From 6a89a2530ed73e7886f0d2bde7ea10a9bbf3e8ef Mon Sep 17 00:00:00 2001 From: endigma Date: Mon, 11 Sep 2023 13:01:12 -0300 Subject: [PATCH] add content mods 2 --- index.toml | 50 ++++++++ mods/alloy-forgery.pw.toml | 13 ++ mods/athena-ctm.pw.toml | 13 ++ mods/azurelib.pw.toml | 13 ++ mods/chipped.pw.toml | 13 ++ mods/dark-waters.pw.toml | 13 ++ mods/deeperdarker.pw.toml | 13 ++ mods/endrem.pw.toml | 13 ++ mods/smartbrainlib.pw.toml | 13 ++ mods/trims-expanded.pw.toml | 13 ++ mods/visual-workbench.pw.toml | 13 ++ pack.toml | 2 +- review/all.json | 217 +++++++++++++++++----------------- 13 files changed, 291 insertions(+), 108 deletions(-) create mode 100644 mods/alloy-forgery.pw.toml create mode 100644 mods/athena-ctm.pw.toml create mode 100644 mods/azurelib.pw.toml create mode 100644 mods/chipped.pw.toml create mode 100644 mods/dark-waters.pw.toml create mode 100644 mods/deeperdarker.pw.toml create mode 100644 mods/endrem.pw.toml create mode 100644 mods/smartbrainlib.pw.toml create mode 100644 mods/trims-expanded.pw.toml create mode 100644 mods/visual-workbench.pw.toml diff --git a/index.toml b/index.toml index 1814758..8a546cf 100644 --- a/index.toml +++ b/index.toml @@ -42,6 +42,11 @@ file = "mods/advancementinfo.pw.toml" hash = "a14f8a33991b072fcece09a03c630cbfd17bbc74a24a04f9cf537bfa5d425280" metafile = true +[[files]] +file = "mods/alloy-forgery.pw.toml" +hash = "149062fec33cc9b361650d6aacbbb668381007e14ec6b1ef98fb7e4fe9c51685" +metafile = true + [[files]] file = "mods/alternate-current.pw.toml" hash = "bedc5fd207a9959c72565f0131b65a8eec71dcdef3e83f6c4556f81e7292326a" @@ -72,6 +77,11 @@ file = "mods/architectury-api.pw.toml" hash = "a243675bc757485925b293932ee289b9fbcfb3b75bd3ba74eca7603f191cedad" metafile = true +[[files]] +file = "mods/athena-ctm.pw.toml" +hash = "368c405be7efc817b528461902c950fbb1f6a9d58cbf561760bae4d5705f96c4" +metafile = true + [[files]] file = "mods/auth-me.pw.toml" hash = "e954c2f9ea9195ef558f0cb7dbc7057f2086348fc4a78186bc399145c18b4bb9" @@ -87,6 +97,11 @@ file = "mods/axes-are-weapons.pw.toml" hash = "7d3db5f37a91ed7af9ced5b72d9d14774498c5b4f398b2c06e1c05bd3f33db07" metafile = true +[[files]] +file = "mods/azurelib.pw.toml" +hash = "15d9f34484cb790bf53c231472569cffecbe6aa04c7e8461dc3376b661b7df17" +metafile = true + [[files]] file = "mods/bad-wither-no-cookie.pw.toml" hash = "d995fbc8df8eb912e605c199f7073cc37108f40be97b547ac70be8b89ef7a961" @@ -202,6 +217,11 @@ file = "mods/chat-heads.pw.toml" hash = "1a654ab8c391e014e8d90c2f2ca9dc0c479606ed0759d051f6b25f20eacf430f" metafile = true +[[files]] +file = "mods/chipped.pw.toml" +hash = "fd15a165cf8782b21ea9ce958468dbb4bee1fc092fd3d83f901631e075eced75" +metafile = true + [[files]] file = "mods/chunky.pw.toml" hash = "c176a0f84b0c3c03423e68b988cd43f51a6b1cf13a844574b19e003324533da0" @@ -292,6 +312,11 @@ file = "mods/customhud.pw.toml" hash = "42fff62d3f609bc47158ad669b9e34631ee94f61661125da4d49ccf802065e08" metafile = true +[[files]] +file = "mods/dark-waters.pw.toml" +hash = "9b83278a7ef0dd988d1952118b9470da0e1f347c227458abc978a4360fd1b40d" +metafile = true + [[files]] file = "mods/datapacks.pw.toml" hash = "64c464fe58315a3b87b36ad2c6a61873f6832f721dbe73efd91c5e485d73f53e" @@ -312,6 +337,11 @@ file = "mods/debugify.pw.toml" hash = "4ba45966a267b774f5d83442c3c43d740f55e11a910e117e50c046b4f77b5c66" metafile = true +[[files]] +file = "mods/deeperdarker.pw.toml" +hash = "e2099134453c5a161a7337d9f7ed77b0e4fe1c9056f9c77fd3c15eae6d171726" +metafile = true + [[files]] file = "mods/diagonal-fences.pw.toml" hash = "9be216fe8f8f086415d946964a4648941738da7838b2844398d31326f7dedb89" @@ -377,6 +407,11 @@ file = "mods/emitrades.pw.toml" hash = "4c59088a2cb975f60347da57d72bb1069b65452c6a7b92af8facec6e1bed9409" metafile = true +[[files]] +file = "mods/endrem.pw.toml" +hash = "bbd91f6874d99a59119b15103576c6686fe55bbf68dc3a03576d9ecd92023206" +metafile = true + [[files]] file = "mods/entity-model-features.pw.toml" hash = "381e3cd9b2bda1ea9af7dc7f0dd105bf458a5b1f5789a994cbf5325678503724" @@ -827,6 +862,11 @@ file = "mods/simple-voice-chat.pw.toml" hash = "c7da3391e9dce256b862e07b263074b71c95e0a95903e3f4647c0f08a2a055fa" metafile = true +[[files]] +file = "mods/smartbrainlib.pw.toml" +hash = "95820c9995fbcb78b737f3e70a7159d8d73fc04bdf99c32c856f2a2fe22c86ca" +metafile = true + [[files]] file = "mods/sodium-extra.pw.toml" hash = "4e691c86059e755a026b8cae8cf0c66396dc39bf47b6c71980589101803ecd36" @@ -902,6 +942,11 @@ file = "mods/traverse.pw.toml" hash = "fa828cee58820db21721f890e029e0469480e330ff44556d1611ddb5faf9da64" metafile = true +[[files]] +file = "mods/trims-expanded.pw.toml" +hash = "567f45df8b074c03805e6eff6eeec97217c7e819ff5b4bed3bc99c97315cd718" +metafile = true + [[files]] file = "mods/trinkets.pw.toml" hash = "b2e02d1210f025b905299bfc88f895058640158343322641aca2c4875622c992" @@ -927,6 +972,11 @@ file = "mods/vanilla-permissions.pw.toml" hash = "07f7ec6edd1deefe5cf36f83104374ba2a28b44a0877984e5030e3a4e4de5854" metafile = true +[[files]] +file = "mods/visual-workbench.pw.toml" +hash = "a7f4c9db27e6d88dff443299ba7b04418f17a60316678b14719c767194b43ff3" +metafile = true + [[files]] file = "mods/voice-chat-interaction.pw.toml" hash = "5efd3cf3ce070d55b607d938dae8ecd201ef54ca2def1fa3f316d6247de6ca8d" diff --git a/mods/alloy-forgery.pw.toml b/mods/alloy-forgery.pw.toml new file mode 100644 index 0000000..a473592 --- /dev/null +++ b/mods/alloy-forgery.pw.toml @@ -0,0 +1,13 @@ +name = "Alloy Forgery" +filename = "alloy-forgery-2.0.22+1.20.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/jhl28YkY/versions/CDuKyCCF/alloy-forgery-2.0.22%2B1.20.jar" +hash-format = "sha1" +hash = "7f13357a70a8a04c0c2747e80b7fc9dbaf5801c1" + +[update] +[update.modrinth] +mod-id = "jhl28YkY" +version = "CDuKyCCF" diff --git a/mods/athena-ctm.pw.toml b/mods/athena-ctm.pw.toml new file mode 100644 index 0000000..7aa1ec9 --- /dev/null +++ b/mods/athena-ctm.pw.toml @@ -0,0 +1,13 @@ +name = "Athena" +filename = "athena-fabric-1.20.1-3.1.0.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/b1ZV3DIJ/versions/AusdtnY3/athena-fabric-1.20.1-3.1.0.jar" +hash-format = "sha1" +hash = "4e6fb9f4ba2e3607e6b1d30f0013a69025c4357b" + +[update] +[update.modrinth] +mod-id = "b1ZV3DIJ" +version = "AusdtnY3" diff --git a/mods/azurelib.pw.toml b/mods/azurelib.pw.toml new file mode 100644 index 0000000..9be2d27 --- /dev/null +++ b/mods/azurelib.pw.toml @@ -0,0 +1,13 @@ +name = "AzureLib" +filename = "azurelib-fabric-1.20.1-1.0.28.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/7zlUOZvb/versions/qzcRnqgH/azurelib-fabric-1.20.1-1.0.28.jar" +hash-format = "sha1" +hash = "1f82977d510124fe56fcd88ac8527ab56f133290" + +[update] +[update.modrinth] +mod-id = "7zlUOZvb" +version = "qzcRnqgH" diff --git a/mods/chipped.pw.toml b/mods/chipped.pw.toml new file mode 100644 index 0000000..fd5d3b3 --- /dev/null +++ b/mods/chipped.pw.toml @@ -0,0 +1,13 @@ +name = "Chipped" +filename = "chipped-fabric-1.20.1-3.0.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/BAscRYKm/versions/yXxHBIer/chipped-fabric-1.20.1-3.0.1.jar" +hash-format = "sha1" +hash = "3da798a08a780acd8831a9effdef11ec98a43ea0" + +[update] +[update.modrinth] +mod-id = "BAscRYKm" +version = "yXxHBIer" diff --git a/mods/dark-waters.pw.toml b/mods/dark-waters.pw.toml new file mode 100644 index 0000000..29d04a8 --- /dev/null +++ b/mods/dark-waters.pw.toml @@ -0,0 +1,13 @@ +name = "Dark Waters" +filename = "dark-waters-1.20.1-0.0.20.