diff --git a/review/all.json b/review/all.json
index 26d8ea8..22f6228 100644
--- a/review/all.json
+++ b/review/all.json
@@ -7,12 +7,14 @@
"body": "![Tectonic logo](https://cdn.modrinth.com/data/lWDHr9jE/images/810083a46d3e071419e4fb7d28a126223838d7f1.png)\n\n![server, only](https://img.shields.io/badge/environment-server%20only-e61a1a)\n![datapack and mod](https://img.shields.io/badge/project%20type-datapack%20&%20mod-39951d)\n![all modloaders](https://img.shields.io/badge/modloader-all-eeeeee)\n\n**Tectonic** is a world generation datapack and mod that aims to transform how terrain is shaped.\n\n## Features\n\n### Mountain Ranges\n\nThe way mountains generate has been completely overhauled, with them forming huge mountain ranges that can stretch for thousands of blocks. These can stretch higher than vanilla mountains do, sometimes reaching peaks above y300!\n\n### Underground Rivers\n\nIn mountainous terrain that is too towering to allow regular river generation, terrain gets carved for rivers to continue underground. These link right up to the regular rivers, so there's no interruption in exploring along rivers. Very deep underground, you can even find a deeper variant with lava instead of water.\n\n### Oceanside Cliffs\n\nOn steep cliff faces in the Stony Shore biome, waves and wind carve into the cliff. (Disclaimer: waves and wind not included.)\n\n### Smoother Surfaces\n\nOne of (if not the most) notable changes to generation you'll see with Tectonic is that terrain is much smoother than normal. This means the strange staircasing on some hills - also referred to as \"lerp\" issues - is gone. In previous Tectonic versions this meant that Windswept biomes were removed from generation, but in v2 and above they will once again generate.\n\n### Dunes\n\nSmooth desert dunes will generate in some Desert biomes, giving Deserts a special look to them.\n\n### Deeper Oceans\n\nOceans are much deeper than they are in vanilla, with deep oceans even extending into the deepslate layer!\n\n-----\n\n### Removed Features\n\nPrevious versions of Tectonic included things like custom biomes, trees, and more. These were removed for both performance and compatibility reasons. For improved biome vegetation, check out [Not Just Biomes](https://modrinth.com/mod/not-just-biomes).\n",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"worldgen"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/lWDHr9jE/images/76b286687546a97a0b5ca39144717cda9e128c2a.png",
"https://cdn.modrinth.com/data/lWDHr9jE/images/961e536a52bb37553350fa27260ae60e69407ed3.png",
"https://cdn.modrinth.com/data/lWDHr9jE/images/e72b8b90aa0252879df78b1be12fb11f61830d9b.png",
@@ -28,7 +30,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/tectonic",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "trims-expanded",
@@ -38,12 +40,14 @@
"body": "*(Please make sure you install the required resource pack as it is needed for this data pack to function correctly!)*\n\n![Trim Materials](https://cdn.discordapp.com/attachments/795915964175876130/1086280740662149151/2023-03-12_18.12.43.png)\n## New Trim Materials!\n\n| ![Coal](https://cdn.discordapp.com/attachments/795915964175876130/1069271079882858717/coal.png) **Coal**| ![Dragon's Breath](https://cdn.discordapp.com/attachments/795915964175876130/1132285365978406932/image.png) Dragon's Breath | ![Echo Shard](https://cdn.discordapp.com/attachments/795915964175876130/1069271080084197546/echo_shard.png) Echo Shard | ![Notch Apple](https://cdn.discordapp.com/attachments/795915964175876130/1132285366766944346/image.png) Enchanted Golden Apple |\n| :----------: | :----------: | :----------: | :----------: |\n| ![Ender Pearl](https://cdn.discordapp.com/attachments/795915964175876130/1069271080306475159/ender_pearl.png) **Ender Pearl** | ![Fire Charge](https://cdn.discordapp.com/attachments/795915964175876130/1132285366225862667/image.png) **Fire Charge** | ![Glowstone Dust](https://cdn.discordapp.com/attachments/795915964175876130/1069271080801423400/glowstone_dust.png) **Glowstone Dust** | ![Leather](https://cdn.discordapp.com/attachments/795915964175876130/1069271080512004156/leather.png) **Leather** |\n| ![Nether Brick](https://cdn.discordapp.com/attachments/795915964175876130/1069271080998535288/nether_brick.png) **Nether Brick** | ![Prismarine Shard](https://cdn.discordapp.com/attachments/795915964175876130/1069271081212452945/prismarine_shard.png) **Prismarine Shard** | ![Rabbit Hide](https://cdn.discordapp.com/attachments/795915964175876130/1069271081401208923/rabbit_hide.png) **Rabbit Hide** | ![Slime Ball](https://cdn.discordapp.com/attachments/795915964175876130/1069271081606709278/slime_ball.png) **Slime Ball** |\n\n\n## New Patterns!\n| Pattern | Material | Obtain from |\n| :----------: | :----------: | :----------: |\n| ![Danger](https://cdn.discordapp.com/attachments/795915964175876130/1132312538390990959/image.png) **Danger** | ![Mossy Cobblestone](https://cdn.discordapp.com/attachments/795915964175876130/1132315135189450793/image.png) Mossy Cobblestone | ![Dungeon](https://cdn.discordapp.com/attachments/795915964175876130/1132323451424735304/image.png) Dungeon |\n| ![Shell](https://cdn.discordapp.com/attachments/795915964175876130/1132312539422789693/image.png) **Shell** | ![Sandstone](https://cdn.discordapp.com/attachments/795915964175876130/1132315135449514004/image.png) Sandstone | ![Buried Treasure](https://cdn.discordapp.com/attachments/795915964175876130/1132323451173085375/image.png) Buried Treasure |\n| ![Plated](https://cdn.discordapp.com/attachments/795915964175876130/1132312539104026644/image.png) **Plated** | ![Smooth Stone](https://cdn.discordapp.com/attachments/795915964175876130/1132315135717941319/image.png) Smooth Stone | ![Village](https://cdn.discordapp.com/attachments/795915964175876130/1132323450837545000/image.png) Weaponsmith Chest ![Village](https://cdn.discordapp.com/attachments/795915964175876130/1132323450837545000/image.png) Armourer Chest |\n| ![Questionable](https://cdn.discordapp.com/attachments/795915964175876130/1132319941031366736/image.png) **???** | ![Netherrack](https://cdn.discordapp.com/attachments/795915964175876130/1132315136238043257/image.png) Netherrack | ![Crafting Table](https://cdn.discordapp.com/attachments/795915964175876130/1132323451655434260/image.png) Crafting |\n| ![Expensive](https://cdn.discordapp.com/attachments/795915964175876130/1132319940800684052/image.png) **???** | ![Emerald Block](https://cdn.discordapp.com/attachments/795915964175876130/1132315136003145880/image.png) Emerald Block | ![Crafting Table](https://cdn.discordapp.com/attachments/795915964175876130/1132323451655434260/image.png) Crafting |\n\n\nHint for finding crafting recipes\n\nLook closely at the gallery's preview images, you may find the required items in them... \nOnce you have them, use those instead of a template in a template duplication recipe!\n\n\n## This data pack is compatible with:\n- [Frost Armour Trim](https://www.planetminecraft.com/data-pack/frost-armour-trim/) (SingularityGames)\n- [Trimmable Tools](https://modrinth.com/datapack/trimmable-tools) (Apollo)\n \n\n*(Make sure to place the Trims Expanded resource pack above the other packs if you're using them!)*",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration",
