spice of config

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endigma 2022-06-19 20:40:36 -03:00
parent d0e9758568
commit b956a6b488
Signed by: endigma
GPG Key ID: 915867AD1D297D9F

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{
// Edit the expressions that are used for calculating the player stats after respawning.
// Expressions are mathematical terms with the following variables:
// hunger is the amount of hunger the player had when dying
// saturation is the amount of hunger the player had when dying
respawn: {
// Expression that determines the hunger level after a fresh respawn
// default: max(14, hunger)
hunger: max(14, hunger)
// Expression that determines the saturation level after a fresh respawn
// default: saturation
saturation: saturation
// Sets whether the food history should be cleaned at death
// default: false
reset-history: false
// Sets whether the player's maximum hearts should be reset in carrot mode after death
// default: false
reset-carrot-mode: false
}
// The good ol' carrot style.
// Carrot style means, that you start with a certain amount of hearts and gain more by eating unique foods.
carrot: {
// Enables the carrot style module.
// default: false
enable: false
// Specifies an offset in health points (half hearts) from default health.
// Default health in vanilla is 20 but that may change through mods like Origins.
// The resulting value will be floored before use.
// default: (0.6 * baseHealth) + max(2 * log2(uniqueFoodsEaten), 0)
health-formula: (0.6 * baseHealth) + max(2 * log2(uniqueFoodsEaten), 0)
// Specifies the maximum number of health points (half hearts) a player can get to through carrot mode.
// When 0, carrot mode is effectively disabled. (Why would you do this? :P)
// When -1, you can gain a basically infinite amount of hearts.
// default: -1
// Must be inclusively between -1 and 200
max-health: -1
}
// Must be set on the server!
// Whether the players will be able to see how many foods ago they ate an item directly on the item.
// When set to SIMPLE, just this information will be shown.
// If set to EXTENDED, there'll also be information on how many other foods the player needs to eat to restore the nutrition value.
// With NONE this tooltip is hidden.
// default: NONE
show-last-eaten-tips: EXTENDED
// Change the expressions used for calculating the various food properties.
// Expressions are mathematical terms with the following variables:
// timesEaten is the number of times the current food
// hungerValue is the game defined hunger value for the current item
// saturationValue is the saturation modifier defined for the current item
// consumeDuration is the time in ticks it takes the player to consume the current item
food: {
// Expression that determines the food level to restore when eating a food item
// default: hungerValue * 0.7 ^ timesEaten
hunger: hungerValue * 0.7 ^ timesEaten
// Expression that determines the saturation modifier for a food item
// default: saturationValue
saturation: saturationValue
// Expression that determines the time requited to consume an item, given in ticks
// default: consumeDuration * 1.3 ^ timesEaten
consume-duration: consumeDuration * 1.3 ^ timesEaten
// Sets the amount of last eaten foods to use for the calculations in this category
// default: 20
// Must be greater or equal to 0
history-length: 8
}
}