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/pe7gyI14/versions/gZiQRPlN/dark-waters-1.20.1-0.0.20.jar" +hash-format = "sha1" +hash = "e45c62a20df299aea590339ecb27808083f4b8e3" + +[update] +[update.modrinth] +mod-id = "pe7gyI14" +version = "gZiQRPlN" diff --git a/mods/deeperdarker.pw.toml b/mods/deeperdarker.pw.toml new file mode 100644 index 0000000..7a950d3 --- /dev/null +++ b/mods/deeperdarker.pw.toml @@ -0,0 +1,13 @@ +name = "Deeper and Darker" +filename = "deeperdarker-fabric-1.20-1.2.0.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/fnAffV0n/versions/Z1CNQsOB/deeperdarker-fabric-1.20-1.2.0.jar" +hash-format = "sha1" +hash = "fdb77fca5850ff906b5afde9defdfb99d200b42c" + +[update] +[update.modrinth] +mod-id = "fnAffV0n" +version = "Z1CNQsOB" diff --git a/mods/endrem.pw.toml b/mods/endrem.pw.toml new file mode 100644 index 0000000..6bfe18c --- /dev/null +++ b/mods/endrem.pw.toml @@ -0,0 +1,13 @@ +name = "End Remastered" +filename = "fabric-end-remastered-5.2.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/ZJTGwAND/versions/CYis3W3g/fabric-end-remastered-5.2.3.jar" +hash-format = "sha1" +hash = "edd23d02644c3790446a837f86da06e1561b5429" + +[update] +[update.modrinth] +mod-id = "ZJTGwAND" +version = "CYis3W3g" diff --git a/mods/smartbrainlib.pw.toml b/mods/smartbrainlib.pw.toml new file mode 100644 index 0000000..cbd6bbf --- /dev/null +++ b/mods/smartbrainlib.pw.toml @@ -0,0 +1,13 @@ +name = "SmartBrainLib" +filename = "SmartBrainLib-fabric-1.20.1-1.12.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/PuyPazRT/versions/blvJQFdb/SmartBrainLib-fabric-1.20.1-1.12.jar" +hash-format = "sha1" +hash = "1d868a1c9942fc80c8489e96f52b9573d664e5fb" + +[update] +[update.modrinth] +mod-id = "PuyPazRT" +version = "blvJQFdb" diff --git a/mods/trims-expanded.pw.toml b/mods/trims-expanded.pw.toml new file mode 100644 index 0000000..06559e1 --- /dev/null +++ b/mods/trims-expanded.pw.toml @@ -0,0 +1,13 @@ +name = "Trims Expanded" +filename = "trims-expanded-1.3.0.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/e05g5n8a/versions/3xKvqomn/trims-expanded-1.3.0.jar" +hash-format = "sha1" +hash = "518aa40c0c3bb51a44986c24cff1900d13ff12de" + +[update] +[update.modrinth] +mod-id = "e05g5n8a" +version = "3xKvqomn" diff --git a/mods/visual-workbench.pw.toml b/mods/visual-workbench.pw.toml new file mode 100644 index 0000000..79e075b --- /dev/null +++ b/mods/visual-workbench.pw.toml @@ -0,0 +1,13 @@ +name = "Visual Workbench" +filename = "VisualWorkbench-v8.0.0-1.20.1-Fabric.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/kfqD1JRw/versions/vhuwOiNO/VisualWorkbench-v8.0.0-1.20.1-Fabric.jar" +hash-format = "sha1" +hash = "326fcb260cf64c12714c2ada3ff8a4bdfed620f2" + +[update] +[update.modrinth] +mod-id = "kfqD1JRw" +version = "vhuwOiNO" diff --git a/pack.toml b/pack.toml index eeaab6b..b33450b 100644 --- a/pack.toml +++ b/pack.toml @@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0" [index] file = "index.toml" hash-format = "sha256" -hash = "5cc8962e27227551521d1f7be21e260ef624cdd0040f546895519c867d87b100" +hash = "79d1f172d644a9bcbebddcf68fbe96ea2d0a1029a7dec52a0ecf4ee8a99d70fb" [versions] fabric = "0.14.22" diff --git a/review/all.json b/review/all.json index 1f7d99d..d7b5279 100644 --- a/review/all.json +++ b/review/all.json @@ -64,7 +64,7 @@ "kind": "required", "link": "https://modrinth.com/mod/alloy-forgery", "conflicts": [], - "review": true + "review": false }, { "slug": "alternate-current", @@ -243,6 +243,31 @@ "conflicts": [], "review": true }, + { + "slug": "athena-ctm", + "project_type": "mod", + "title": "Athena", + "description": "A crossplatform (Forge/Fabric) solution to connected block textures for 1.19.4+", + "body": "