"equipment"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/e05g5n8a/images/1ec6133eb3240d55f2393d2d1b8aa0655202a004.png",
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@@ -53,7 +57,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/trims-expanded",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "scorched",
@@ -63,15 +67,18 @@
"body": "### [Scorched has a Discord Server for getting help and discussing my mods! Click here to join.]( https://discord.gg/SyEGYGr5BF )\n\n![image](https://cdn.discordapp.com/attachments/748244223903400028/1067154575037059153/EFE149D0-5608-4978-8638-AFD8F6D745B9.png)\n\n# About:\n\n*Originally concepted together with [Naomi](https://modrinth.com/user/naomi), [_humanoid](https://modrinth.com/user/_humanoid), [Apollo](https://modrinth.com/user/Apollo), and [MidasDaEpik](https://modrinth.com/user/MidasDaEpik)*\n\n\nScorched adds small additions to Deserts and Badlands. It aims to maintain the difficulty of these biomes, but reward the player for treading through them. It also provides new ways to survive in these biomes so if you were to spawn in one, you wouldn't be totally doomed.\n\nThis project modifies world generation however, it does not modify biome layout so you should be able to use this on an existing world. This project has been tested and works with world generation mods like Tectonic and Terralith, including spawning its structures and mobs in their respective biomes.\n\n# Features:\n \n\n Show Features\n\n- __Better Desert Pyramid__ - The Desert Pyramids have received a magical glowup. To obtain the loot inside, you must explore the pyramid, find all three frame pieces, and then assemble them to enter the basement where the chests are guarded by bindings and a golem.\n- __Badlands Pyramid:__ A variant of the new Desert Pyramids, thats larger, more difficult, and filled with fire. The loot inside is better than that of the Desert Pyramid, but its significantly more dangerous to obtain.\n- __Sandcrawlers:__ A new spider variant found in deserts and badlands. These can dig into the sand fast and have more health, but they move slightly slower when not digging, and if on non sand blocks will move even slower\n-__Pyramid Golems:__ Mobs found inside Badlands and Desert pyramids which defend their basement. If they're causing you trouble, splash them with a splash water bottle to stun and reset them for 5 seconds.\n- __Better Desert Wells:__ Desert Wells have been given 10 new variants! Alongside this, the wells now have a small cave at the bottom with some ores, and occasionally a lush pocket of moss.\n- __Cactus Juice:__ A new food source created in a cauldron with 6 cactus, 6 sugar, and a water bottle. These wont fill you up by much, but you'll be given resistance I for 10 seconds.\n- __Beach Sand Crabs:__ Found on beaches, you'll know ones near when you see little sand particles emerging from the ground. Break the sand and a Sand Crab spring out and give you items like bones, iron, and sometimes treasure.\n\n### Worldgen\n\n- __Desert Oasis:__ A sub-biome of the desert called the Desert Oasis can be found with lush grass, flowers, water, and azalea trees. This area of life can greatly aid you in obtaining wood inside deserts.\n- __Better Wooded Badlands:__ New dark oak trees, large bushes and open terracotta areas can now be found in this improved Wooded Badlands. You'll also still find oak trees.\n- __Sparse Wooded Badlands:__ A more low land and decayed Wooded Badlands. These badlands have quite a few trees but most are decayed\n- __Improved Vanilla Features:__ Cactus now generate in larger patches, and dead bushes are less spammed in Badlands.\n- __Scattered Oak Trees:__ Rarely in deserts and badlands you'll find dead oak trees scattered to give you small bits of wood\n- __Oasis Tree Sapling:__ Plant an oak sapling and drop an azalea on top of it to make it grow into an Oasis Tree\n- __Badlands Dark Oak Sapling:__ Plant a dark oak sapling and drop red sand on top of it to make it grow into a a new dark oak tree! You can also grow it by just placing a dark oak sapling in a wooded badlands biome.\n\n\n\n\n***\n\n# Wiki\n\n[Click here to see the Scorched Wiki](https://github.com/SpluoSplatus/Scorched-MC/wiki)\n\n![image](https://cdn.discordapp.com/attachments/748244223903400028/944687521416216606/Untitled2014_20220219151051.PNG)\nJoin the Discord Server to chat, discuss, and get help with my mods!\n\nhttps://discord.gg/XZVARKkjwt\n\n![image](https://cdn.discordapp.com/attachments/748244223903400028/947584463301398599/Untitled2014_20220227150203.PNG)\nHelp support the making of my datapacks with memberships or donations on Ko-fi!\n\nhttps://ko-fi.com/limesplatus/tiers",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"mobs",
"worldgen"
],
- "additional_categories": [
+ "additional_categories":
+ [
"magic"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/yID404Mu/images/598585cf6483826139bdb8dd13e861f9543a35fc.png",
"https://cdn.modrinth.com/data/yID404Mu/images/e98356ca4da88ab56a8ea83df550443663170189.png",
"https://cdn.modrinth.com/data/yID404Mu/images/fdccc84c37fdfba5fc2fb5e235d7ec1eca36ad08.png",
@@ -86,7 +93,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/scorched",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "vanilla-refresh",
@@ -96,13 +103,15 @@
