraft/mc-mods/zoomify)\n\n[![Ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/isxander)\n\n*A zoom mod with infinite customizability.*\n\nZoomify aims to provide the easiest, most configurable and most sexy looking zoom mod you will ever find.\n\n![Zoom Example](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/zoom-example.gif)\n\n[![](https://www.bisecthosting.com/partners/custom-banners/08bbd3ff-5c0d-4480-8738-de0f070a04dd.png)](https://bisecthosting.com/xander)\n\n\n\n## How to use\n### Keybind\nInitially, Minecraft has a keybind that overrides Zoomify by default.\nGo to the controls menu and make sure the Zoomify keybind (default `C`)\nisn't conflicting (goes red).\n\n### Open settings menu\nYou can access the settings menu with two ways.\n\n- The client command `/zoomify`\n- [Mod Menu](https://modrinth.com/mod/modmenu) settings button\n\n## Features\n### Scroll Zoom\nYou can zoom in further using your scroll wheel.\n\n![Scroll Zoom Example](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/scroll-zoom-example.gif)\n\n### Spyglass Integration\nYou can configure Zoomify to only be able to zoom in when you are holding or carrying a spyglass.\nOr even just override the spyglass zoom with Zoomify!\n\nShow the spyglass overlay and play spyglass sound effects when using Zoomify.\n\n![Spyglass Integration Example](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/spyglass-integration-example.gif)\n\n### Transitions\n**14 different** transitions to choose from!\n\n- Instant\n- Linear\n- [Ease in Sine](https://easings.net/#easeInSine)\n- [Ease out Sine](https://easings.net/#easeOutSine)\n- [Ease in/out Sine](https://easings.net/#easeInOutSine)\n- [Ease in Quad](https://easings.net/#easeInQuad)\n- [Ease out Quad](https://easings.net/#easeOutQuad)\n- [Ease in/out Quad](https://easings.net/#easeInOutQuad)\n- [Ease in Cubic](https://easings.net/#easeInCubic)\n- [Ease out Cubic](https://easings.net/#easeOutCubic)\n- [Ease in/out Cubic](https://easings.net/#easeInOutCubic)\n- [Ease in Exponential](https://easings.net/#easeInExp)\n- [Ease out Exponential](https://easings.net/#easeOutExp)\n- [Ease in/out Exponential](https://easings.net/#easeInOutExp)\n\nYou can even pick what transition you would like for zooming in and out individually!\n\n![Individual Transition Config](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/individual-transition.png)\n\n### Relative Sensitivity\nReduce your mouse sensitivity based on the amount of zoom,\nso you have fine control over your player.\n\n![Relative Sensitivity Example](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/relative-sensitivity-example.gif)\n\n### Relative View Bobbing\nReduce the view bobbing effect based on the amount of zoom,\nso you can walk and zoom at the same time!\n\n![Relative View Bobbing Example](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/relative-view-bobbing-example.gif)\n\n### Cinematic Camera\nMake the mouse/camera smooth, like the zoom in [OptiFine](https://www.optifine.net).\n\n![Cinematic Cam Example](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/cinematic-cam-example.gif)\n\n### Affect Hand FOV\nTurn off this setting to prevent your hand from also being zoomed in!\n\n![Affect Hand FOV Turned Off Example](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/affect-hand-fov-disabled-example.gif)\n\n### Secondary Zoom\n\nCompletely separate zoom from normal Zoomify.\nAimed for content creators, features `Hide HUD While Zooming` option and longer zoom in times.\n\n![Secondary Zoom Example](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/secondary-zoom.gif)\n\n### Presets\n\nYou can reset to default, make Zoomify behave like OptiFine and others!\n\n### Smart Keybinding Detection\n\nOn first launch, if a keybinding is conflicting with Zoomify's zoom, a notification will appear notifying them of this.\n\n![Keybinding Conflict Detection](https://raw.githubusercontent.com/isXander/Zoomify/1.19/screenshots/keybind-conflict-detection.png)\n\n### Highly configurable\nAbsolutely **NO** hard-coded values. Everything about your zoom is configurable!\n\n### Control the zoom speed with seconds\nInstead of some stupid arbitrary value such as zoom speed, you can pick\nthe exact amount of seconds it will take to zoom in, with a separate setting for zooming out.\n\n### Credits\n- [Xander](https://github.com/isXander) - Developer\n- [MoonTidez](https://github.com/MoonTidez) - Logo designer\n\n#### Translators\nLanguages in alphabetical order\n\n- [神枪968](https://github.com/GodGun968) - 简体中文 / Chinese (Simplified)\n- [Xander](https://github.com/isXander) - English (United Kingdom)\n- [Madis0](https://github.com/Madis0) - eesti keel / Estonian\n- [co-91](https://github.com/co-91) - 日本語 / Japanese\n- [Rodrigo Appelt](https://github.com/Agentew04) - Português / Portuguese\n- [SyberiaK](https://github.com/SyberiaK) - Русский / Russian\n- [Felix14-v2](https://github.com/Felix14-v2) - Русский / Russian\n- [Zetsphiron](https://github.com/Zetsphiron) - Español (mexicano) / Spanish (Mexico)\n- [Zetsphiron](https://github.com/Zetsphiron) - Español (españa) / Spanish (Spain)\n- [localfossa](https://github.com/localfossa) - Türkçe / Turkish\n- [Im Vietnam](https://github.com/ImVietnam) - Tiếng Việt / Vietnamese\n",
"client_side": "required",
"server_side": "unsupported",
"categories":
[
"utility"
],
"additional_categories": [],
"gallery": [],
"kind": "clientside",
"link": "https://modrinth.com/mod/zoomify",
"conflicts": [],
"review": false
}
]