\n\n## Athena\n\n[![Made by Terrarium](https://cdn.discordapp.com/attachments/1073717602880327761/1073718144910233691/Terrarium_vector.svg)](https://discord.terrarium.earth)\n[![curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/curseforge_vector.svg)](https://www.curseforge.com/minecraft/mc-mods/stitch)\n[![all of fabric](https://cdn.discordapp.com/attachments/1073717602880327761/1094724580326776952/Sponsored_by_AOF_vector.svg)](https://discord.gg/6rkdm48)\n[![breaks with sodium without indium](https://cdn.discordapp.com/attachments/1073717602880327761/1091419443487322193/sodium_vector.svg)](https://modrinth.com/mod/indium)\n---\n## 📖About 📖\n\n
\n\nAthena is a versatile, cross-platform baked model loader that features built-in support for connected textures. \nIt employs unique baked models for each type to ensure optimal performance and compatibility across platforms. \nAthena's connected texture method (CTM) is designed specifically for these models to minimize unnecessary calculations and resolve common issues. \nAdditionally, Athena allows for custom checks, such as special vertical culling for glass panes, to further enhance its functionality.\n\n
\n\n[![gitbook](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/documentation/gitbook_vector.svg)](https://wiki.terrarium.earth/athena/)\n\n---\n\n[![Use code \"Terrarium\" for 25% off at BisectHosting](https://cdn.discordapp.com/attachments/1073717602880327761/1094750562794348585/BisectHosting_Banner_vector.svg)](http://bisecthosting.com/terrarium)\n\n---\n\n## Socials\n\n[![youtube](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/youtube-plural_vector.svg)](https://youtube.terrarium.earth)\n[![twitch](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitch-plural_vector.svg)](https://www.twitch.tv/terrariumearth)\n[![twitter](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitter-plural_vector.svg)](https://twitter.terrarium.earth)\n[![kofi](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/donate/kofi-plural_vector.svg)](https://kofi.terrarium.earth)\n[![discord](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/discord-plural_vector.svg)](https://discord.terrarium.earth)\n[![modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/modrinth_vector.svg)](https://modrinth.com/user/Terrarium)\n[![curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/curseforge_vector.svg)](https://www.curseforge.com/members/terrariumearth/projects)\n---\n\nThe logo for this mod was made using [Lucide Icons](https://lucide.dev/)\n\n---\n
\n", + "client_side": "required", + "server_side": "unsupported", + "categories": + [ + "decoration", + "library" + ], + "additional_categories": [], + "gallery": + [ + "https://cdn.modrinth.com/data/b1ZV3DIJ/images/3ce1f3286c1565a4a6a5ddc00c8e70b9461cfe85.png", + "https://cdn.modrinth.com/data/b1ZV3DIJ/images/d856f4fd32368180e7fc2f13ad821672421107ed.png", + "https://cdn.modrinth.com/data/b1ZV3DIJ/images/fc9c6f39314cbea0850cd996380ba9f41039563c.png" + ], + "kind": "clientside", + "link": "https://modrinth.com/mod/athena-ctm", + "review": false, + "conflicts": null + }, { "slug": "auth-me", "project_type": "mod", @@ -307,6 +332,30 @@ "conflicts": [], "review": false }, + { + "slug": "azurelib", + "project_type": "mod", + "title": "AzureLib", + "description": "Based off Geckolib but now just for my own needs.", + "body": "
\n \"logo\"/ \n\n \"discord\"/ \n
\n\n\"logo\"/ \nAzureLib represents a branch derived from Geckolib 4.x, serving as an animation engine tailored for Minecraft Mods. It boasts various features, including support for intricate 3D keyframe-driven animations, over 30 different easing functions, concurrent animation capabilities, sound and particle keyframes, event-based keyframes, and numerous other functionalities. Currently, I'll focus on maintaining and supporting AzureLib; no help will be given to Geckolib.\n \n
\n\nThis library is compatible with the following Minecraft versions:\n* Forge: 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, and 1.20.1.\n* NeoForge: 1.20.1\n* Fabric: 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, and 1.20.1.\n\n