"body": "### [Vanilla Refresh has a Discord Server for getting help and discussing my mods! Click here to join.]( https://discord.gg/SyEGYGr5BF )\n\n# About:\n\nVanilla Refresh is a vanilla-like, quality of life expansion, adding small QOL features to Minecraft aimed to fix minor issues with the game and generally make the experience more enjoyable. Each feature can be toggled on or off to your liking, so you can customize your Minecraft experience just how you want it.\n\nMany features are perfect for multiplayer moments, like player sitting to make for your perfect player hangout, equipable head banners for your clans and factions, or player souls which store your items on death secured away from other players. Not only that but Vanilla Refresh has an easy installation that works with existing worlds.\n\n# Creative Mode Tools\n\nVanilla Refresh also comes with Creative Mode tools! Search the item menu through certain tagged items, which you can view them all by searching #vanilla_refresh: in the item search bar. You can also use wands, allowing you to instantly teleport yourself toward a selected location, instantly erase mobs, or clear surronding vegetation. Enter spectator mode and use a variety of actions, like teleporting to a random player or giving yourself night vision.\n\n\n# Commands\n\n**Toggle features in the settings menu by using `/function vanilla_refresh:_settings` in chat**\n\n**Access Creative Mode wands with `/function vanilla_refresh:_wands` in chat**\n\n**Access Creative Mode item sets with `/function vanilla_refresh:_item_sets` in chat**\n\nCertain Vanilla Refresh debug visuals and logs can be seen by running the command `/tag @s add refresh_debug`\n\n\n# Features:\n\nWith over 30+ features and still adding, Vanilla Refresh keeps making Minecraft that little bit better. Any features you don't like you can disable and re-enable at anytime via the settings menu\n\n \n\n Show Features\n\n### Enabled By Default:\n\n- Player Sitting: Sit anywhere by facing straight down, crouching and right clicking. Your hand slot must be empty.\n- Mob Health Display: Displays the health of a mob near you above your hotbar\n- Daycounter: Counts the days of the server and displays them at the start of each day\n- Homing Experience Orbs: Killed a ghast from a far distance? Those orbs will come straight back to you instead of into lava\n- Totem Works In Void: Falling into the void with a totem in hand/offhand will enter you into a controllable float mode of levitation and reverse levitation till you reach land\n- Crops XP: When breaking crops, wheat, pumkins, nether wart, etc, you'll have a chance of receiving a bit of experience\n- Extra Loyal Tridents: If your (loyalty) trident falls into the void, it'll no longer meet its end, instead it will bounce back to you.\n- Better Armor Stands: They now have arms, and if you power a lever near them it'll swap their pose, with some poses inspired by bedrock edition. Poses 2 and 3 can be used to hang items on walls, using a invisibility potion to hide the armor stand.\n- Equipable Banners: To equip a banner, triple click sneak whilst holding a banner. Your head slot must be empty\n- Drop Ladder: Press sneak whilst on a ladder to extend its length down and hang midair\n- Custom Block Animations: Blocks including Enchanting Tables, Brewing Stands, Beacons, Wither Skeleton Skulls, Dragon Eggs, and Jukeboxes wil have improved block animations.\n- Subtitles on Major Events: Major actions like summoning the wither will display a dramatic title on screen\n- Subtitles on Biome Discovery: When finding a new biome, it'll display the name/category name as a subtitle\n- Player Statistics: Using `/trigger stats` players will be able to view a variety of server tracked stats\n- Viewable Gamerules: Use /trigger `gamerules` in chat to see the gamerules and vanilla refresh features the server you are on has configured!\n- Looping Jukebox: Discs inside a jukebox will play on loop so you dont have to reinsert it everytime you wanna relisten to a disc\n- Death Sound Effects: Plays a sound effect globally to all players on your death. Set to play a sound based on how you died, or to a set sound.\n- Wither Drops Head: Upon defeating the Wither, it'll drop its head as a trophy to show off your win\n- Spectator Ghost: Gives players in spectator mode a white effect particle visible to non spectator players.\n- Spectator Actions: When entering spectator mode, you'll be given UI actions that can be clicked to spectate a random player or exit spectator mode\n- Griefing Gamerules: Within the settings menu, toggle in antigrief whether you want TNT enabled or disabled\n- Low Health Sound: If you take damage at low health a heartbeat sound will play once\n- Better Lodestones: - Drop a named paper ontop of a lodestone to name it. Change the color of the text with dyes as well. Dropping an enderpearl ontop of the lodestones will create an instant waypoint, which can be teleported to instantly via ender pearls within 96 blocks.\n- Tab Display: - Allows you to display stats on the player tab list\n- Belowname: Display - Allows you to display stats below the player name OR cycle all their stats\n- Path Sprinting: - Paths now give you speed as an incentive to place paths around your towns\n- Tips: Tells the player about certain Vanilla Refresh features when using an item related to that feature. A few tips are not tied to an item and instead play at the start of your 2-5th days\n- Stands and Frames Invisibility: Throw an invisibility potion on an armor stand or item frame to make it invisible, use a splash water bottle to make it reappear!\n- Recovery Coordinates: Makes the recovery compass show the coordinates and dimension where you died\n- Readable Clocks: Holding a clock will show day you're on and time. Put it up on an item frame to see the time without needing to hold it.\n- Party Cake: Make your cakes more surprising by dropping a firework on them making them explode with confetti when eaten (no griefing)\n- Join/Exiting Sound Effects: Plays a notification sound when someone joins or exits the game\n- Better Baby Zombies: Halves the health of baby zombies but makes them more excited (Jumps more, and slightly faster)\n- Anvil Ungrinding: Accidentally made more deepslate tile stairs then you'd ever need? Place an anvil on top of it to convert it back into Cobbled Deepslate. This works for many other blocks like blue ice, stone bricks, and stripped logs.\n- Echo Shard Silence: Drop an echo shard ontop of a mob to silence it. You can get that echo shard back by either killing the mob, or placing water ontop of it.\n- Time Offset: You know how the Minecraft Day oddly starts on day 0? Vanilla Refresh adds +1 so that when you first create the world, you're on day 1! On existing worlds, your world will have +1 day added.\n\n\n \n\n Show Features (Disabled by Default)\n\n### Features Disabled By Default: (Must be enabled in settings)\n\n- Soul Links: Similar to a type of grave. Souls will store your XP and Items via a soul you drop on death, simply get close to the soul and your items will return to you and 80% of your XP levels. Souls cannot burn in lava, and if it will in the void it will make an attempt to tp to the highest point of land it can. If not, teleports to y 96\n- Enderdragon Drops Elytra: Makes the dragon drop elytra on each kill, animated with a pretty epic particle animation.\n- Renewable Dragon Eggs: Makes the dragon drop a dragon egg on each kill, not just on its first kill, also animated with a pretty epic particle animation.\n- Death Stats: On death, your death count and time since last death will be announced\n- Local Death Sound Effect: Sound effect that plays locally to players who have died\n- First Join Chat Message: Lets players know when a member who has joined for their first time joins, along with their member join order number.\n- Dynamic Optifine Lighting: (Buggy and may cause lag) Makes torches emit light in your hand on the serverside\n- Exploding Blast Furnace: Disabled by default- for a good reason. This is a joke feature, unless you do actually want exploding blast furnaces lol\n\n\n\n\n# License\n\nFor view of the entire license, [click here](https://github.com/SpluoSplatus/Vanilla-Refresh/wiki/License). In summary, just dont republish this project or send modified copies to other people. You may modify it in singleplayer or in your own server. You are free to add this to modpacks as well.\n\n**Modpack Devs:** You may edit my project, Vanilla Refresh, specifically only if you would like to change its default settings. I know some features are unwanted in mod packs, so you may edit the default settings file. The file where the default settings is set is data\\vanilla_refresh\\functions\\other\\default_settings.mcfunction within the zip/jar. Change the values in this file to your liking and then rezip/rejar the project. This is the only file you have to modify to change the default settings.\n\n\n\n***\n\n\n\n![image](https://cdn.discordapp.com/attachments/748244223903400028/944687521416216606/Untitled2014_20220219151051.PNG)\nJoin the Discord Server to chat, discuss, and get help with my mods!\n\nhttps://discord.gg/XZVARKkjwt\n\n![image](https://cdn.discordapp.com/attachments/748244223903400028/947584463301398599/Untitled2014_20220227150203.PNG)\nHelp support the making of my datapacks with memberships or donations on Ko-fi!\n\nhttps://ko-fi.com/limesplatus/tiers",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"game-mechanics",
"social",
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/gWO6Zqey/images/a2da10337e3835799aff7298940c3a4aaaebfabf.png",
"https://cdn.modrinth.com/data/gWO6Zqey/images/20862c84e08057260bd6af000057e6407922f1c8.png",
"https://cdn.modrinth.com/data/gWO6Zqey/images/fd862111acde5ec0890f72a75133b1c897b4be84.png",
@@ -118,7 +127,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/vanilla-refresh",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "ctov-farmers-delight-compat",
@@ -128,18 +137,20 @@
"body": "Add this datapack to the game to add compatibility between CTOV and Farmer's Delight. You will find some crops in farms using Farmer Delight's crops as well. 1.18+ datapack is for both Forge and Fabric. \n\n**Farmer's Delight mod**\n\nFarmer's Delight mod for forge can be obtained from [here](https://modrinth.com/mod/farmers-delight)\n\nFarmer's Delight mod for fabric can be obtained from [here](https://modrinth.com/mod/farmers-delight-fabric)\n\n**CTOV mod**\n\nCTOV mod can be obtained from [here](https://modrinth.com/mod/ct-overhaul-village)",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration",
"worldgen"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/CdRC4fyI/images/2f9510a4cf3cbb6fe65b131fd602a29710ec8793.png"
],
"kind": "client-optional",
"link": "https://modrinth.com/mod/ctov-farmers-delight-compat",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "not-enough-animations",
@@ -149,18 +160,20 @@
"body": "# Not Enough Animations \n\nThis mod brings a lot of missing third-person animations from the first-person or modifies them to be better representative to how they should look like or look like in the first-person. This mod was created as an expansion for the [First-Person Mod](https://www.curseforge.com/minecraft/mc-mods/first-person-model), but works completely on its own and is fully vanilla/3rd party server compatible(since it's all just visual).\n\n[![Shockbyte](https://tr7zw.dev/img/shockbyte_black.png)](https://shockbyte.com/partner/tr7zw)\n\n### All features can be enabled/disabled individually in an ingame config screen! (Accessible via the ModList/ModMenu)\n\nAdded/fixed animations:\n\n- Eating/Drinking\n\n![](https://tr7zw.dev/nea/eating.png)\n![](https://tr7zw.dev/nea/drinking.png)\n\n- Maps(Yes you can see the map content if your client has been sent the map by holding it once/seeing it in an item frame)\n\n![](https://tr7zw.dev/nea/maps1.PNG)\n![](https://tr7zw.dev/nea/maps2.PNG)\n\n- Shield placement(you block where you look, not where the body is rotated to. So this will rotate the body with the head while blocking)\n\n![](https://tr7zw.dev/nea/shield.png)\n\n- Don't show items during two-handed animations(Hide the offhand item while using a bow/crossbow)\n\n![](https://tr7zw.dev/nea/twoHands.PNG)\n\n- Boat rowing(No longer sitting there and staring at the self-moving Paddles)\n\n![](https://tr7zw.dev/nea/boat.png)\n\n- Horses(at least act like you're holding the reins)\n\n![](https://tr7zw.dev/nea/horse.png)\n\n- Looking at a compass/clock(this one is actually more eye candy for the First-person Mod to make the compass better usable, but won't hurt outside of that, can be modified in the config file to extend to more items)\n\n![](https://tr7zw.dev/nea/compass.PNG)\n\n- Ladder/climbing animation\n\n![](https://tr7zw.dev/nea/ladder.gif)\n\n- Crawling animation, replacing the swimming one while out of water\n\n![](https://tr7zw.dev/nea/crawling.gif)\n\n- Smooth arm movement and transitions\n\n![](https://tr7zw.dev/nea/smootharms.gif)\n",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"adventure",
"decoration"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/MPCX6s5C/images/3b9ca72d7e6099ef67496a4b210d887d85254d80.gif"
],
"kind": "clientside",
"link": "https://modrinth.com/mod/not-enough-animations",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "create-fabric",
@@ -170,7 +183,8 @@
"body": "
\n\n
\n\n## Installation Requirements\n\n
\n
This version of Create runs on Fabric and Quilt only. You can find the version compatible with the Forge ecosystem here.
Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
\n
The added elements of tech are designed to leave as many design choices to the player as possible. With Create, the game isn't played inside a bunch of UIs, it challenges you to setup contraptions of animated components working together in many possible arrangements.
\n
Create's visual in-game documentation called 'Ponder' will guide you though all added mechanics and gadgets.
\n
Important: In order to be able to see all recipes required in Create, consider installing a Recipe Viewer mod. Create has full support for JEI, REI, and EMI. The vanilla recipe book will not be able to guide you through the experience by itself.