\nAre you a developer and want to use this library in your mod? Add the following to your build.gradle\n
\n
\n\n\n```\nrepositories {\n // The Maven with the mods source\n maven {url 'https://libs.azuredoom.com:4443/mods'}\n}\n\ndependencies {\n //Fabric or Quilt\n modImplementation \"mod.azure.azurelib:azurelib-fabric-MCVERSION:MODVERSION\"\n\n //Forge\n implementation fg.deobf(\"mod.azure.azurelib:azurelib-forge-MCVERSION:MODVERSION\")\n\t\t\n //NeoForge\n implementation fg.deobf(\"mod.azure.azurelib:azurelib-neo-MCVERSION:MODVERSION\")\n}\n```\n\n\n
\n
\n
\nSponsored by BisectHosting\n\nNeed a server to play with friends? Don't know how to setup one? Just rent an already configured server from BisectHosting!\n \"logo\"/ \n\nClick on the picture above, select plan(at least 4GB), and use my code azuredoom to get 25% off your first month and enjoy playing with your friends!\n
", + "client_side": "required", + "server_side": "required", + "categories": + [ + "game-mechanics", + "library", + "utility" + ], + "additional_categories": [], + "gallery": + [ + "https://cdn.modrinth.com/data/7zlUOZvb/images/648061e53f606f4c757968ae575b82cfa5d098ab.png" + ], + "kind": "required", + "link": "https://modrinth.com/mod/azurelib", + "review": false, + "conflicts": null + }, { "slug": "bad-wither-no-cookie", "project_type": "mod", @@ -672,39 +721,6 @@ "conflicts": [], "review": false }, - { - "slug": "calibrated", - "project_type": "mod", - "title": "Calibrated Access", - "description": "A balanced solution for remote block interaction", - "body": "This mod adds four new **Remote Accessor** items that allow players to calibrate with a block and open its screen from anywhere; with higher tiers, even from different dimensions!\n\nTo get started, craft a **Calibrator**, the central component of all Accessors, by placing an Ender Pearl and some Redstone Dust in a Smithing Table. Craft an Accessor with some casing and antenna materials, sneak-interact with a functional block, and use the remote to open its screen from any distance!\n\n---\n\n
\n\n## Why?\n\nThis mod was created out of a need for an alternative to the `keepInventory` game rule. Simply put, *dying in Minecraft is annoying!* Keeping your inventory on death is great when the event was unintentional or unfair. However, it can be easily abused: what's stopping players from careening off a cliff so they can get back to base more easily?\n\nCalibrated Access provides systems accessible to the early-game that, for example, could be used to \"bank\" items on-the-fly to prevent item loss in case disaster strikes. Concerned about balance? See the *Balance* section in the details below!\n\n## Details\n\n### Balance\n\nThe first tier of remote, the Novice Accessor, is simple to craft. Indeed, its recipe is designed for the early game. However, the lower tiers of Accessor are quite limited in their functionality. The most effective factor for balance is the number of **accesses** a specific remote has.\n\nUpon using a calibrated remote, one access point is consumed. Players can only use a remote if it has at least one access point left. The only way to replenish the access counter is to **recalibrate** with another block. A Novice Accessor has three accesses; this amount is small enough that players will have to stop and think about whether they want to use the remote at a time. A Skilled Accessor has seven accesses; an Expert Accessor has fifteen; an Unlimited Accessor does not have an access counter.\n\nThere is also a 15-second **grace period** that begins when a remote is used. During this period, players can freely open and close the remote without losing another access point. Additionally, the remote will have a \"zap\" effect on its antenna while the grace period is active. However, an Unlimited Accessor's zap is merely visual.\n\nAnother balancing factor is the **interdimensional capability** of an Accessor. Only the Novice Accessor is unable to open blocks' screens from other dimensions. The second tier of remote, the Skilled Accessor, requires Quartz to craft, requiring players to first venture into a different dimension before they have that extra level of safety.\n\nA final property is the number of remotes that can be used at once. This defaults to just one, though you can change this with a game rule described in the *Additional Features* section below. Go ahead and try to game the system; this is implemented with a \"sessions\" system that maps each calibration instance to a UUID. As a side-effect, this makes all calibrated Accessors **per-player**.\n\n### Additional Features\n\n- Four new advancements in the *Adventure* tab\n- An API to add custom behavior when accessing specific blocks.