\n\n## Localization\nTranslations may be unfinished or out of date.\n\n* en_us (English US)\n* de_de (German) by Vexatos, Azratosh, SaurierZockt, DreiMu, muffinbarde, Peatral\n* nl_nl (Dutch) by Prusias\n* fr_fr (French) by Kiro, dindin-glitch\n* zh_cn (Chinese) by TUsama, BigDaleAHA, gloomybanana, Snownee, MacrousHyucen, Demonese, StarFish\n* zh_tw (Chinese, Traditional) by dunois\n* ru_ru (Russian) by sqcode06, Hanqnero, sirabein, pgkrol, Alepod\n* pt_br (Brazilian) by lucassabreu, vyhi\n* jp_jp (Japanese) by MORIMORI0317, CKenJa, RakuGaki-MC\n* ko_kr (Korean) by qkrehf2, red1854th\n* it_it (Italian) by Masterlupo, Chexet48\n* es_es (Spanish) by FrannDzs, muriplz\n* es_mx (Spanish, Mexico) by JohanIvan\n* es_cl (Spanish, Chile) by Alonsinwhat\n* pl_pl (Polish) by joker876\n* ro_ro (Romanian) by andreutu",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration",
"equipment",
"technology"
@@ -179,8 +193,12 @@
"gallery": [],
"kind": "required",
"link": "https://modrinth.com/mod/create-fabric",
- "conflicts": null,
- "review": null
+ "conflicts":
+ [
+ "sodium",
+ "starlight"
+ ],
+ "review": true
},
{
"slug": "xaeros-minimap",
@@ -190,7 +208,8 @@
"body": "\n
Unlike many other minimap mods, Xaero's minimap keeps the aesthetic of vanilla Minecraft, which helps it be a more seamless addition to the game. It is also the first rotating square minimap for Minecraft. Among a wide variety of customization settings, there is an option for a circle-shaped minimap and a separate setting for locking the minimap's rotation (using a direction arrow instead). The minimap can display the surrounding entities, including players, mobs and items, as dots with a custom color or as icons (usually heads). In addition to the default compass directions, you can place your own waypoints that are visible both on the minimap and in the game world. Waypoints help you find previously visited locations or reach specific coordinates, with optional teleportation. The minimap can display the surrounding blocks above ground and below ground (cave mode). These are just some of the features of the mod while there are many more. Please read the \"Minimap features\" section below for a more complete list. For the purposes of following multiplayer server rules, there are 2 mod editions, full and fair-play, the latter being designed for fair PVP. This mod is mostly client-sided. Installing it on the server side is optional for some additional features like world identification.
Multiple minimap size options including automatic.
\n
Multiple zoom options.
\n
Two minimap shape options: square or circle.
\n
Runs smoother than a lot of minimap mods.
\n
Can be placed anywhere on the screen using the \"Change Position\" setting/screen. You can even shift it by 1 pixel if you so wish. Can be useful when playing with other UI mods.
\n
2 block color modes: Vanilla, which uses the colors of vanilla Minecraft maps and Accurate, which uses the colors of block textures and biomes. You can also enable biome colors for the Vanilla mode using a separate setting.
\n
A custom key binding (Z by default) to temporarily enlarge the minimap to take a better look around. All key bindings are in the vanilla controls menu. There are also settings for controlling the behavior of the minimap when it is enlarged, for example to center the minimap on the screen or to fully zoom out the minimap.
\n
Map shading customization with the \"Terrain Depth\" and \"Terrain Slopes\" settings.
\n
Compatible with Xaero's World Map. By default uses the map textures generated by the world map mod instead of generating its own. This improves performance when using both mods.
\n
Option to limit your minimap access by binding it to an item required in your hotbar or to be equipped. For example, add minimapItemId:minecraft:compass anywhere in the config file to bind it to the compass item. This way the minimap will not be displayed unless you have the compass in your hotbar or equipped.
\n
Potion effects to control the usage of the minimap or some of its features for the players on your server/map. The following potion effects exist as of writing this: xaerominimap:no_minimap, xaerominimap:no_entity_radar, xaerominimap:no_waypoints, xaerominimap:no_cave_maps. The effects are of the neutral type by default, but you can also specify a harmful type by appending _harmful to the end of the effect ID, for example xaerominimap:no_entity_radar_harmful.
\n
Translated to a lot of languages.
\n
Option to lock north to stop the minimap from rotating and instead display the direction of your character with an arrow.
\n
Works both above and under ground thanks to the automatic cave mode. Cave mode should also activate inside buildings. You can choose the size of the \"solid roof\" above you that the mod searches for to activate cave mode. Roof size 3x3 and above should prevent cave mode activation when standing under log blocks while cutting wood.
\n
Waypoints. Practically an infinite amount. Can be teleported to (permission for teleportation chat command needed). Waypoints are rendered in the game world and displayed on the minimap. You can hide all or specific waypoints. Press B to create a new waypoint. Press U to list all the waypoints. In the waypoints list, you can add/edit a single or multiple waypoints, sort them, view waypoints from other sub-worlds/dimensions and much more.
\n
Local and global waypoints. To clear the screen from unnecessary waypoints you can create local waypoints that, unlike global ones, are affected by the \"Max WP Draw Distance\" option. This enables you to set a single global waypoint for a large area/region and multiple local ones in the area/region. Only the global waypoints will be visible when you are beyond the maximum draw distance.
\n
Waypoint sets. You can organize your waypoints by sorting them into sets. Your current set can be quickly switched with a key binding. All key bindings are in the vanilla controls menu.
\n
Waypoint sharing. You can share your waypoints in the game chat with players on the server. This is done from the waypoints list (press U).
\n
Deathpoints. An automatic skull-shaped waypoint is created on each death. Old deathpoints are converted to regular waypoints, which you can disable using the \"Keep Old Deathpoints\" setting.
Togglable chunk grid. The chunk grid shows you where block chunks begin and end.
\n
Togglable slime chunks mode. The chunks where slimes can spawn are marked with a green overlay.
\n
Custom light overlay. You can setup a light overlay that will mark blocks with a custom color if they are within a custom light value range, which is block light from 0 to 7 by default. The default settings are meant for finding mob-spawnable blocks. You can use it for any purpose.
\n
Multi-world detection in multiplayer. If you install the minimap mod on the server side in addition to the client side, each server world should get a separate waypoints \"sub-world\". Otherwise a much less reliable world separation is used, which is based on the world spawnpoint. If you can't install the mod on the server side, it is recommended to turn off multi-world detection for servers that only have a single \"world\". You can do it through the Waypoints Menu (press U) -> Options screen.
\n
Displays mobs on the map as yellow dots.Hostile and friendly mobs can be colored differently. Can also be displayed as icons/heads. Check the \"Entity Radar\" settings.
\n
Displays players on the map as white dots or player heads. Can also be displayed as icons/heads. Check the \"Entity Radar\" settings.
\n
Displays items on the map as red dots. Check the \"Entity Radar\" settings.