\n - [See the wiki for a brief overview](https://github.com/acikek/calibrated-access/wiki/Custom-Access-Behavior)\n- `maxRemoteSessions` game rule to control the number of Accessors that a player can have calibrated at once\n- `allowSyncedIdMismatch` game rule to control whether a remote can try to access a different block type at the same position it was calibrated to\n\n## License\n\nMIT © 2023 spadeteam", - "client_side": "required", - "server_side": "required", - "categories": - [ - "adventure", - "game-mechanics", - "storage" - ], - "additional_categories": - [ - "equipment", - "technology", - "utility" - ], - "gallery": - [ - "https://cdn.modrinth.com/data/pUSRRdVF/images/150a0392461a5f332a96e226faf0a7e1fc18219b.png", - "https://cdn.modrinth.com/data/pUSRRdVF/images/d39c850c9a736b3aad9196b83e55282c25945e12.png", - "https://cdn.modrinth.com/data/pUSRRdVF/images/9a721fbc19c7a9a0f46b1c4cfbe5264b8476de75.png", - "https://cdn.modrinth.com/data/pUSRRdVF/images/64b040e7ee07daeaa3b0ec0f68d259dc58e42894.gif", - "https://cdn.modrinth.com/data/pUSRRdVF/images/4a80e03ea23754758d4476046bd9a221574f650a.gif" - ], - "kind": "required", - "link": "https://modrinth.com/mod/calibrated", - "conflicts": [], - "review": true - }, { "slug": "can-i-mine-this-block", "project_type": "mod", @@ -925,7 +941,7 @@ ], "kind": "required", "link": "https://modrinth.com/mod/chipped", - "review": true, + "review": false, "conflicts": [ "consistencyplus" @@ -1098,34 +1114,6 @@ "review": false, "conflicts": [] }, - { - "slug": "consistencyplus", - "project_type": "mod", - "title": "Consistency+", - "description": "Adds new blocks to make block types consistent!", - "body": "\"What\n\nConsistency+ is a Minecraft mod that takes the concept of adding in \"missing\" building block variants to a whole new level.\nConsistency+ supports Quilt, Fabric, and Forge, for Minecraft 1.16 and newer.\n#\n\n\"What\n\nConsistency+ adds thousands of new building blocks for common materials used in builds.\n\nFor example, in vanilla, Quartz has smooth, chiseled, bricks, and pillar variations. With Consistency+, Quartz is given variants for polished, cut, carved, and more, alongside slabs, stairs, and walls for most!\n\nFor a full list of blocks, check out our wiki, or more specifically this page!\n\nWe try to keep all of our information updated, however some of it may still need to be corrected as we release updates.\n#\n\n\"How\n\nIn order to be able to craft the entire range of blocks added by Consistency+, a few vanilla recipes have to be changed. Most recipes follow the standard 2x2 shape, however a few are more complicated, such as chiseled.\n\nBy following the 2x2 shape progression, the base block of a set will go through this order of blocks: \n* Base -> Polished -> Bricks -> Cut -> Tiles\n\nPillars, Corner Pillars, and Chiseled are crafted differently, however Chiseled can be crafted in a 2x2 pattern into Carved.\n\nFor a full guide, check out our wiki's crafting guide, or refer to the handy chart below! Our newer updates also include optional support for Patchouli! \n\n\"Crafting\n\n#\n\n\"Where\n\nFor a more extensive FAQ page, check out the one in our wiki! We try to keep this page up to date with any important information regarding Consistency+.\n\n\n### Having issues with Consistency+? \nBe sure to check out the issue tracker and/or the list of previous known issues and their solutions. If you come across a bug or other issue while playing, be sure to tell us so we can try and fix it!\n\n### Have a suggestion for us on something we should add in the future? \nWe'd love to hear it, and there's a few ways you can tell us!\n\nThe first is again using our issue tracker. We have an issue template just for suggesting features, whether that be new block sets, mod compatibility, or something entirely new! \n\nBe sure to check our planning boards to make sure you aren't suggesting something we already have planned.\n\n### Want to come talk with us about Consistency+?\nCheck out our discord! \n We try to get a lot of community feedback for upcoming features, and our discord is a welcome place for everyone to come and hang out!\n\n#\n\n\"What\n\nConsistency+ requires a few dependencies to work correctly. All of these should be listed as required when you download, but if not you can find easily accessible links to them here!\n\n\nThe first is Architectury. Architectury allows Consistency+ to be compatible with both modloaders using most of the same code and assets. Make sure you grab the correct version for whichever loader you are using!\n\nThe next thing Consistency+ may need is Fabric API, if you're using the Fabric Version.  If you're using Forge or Quilt, skip this part!\n\nIf you're using Quilt, you'll need Quilted Fabric API and Quilt Standard Libraries.\n\n\n

If you're playing on Forge and using C+ 0.5.1 or older, you'll need Stonecutter Recipe Tags.  SCRT allows for all of the vanilla and Consistency+ blocks to work together in stonecutters.  You only need to worry about this step on older Forge releases.

\n\n

 

", - "client_side": "required", - "server_side": "required", - "categories": - [ - "decoration", - "utility" - ], - "additional_categories": [], - "gallery": - [ - "https://cdn.modrinth.com/data/nDHcEOt3/images/3e6f0b9075d2e3ec8bbc614ed5eb86983f4953c8.png", - "https://cdn.modrinth.com/data/nDHcEOt3/images/aa66bb1eb0f5431bb15f1f15c0f8f8f99739d02f.png", - "https://cdn.modrinth.com/data/nDHcEOt3/images/5e00c5c9ea9680225f68bd3e6fe258edfaa42255.png" - ], - "kind": "required", - "link": "https://modrinth.com/mod/consistencyplus", - "conflicts": - [ - "chipped" - ], - "review": true - }, { "slug": "continuity", "project_type": "mod", @@ -1451,7 +1439,7 @@ "kind": "required", "link": "https://modrinth.com/mod/dark-waters", "conflicts": [], - "review": true + "review": false }, { "slug": "datapacks", @@ -1559,7 +1547,7 @@ "kind": "required", "link": "https://modrinth.com/mod/deeperdarker", "conflicts": [], - "review": true + "review": false }, { "slug": "diagonal-fences", @@ -1864,7 +1852,7 @@ "kind": "required", "link": "https://modrinth.com/mod/endrem", "conflicts": [], - "review": true + "review": false }, { "slug": "entity-model-features", @@ -1923,25 +1911,6 @@ "conflicts": [], "review": false }, - { - "slug": "essential-commands", - "project_type": "mod", - "title": "Essential Commands", - "description": "Configurable, permissions-backed utility commands for Fabric servers (tpa, home, warp, spawn, back, nick, rtp)", - "body": "\n# Essential Commands\n\nEssential Commands is a Minecraft (Fabric) mod that adds several simple commands to the game. \\\nAll commands are [configurable](https://github.com/John-Paul-R/Essential-Commands/wiki/Config-Documentation) and toggleable. \\\nThe mod is purely serverside, and is not required on the client. (but it does work on singleplayer worlds).\n\n[![Release](https://img.shields.io/github/v/release/John-Paul-R/essential-commands?style=for-the-badge&include_prereleases&sort=semver)][modrinth:files]\n[![Available For](https://img.shields.io/badge/dynamic/json?label=Available%20For&style=for-the-badge&color=34aa2f&query=$[:]&url=https%3A%2F%2Fwww.jpcode.dev%2Fessentialcommands%2Fsupported_mc_versions.json)][modrinth:files]\n\n\n## Permissions\n\nEssential Commands supports permissions mods like LuckPerms!\nAll commands and sub-commands have their own permissions node in the form:\n\n`essentialcommands..`\n\n## Commands\n\nAll of these commands support automatic tab completion using Minecraft's new commands system.\n\nSee the [full List of Commands & Permissions](https://github.com/John-Paul-R/Essential-Commands/wiki/List-of-Commands-&-Permissions).\n\n### Spawn\n\n - /spawn\n - /spawn set\n\n### Teleport requests\n\n - /tpa \\\n - /tpahere \\\n - /tpaccept \\\n - /tpdeny \\\n\n### Player Homes\n\n - /home set \\\n - /home tp \\\n - /home delete \\\n\n### Warps\n\n - /warp set \\\n - /warp tp \\\n - /warp delete \\\n\n### Back\n\n - /back\n\n### Nickname\n\n - /nickname set \\\n - /nickname clear\n - /nickname reveal \\\n\n### Random Teleport (/wild equivalent)\n\n - /randomteleport\n - /rtp\n\n### Kitchen sink\n\n - /fly\n - /fly \\\n - /workbench\n - /enderchest\n\n### Config\n\n - /essentialcommands config reload\n\nQuestions? Contact me in [my Discord server](https://discord.jpcode.dev/).\n\n[modrinth:files]: https://modrinth.com/mod/essential-commands/versions", - "client_side": "optional", - "server_side": "required", - "categories": - [ - "utility" - ], - "additional_categories": [], - "gallery": [], - "kind": "client-optional", - "link": "https://modrinth.com/mod/essential-commands", - "conflicts": [], - "review": true - }, { "slug": "fabric-api", "project_type": "mod", @@ -3374,26 +3343,6 @@ "conflicts": [], "review": false }, - { - "slug": "powershot", - "project_type": "mod", - "title": "Powershot", - "description": "Allows various projectiles (e.g. arrows, tridents, etc.) to break user-specified blocks.", - "body": "![Powershot](https://gitlab.com/qolq/powershot/-/wikis/uploads/images/logo.png)\n\n**For Fabric and Forge**
\n_Note for Fabric users: This mod requires the [Fabric API](https://www.curseforge.com/minecraft/mc-mods/fabric-api)_\n
\n
\n**Issue Tracker**\n- \n- \n\n**Powershot** allows various projectiles to break blocks. Affected projectiles include arrows, tridents, and various third-party mod projectiles (YMMV with mod projectiles).\nYou can specify which blocks are breakable through a [configuration file](https://gitlab.com/qolq/powershot/-/wikis/config). I recommend first reading about [how the mod works](https://gitlab.com/qolq/powershot/-/wikis/explain) to better understand how to use it.\n
\n
\n![example0](https://gitlab.com/qolq/powershot/-/wikis/uploads/images/example0.gif)\n\n![example1](https://gitlab.com/qolq/powershot/-/wikis/uploads/images/example1.gif)\n\n![example2](https://gitlab.com/qolq/powershot/-/wikis/uploads/images/example2.gif)\n\n![example3](https://gitlab.com/qolq/powershot/-/wikis/uploads/images/example3.gif)", - "client_side": "optional", - "server_side": "required", - "categories": - [ - "equipment", - "utility" - ], - "additional_categories": [], - "gallery": [], - "kind": "client-optional", - "link": "https://modrinth.com/mod/powershot", - "conflicts": [], - "review": true - }, { "slug": "pressalttomeow", "project_type": "mod", @@ -3938,6 +3887,27 @@ "conflicts": [], "review": false }, + { + "slug": "smartbrainlib", + "project_type": "mod", + "title": "SmartBrainLib", + "description": "A brain library for Minecraft, making the brain system easier to use and manage", + "body": "A brain library for Minecraft, making the brain system easier to use and manage.\n\n

What is this?

\n\nThe brain system in Minecraft is an almost cryptic new entity AI system that Mojang introduced to handle more complex mobs, and allow for more advanced entity handling.\n\nUnfortunately Mojang's implementation is lacking, and overly complex.\n\nAdditionally, it's also done in a rather inefficient way, which means that overall the system is not worth using in place of the existing goals system.\n\nThis library aims to overhaul the brain system, making it actually usable, and configurable.\n\nNote however, that the existing goal system will still be simpler at face value - the brain system is intended for more complex interactions, but it can also be fun to experiment with.\n\n

So what does SmartBrainLib do?

\n\nSBL is a multi-facet approach to the brain system, and will continue to expand and improve as I use it.\n\nHere are its main features:\n\n

Auto-handles memory types

\n\nDon't worry about having to work out which memory modules to register for your entity.\n\n

Dynamic sensors

\n\nSensors can now be dynamically configured and handled. This allows for much more advanced and flexible sensors\n\n

Advanced behaviours

\n\nUtilise built-in, or create new behaviours based on an extensible behaviour class, which builds in callbacks, predication, cooldowns, and more.\n\n

Runtime-safe behaviour modification

\n\nAdd, remove, and modify behaviours dynamically from an existing entity.\n\n

Optimisation

\n\nSBL replaces almost the entirety of the vanilla brain system's functions, using high-efficiency functions to remove the inefficiencies in as many areas as possible of the brain. Done right, an SBL entity could be even more efficient than one using goals!\n\n

Additional sensors, behaviours, and memory types

\n\nSBL builds in additional modules for use in any entity, with more to come over time.\n\n

Added utility functions

\n\nAs well as the expected brain functionality, SBL additionally adds additional helpers, such as:\n
    \n
  • Optimised level entity-getter functions
  • \n
  • Developer-friendly Random library
  • \n
  • Brain interface utility for adding/removing brain content from non-SBL entities
  • \n
\n\n

How do I use it?