\n
Displays all the other entities such as arrows and item frames as purple dots.Different types of entities can be disabled in the settings. Check the \"Entity Radar\" settings.
\n
Options for displaying entity names on the minimapin the \"Entity Radar\" settings.
\n
Zoom in and out key bindings (I and O by default) to efficiently change the zoom level to fit your preference or use case.
\n
Coordinates under the minimap.
\n
Current biome name under the minimap. Disabled by default and needs to be enabled in the mod settings (press Y).
\n
Light level under the minimap. Also disabled by default and needs to be enabled in the mod settings (press Y).
\n
Current game time under the minimap. Disabled by default. You can choose between the 12 hour and the 24 hour formats.
\n
Current camera angles under the minimap. Disabled by default.
\n
Setting to hide/unhide all waypoint coordinates from all UI screens. Can be useful for streams/videos.
\n
Setting to fully hide/unhide all mentions of server addresses in dropdown menus. The setting is set to \"Partial\" by default, which is probably good enough in most cases.
\n
A LOT MORE SETTINGS. Too many to list them all here. Press Y in game to open the settings and take a look.
\n
2 mod editions: full and fair-play. Full version does not have any limits. Fair-play version does not display any entities or cave maps which is more suitable for PVP against people who don't use a minimap.
\n\n## FAQ\n\n### Why does waypoint teleportation not work for me?\n\n
There can be many reasons for this. The mod sends a chat command to teleport you to the waypoints, which is /tp @s x y z by default, so appropriate permission is necessary. The vanilla /tp command requires OP status (cheats enabled) but it's possible to have separate permissions for commands on a non-vanilla server with certain plugins installed. The used command can be changed in the minimap settings with the \"Default Teleport Command\" option or per server in the waypoints menu with the \"Teleport Chat Command\" option. Non-vanilla teleportation commands often don't support the selectors such as @s, so you might have to remove it from the configured command. Right-click teleportation on the world map uses its own setting for the command. You can read about it on the world map description page under FAQ.
\n
If the \"Teleport\" button is disabled, then it can also mean multiple things. The most common reason for this is manually using waypoints from a sub-world that isn't the \"auto\" one but still from the same dimension. If the \"auto\" sub-world isn't what is supposed to be automatically picked on a certain world, then select the correct sub-world and use \"Make Sub-world Auto\" in the waypoints menu Options. This will swap all waypoints data between the 2 sub-worlds and you'll be able to teleport to the waypoints, which are now in your \"auto\" sub-world.
\n
If the \"auto\" sub-world IS selected but the teleport button is still disabled, then it probably means that teleportation was manually disabled for the server/world. Check the teleportation option in the waypoints menu Options. If it's disabled, you can only enable it through the server-specific config file in the game directory -> XaeroWaypoints. I recommend exiting Minecraft before editing any config files. And make backups from time to time.
\n\n### Why are my waypoints no longer shown for a specific server?\n\n
Do not panic. It's almost certainly not actually deleted. If you use the world map mod and it has also reset, then please start by restoring it first before dealing with the waypoints. Read the \"Why has my world map \"reset\" for a specific server?\" section on the world map description page. Done with that? Please continue reading.
\n
Start by opening the full waypoint menu. Press U ingame to do so. Check the vanilla controls menu, if the U key doesn't work. Go through the sub-worlds listed in the top-right dropdown menu. All waypoint sub-worlds for the current server address should be there. If none of them have the right waypoints for the world/dimension that you are in, then the server address was likely changed. Find the old server address in the top-LEFT dropdown menu, select it and do Options -> Make World/Server Auto. You should now be able to find the correct sub-world in the top-right dropdown menu. If the right sub-world is already marked with (auto), which means that the sub-world is automatically selected for your current world/dimension, then you should be good to go. If the wrong sub-world is marked with (auto), then please continue reading.
\n
Using the world map mod? One of the most common reasons for the wrong sub-world being automatically selected is the incorrect usage of the world map mod in multiplayer (since version 1.6). Make sure you select the correct map for your current world before confirming it. It affects which waypoints are being shown to you. The menu for map selection is on the world map screen, if you click the bottom left icon (unless it's open by default). Consider changing the map selection mode to one of the automatic ones, if it fits the server you're playing on.
\n
Your currently confirmed map affects which waypoints sub-world in the minimap mod is considered automatic (auto). This allows each created map to have separate waypoints data. At any point in time, you can select and view any non-automatic waypoints sub-world by going to the waypoints menu (press U) and selecting it from top-right dropdown menu. You can make any sub-world automatic for your currently confirmed map by selecting Options -> Make Sub-World Auto.
\n
Not using the world map mod? The wrong sub-world being considered (auto) and therefore being automatically selected can be caused by a server plugin changing the behavior of the vanilla compass item and interfering with the mod's \"multiworld\" detection, if you have it enabled (disabled by default). In most such cases the compass item points to your bed instead of the global spawn point. Sleeping in the right bed again should bring everything back for you if sleeping in another one was the cause of the waypoints disappearing. If this happened because of a new plugin being added (and if removing it is not an option for you), then here's how you can restore your waypoints:
\n
1. Find the right waypoints \"sub-world\" from the top-right dropdown menu in the waypoints screen, it's the one with the waypoints that you need in your current dimension. Perhaps start with overworld?
\n
2. Use Options -> Make sub-world auto.
\n
3. Do the same for every dimension (enter the dimensions before doing it!).
\n
4. If it's a simple server with 1 world (no hub/lobby worlds, no minigame worlds, creative plot worlds etc), then also turn off \"Multiworld Detection\" in the same Options menu. You can turn it back on later if you ever need it.
Contact me if you have questions!
\n\n### How do I add my own entity icons or override the default ones?\n\n
First of all, make sure that you actually have the entity icons/heads enabled in the minimap settings -> Entity Radar Categories, whether you put it on \"Always\" or \"Player List\". Just make sure that you know how to display them. Those are the icons that this section is about.
\n
Starting from version 21.6.0 of the minimap mod you are able to override the default icons displayed for entities with your own sprites/images by making a resource pack (or including the required resources in your own mod). In addition to that, you are also able to add or improve entity type variants support (different variants of the same entity type having different icons) by creating a simple mod of your own or including some code in your existing mod. Although this is usually unnecessary for simpler multi-variant entity types (most entity types). By default, the minimap mod renders all entity icons using the entity renderers/models bound to the entities. This supports all vanilla mobs and some simple bipedal/quadrupedal mobs whose models have easily identifiable head model parts (head, ears, nose etc). If the mod fails to do so, the colored dot is displayed instead.