\n\nThe library is documented on its Wiki Page\n\n
\n
\n
\n\nIf you have issues or want to contribute, please jump on the Github Page and make your voice heard", + "client_side": "optional", + "server_side": "required", + "categories": + [ + "library", + "mobs", + "utility" + ], + "additional_categories": [], + "gallery": [], + "kind": "client-optional", + "link": "https://modrinth.com/mod/smartbrainlib", + "review": false, + "conflicts": null + }, { "slug": "sodium", "project_type": "mod", @@ -4352,7 +4322,7 @@ "kind": "client-optional", "link": "https://modrinth.com/mod/trims-expanded", "conflicts": [], - "review": true + "review": false }, { "slug": "trinkets", @@ -4493,7 +4463,7 @@ "kind": "required", "link": "https://modrinth.com/mod/visual-workbench", "conflicts": [], - "review": true + "review": false }, { "slug": "voice-chat-interaction", @@ -4596,6 +4566,39 @@ "conflicts": [], "review": false }, + { + "slug": "wunderreich", + "project_type": "mod", + "title": "Wunderreich", + "description": "Advanced Vanilla-Like Mechanics and Tools", + "body": "
\"Wunderreich\"
\n\n
 
\n
 
\n\n
Wunderreich  brings some niceties and new mechanics to your game. Everything has been designed with configurability in mind. So you get to decide which features to use. 
\n\n
 
\n
You may also want to install ModMenu and RoughlyEnoughItems. While those are optional, they enhance the experience (for example you do not have to edit Config-Files in order to change the general behaviour of our Mod.
\n
 
\n\n## Features:\n- 🤑 Influence trades offered by villagers\n- 🧱 Slabs for vanilla blocks like sand, dirt, concrete or glass \n- 🛕 Stairs and Walls for Wool, Concrete and Terracotta \n- 🎁 Connected chests that have access to the same inventory\n- 🛠️ A tool that places a random block from the hot bar.\n\n
 
\n

Showcase:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
  \n

Trowels:

\n

Use your Trowel to place a random Block/Item from your Hotbar. This is the perfect tool, if you want to use random looking block patterns in your builds. The more Blocks of a type you have in your hot-bar, the more likley it is to be choosen.

\n
 
  \n

Whispers:

\n

You can Whisper to your Villagers now. If a Villager is untrained, a whisperer of yours will force it to choose another set of initial trades. [more]

\n
 
  \n

Imprinted Whispers:

\n

If you imprint a Whisper with an enchantment, Librarians will offer only trades that include the imprinted enchanted book. [more]

\n
 
  \n

Slabs, Stairs and Walls:

\n

Slabs, Stairs and Walls that are missing from the vanilla game. Our Slabs include Gras, Dirt, Dirt Paths, Coars Dirt, (Red-)Sand, Concrete, Terracotta, Wool and Glas. Sand Slabs will fall and Gras will spread to Dirt-Slabs. Stairs and Walls are currently limited to Concrete, Wool and Terracotta. There are also Walls for vanilla wood types.

\n
 
  \n

Wunderkiste:

\n

One shared Storrage for everyone in your world. Every Wunderkiste in the world shares the same inevenory across Dimensions. Redstone updates are sent to every single one in real-time. That is why a Wunderkiste doubles as an inter-dimensional chunk loader.

\n

 By using dye on a Wunderkiste or naming it on an anvil, you can change the storage network. Wunderkisten of the same color share the same inventory.  [more]

\n
 
  \n

Named Monsters:

\n

If you name a Monster using a Name-Tag, it will not de-spawn when you switch your game to peaceful. This is usefull, if you often need or want to switch back to peacfull and still be able to use mob farms that require hostile mobs (like endermites).

\n
\n
 
\n
Find out more on our official Mod Website.
\n
 
\n
    \"Buy
\n
 
\n\n", + "client_side": "required", + "server_side": "required", + "categories": + [ + "economy", + "game-mechanics", + "storage" + ], + "additional_categories": + [ + "equipment", + "utility" + ], + "gallery": + [ + "https://cdn.modrinth.com/data/P6czZwFh/images/f6f71ca14d2d38c5acd6e55314356fe7da574a7c.gif", + "https://cdn.modrinth.com/data/P6czZwFh/images/97c4156fedbe9f91bd05bbc434da1db81be86fac.gif", + "https://cdn.modrinth.com/data/P6czZwFh/images/4bddd4965c0630e4c89e260d317179cccfba80e9.gif", + "https://cdn.modrinth.com/data/P6czZwFh/images/dc810fc09c2e19817bc22794e497774ea965659f.gif", + "https://cdn.modrinth.com/data/P6czZwFh/images/b9f8ef6d24a43cca24cc17a42d8f42f2f87d0335.gif", + "https://cdn.modrinth.com/data/P6czZwFh/images/77089f30da6b9107ab7378954cf45a92eb199ce5.gif" + ], + "kind": "required", + "link": "https://modrinth.com/mod/wunderreich", + "review": true, + "conflicts": null + }, { "slug": "xaeros-minimap", "project_type": "mod",