\n
The relevant assets directory to the purpose of overriding the icons is /assets/xaerominimap/entity/icon/. You can find it inside the minimap mod's jar file and extract the contained files/folders for your reference. The jar contains an example file for overriding icons of a mod entity type /assets/xaerominimap/entity/icon/definition/example_mod/example_entity.json. The example file would corresponds to the entity type example_mod:example_entity, if such existed. Please read the comments in the file example_entity.json to learn about its structure, so that you are able to create your own icon definitions similar to it. In addition to that, /assets/xaerominimap/entity/icon/definition/minecraft/ contains several example files for vanilla entity types that might require additional comments regarding the default entity type variants support. By default, entities have very simple variants support where the entity type variant ID is simply the entity's main texture resource location. If you set the \"debugEntityVariantIds\" option in the minimap config file to true, then the variant IDs of newly encountered entities (variants) will be printed in the chat and the log/console.
\n
Starting from version 21.8.0 of the minimap mod you are also able to configure your own model-based rendering. Please read the comments in the example file /assets/xaerominimap/entity/icon/definition/example_mod/example_entity.json for all the information you need to know.
Using it in your modpacks is allowed with the following conditions:
\n
\n
Only monetization of the modpack through CurseForge or Modrinth is allowed (which includes sponsored links/banners in your modpack description), unless I have given you written permission to monetize it elsewhere. Feel free to private message me about it. I'm more likely to give you permission than not.
\n
If the modpack is distributed outside of CurseForge and Modrinth, then you must credit me by providing an easily accessible link to one of my official pages for the mod, to the users outside of CurseForge and Modrinth.
\n
The name and/or description of the modpack must not be easily confused with the names/descriptions of my mods.
\n
If I have given you written permission to monetize the modpack outside of CurseForge and Modrinth, then, if I request you to, you must remove monetization outside of CurseForge and Modrinth.
\n\n\n\n# Auth Me\n\nAuthenticate yourself in Minecraft and re-validate your session\n\n[![Build](https://img.shields.io/github/actions/workflow/status/axieum/authme/release.yml?branch=main&style=for-the-badge)][ci:release]\n[![Release](https://img.shields.io/github/v/release/axieum/authme?style=for-the-badge&include_prereleases&sort=semver)][releases]\n[![Available For](https://cf.way2muchnoise.eu/versions/Available%20For_356643_latest.svg?badge_style=for_the_badge)][curseforge]\n[![Downloads](https://cf.way2muchnoise.eu/full_356643_downloads.svg?badge_style=for_the_badge)][curseforge:files]\n\n
\n\n\n\nAuth Me is a **Minecraft mod** that brings account authentication into the game\nin the efforts of overcoming the infamous session validation error when\nconnecting to a server.\n\nIt is a **client-side** only mod, built on the [Fabric][fabric] mod loader and\nis available for modern versions of [Minecraft][minecraft] Java Edition.\n\n#### Alternatives\n\n- [ReAuth][reauth_mod] by TechnicianLP\n- [OAuth][oauth_mod] by Sintinium\n\n## Sponsors\n\nWe would like to extend our thanks to the following sponsors for supporting\nAuth Me development.\n\n[][bisecthosting]\n\n## Contributing\n\nThank you for considering contributing to Auth Me! Please see the\n[Contribution Guidelines][contributing].\n\n## Security Vulnerabilities\n\nPlease review the [Security Policy][security] on how to report security\nvulnerabilities.\n\n## Licence\n\nAuth Me is open-sourced software licenced under the [MIT licence][licence].\n\n[bisecthosting]: https://bisecthosting.com/axieum\n[ci:release]: https://github.com/axieum/authme/actions/workflows/release.yml\n[contributing]: https://github.com/axieum/authme/blob/main/.github/CONTRIBUTING.md\n[curseforge]: https://curseforge.com/minecraft/mc-mods/auth-me\n[curseforge:files]: https://curseforge.com/minecraft/mc-mods/auth-me/files\n[fabric]: https://fabricmc.net/\n[licence]: https://opensource.org/licenses/MIT\n[minecraft]: https://minecraft.net/\n[oauth_mod]: https://github.com/Sintinium/oauth\n[reauth_mod]: https://github.com/TechnicianLP/ReAuth\n[releases]: https://github.com/axieum/authme/releases\n[security]: https://github.com/axieum/authme/security/policy\n",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -218,7 +238,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/auth-me",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "chat-heads",
@@ -228,7 +248,8 @@
"body": " \nThis clientside mod adds player heads next to chat messages, as seen on the screenshot above.\nIt makes telling various people in chat apart a bit easier, and it looks *hella* nice.\n\nBased on a request from Hugman on the Fabric discord.\n\n[Cloth Config](https://modrinth.com/mod/cloth-config) (and [Mod Menu](https://modrinth.com/mod/modmenu) for Fabric) is needed to access the settings, but the mod works without it, using the default settings.\n \nNote: The default settings might not work on some servers. In this case try using the \"Heuristic only\" sender detection mode. Note that this might put wrong chat heads on some messages.",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"decoration",
"social"
],
@@ -237,7 +258,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/chat-heads",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "patchouli",
@@ -247,7 +268,8 @@
"body": "[![](https://violetmoon.org/branding/vm0.png)](https://violetmoon.org)[![](https://violetmoon.org/branding/vm1.png)](https://patreon.com/vazkii)[![](https://violetmoon.org/branding/vm2.png)](https://twitter.com/vazkiimods)[![](https://violetmoon.org/branding/vm3.png)](https://discord.gg/vm)\n![](https://violetmoon.org/branding/hero/patchouli.png)\n\n---\n\n# About\n\n**Patchouli** is a mod that aims to provide easy to implement, data-driven documentation for minecraft modders and modpack makers alike.\n\nPatchouli's systems allow any modder or modpack maker to quickly create beautiful books full of user experience enhancing features. The user-facing feature set of the mod is designed in function of research done on what features people liked from Botania's Lexica Botania.\n\n---\n\n# Features\n\n* Data-driven content creation, no code required, you don't even need patchouli's code to build\n* In-game text preview\n* Rich text formatting system that supports macros\n* Advancement-driven content unlocking\n* Nested categories and bookmarkable entries for quick and easy navigation\n* Several ready-to-use page types like text, crafting and image pages\n* Multiblock visualization for easy building\n* Template system to create custom page types\n* Seamless integration with mods, with creative tab and pretending the book is from your mod\n* Custom visuals and sounds\n* Easily localizable for other languages\n* Tons of other user friendly features!\n\n---\n\n# Learn more about Patchouli today\n### Visit the **[Wiki](https://vazkiimods.github.io/Patchouli/)** to learn about how to use this in your mod or modpack\n\n---\n\n# Credits\n\nMassive shout out to the following people who helped this become a reality:\n\n* Drullkus for testing, providing some code, and the logo\n* Ellpeck for extensive testing and tons of help with fixing bugs\n* StanHebben, for extensive testing, lots of good feature requests, and also providing fair amount of code\n* wiiv, for creating the art I used \n\n---\n\n\n\n![](https://violetmoon.org/branding/support.png)\n[![](https://violetmoon.org/branding/patreon.png)](https://patreon.com/vazkii)[![](https://violetmoon.org/branding/store.png)](https://store.vazkii.net)\n[![](https://violetmoon.org/branding/ch.png)](https://violetmoon.org/creeperhost)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"library",
"utility"
],
@@ -256,7 +278,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/patchouli",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "ae2",
@@ -266,7 +288,8 @@
"body": "Applied Energistics 2 (AE2) is a comprehensive mod for Minecraft that introduces a unique approach to in-game inventory management. It presents a tech-based, futuristic theme, centered around the concept of using energy and technology to convert matter into energy and vice versa. Please come visit our [homepage](https://appliedenergistics.github.io/) or chat with us on [Discord](https://discord.gg/Zd6t9ka7ne).\n\n![image of subnetworks from the guidebook](https://guide-assets.appliedenergistics.org/minecraft-1.20.1/ae2/ae2-mechanics/subnetworks_scene1.njRxulYCJ84v.png)\n\nKey features of the mod include:\n\n**Storage Systems**: AE2 revolutionizes storage in Minecraft. The mod adds a network-based digital storage system, where items and blocks are stored as energy in a digital form within a network of connected devices. This allows for compact storage solutions and easy access to your items.\n\n**Auto-Crafting**: Another significant feature of AE2 is its automatic crafting capabilities. Players can set up patterns and recipes which the system can automatically craft on demand. This greatly streamlines bulk and complex crafting processes, saving time and effort.\n\n**Networking and Channels**: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and organization to your builds.\n\n**Spatial Storage**: This feature allows players to store entire regions of space within a spatial storage cell. Essentially, you can take a chunk of the world, including all blocks, items, and entities within, and store it digitally to be released later.\n\n**Unique Resources**: AE2 introduces several new resources and materials for crafting its technological components, such as Certus Quartz, Fluix Crystals, and Inscribers. Many of these new materials come with their own decorative blocks to spice up your builds.\n\nAE2 is known for the complexity and depth it adds to Minecraft's tech gameplay, encouraging players to create, optimize, and manage large-scale, efficient systems. It is a fantastic mod for those who love to automate processes and manage resources efficiently.",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"storage",
"technology",
"utility"
@@ -275,8 +298,11 @@
"gallery": [],
"kind": "required",
"link": "https://modrinth.com/mod/ae2",
- "conflicts": null,
- "review": null
+ "conflicts":
+ [
+ "toms-storage"
+ ],
+ "review": true
},
{
"slug": "amecs",
@@ -286,7 +312,8 @@
"body": "**Requires Fabric API.**\n\n---\n\n## Amecs: Alt-Meta-Escape-Control-Shift\nAmecs is a mod that tries to improve your keyboard immersion. Therefore it introduces several modifier keys (alt, control and shift) for now to give you a larger variety to chose from when making keybindings.\n\nAmecs also removes that annoying key blocking where only one functionality can be associated with a key.\n\n_Disclaimer: Duplicate entries will still turn red to let you know of possibly unwanted collisions._\n\nAnd there's yet another feature: Amecs introduces a search bar for your controls screen! No more searching for that one nasty keybinding in a giant list.\n\nAnd last but not least it adds keybindings for toggling auto jump as well as each of the skin layers.\n\n## Example view\n\n![example](https://i.imgur.com/cm1bkcx.png)",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -294,7 +321,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/amecs",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "ad-astra",
@@ -304,18 +331,21 @@
"body": "
\n\n## Ad Astra\n\n[![Requires Resourceful Lib](https://cdn.discordapp.com/attachments/1073717602880327761/1073717942014972034/RLib_vector.svg)](http://modrinth.com/mod/resourceful-lib)\n[![Requires Resourceful Config](https://cdn.discordapp.com/attachments/1073717602880327761/1073717981118480535/RConfig_vector.svg)](http://modrinth.com/mod/resourceful-config)\n[![Requires Botarium](https://cdn.discordapp.com/attachments/1073717602880327761/1090775450437046392/Requires_Botarium_vector.svg)](http://modrinth.com/mod/botarium)\n\n[![Made by Terrarium](https://cdn.discordapp.com/attachments/1073717602880327761/1073718144910233691/Terrarium_vector.svg)](https://discord.terrarium.earth)\n[![CurseForge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/curseforge_vector.svg)](https://www.curseforge.com/minecraft/mc-mods/ad-astra)\n[![Incompatible with Optifine](https://cdn.discordapp.com/attachments/1073717602880327761/1090845180745240576/optifine_vector.svg)](https://lambdaurora.dev/optifine_alternatives)\n\n\n### 📖About 📖\n\n\n
\n\nAd Astra! (translation: \"To the Stars!\") is a space mod for Fabric and Forge with a focus on technology, travel and\nexploration. We've got everything you need to become an astronaut: rockets, space suits, space stations and machines.\nWhy not take a stroll on the Moon? Build a self-sustaining bunker on Mars? Go mining on Venus? The entire Solar System,\nbetter yet, Milky Way, is at your disposal!\n\n- Five celestial bodies: The Moon, Mars, Venus, Mercury and Glacio, in two different solar systems. Each planet\n expresses a distinctive flair, with specific mobs and unique materials.\n- Vehicles: Four rocket tiers for interplanetary travel and a rover for traversing the rough, alien terrain ahead.\n- Technology: Standard processing machines and generators, along with oxygen generation and distribution, fuel refining,\n water pumping, cable, fluid pipes and a rocket workbench.\n- Building: Spruce up your builds with over 250 building blocks, ranging from planet-specific bricks and stones to space\n station deco and metal plating.\n- An in-game guidebook, explaining everything you need to progress and prosper in Ad Astra!\n\n
\n\n\n[![Use code \"Terrarium\" for 25% off at BisectHosting](https://cdn.discordapp.com/attachments/1073717602880327761/1094750562794348585/BisectHosting_Banner_vector.svg)](http://bisecthosting.com/terrarium)\n\n\n\n\n### Socials\n\n[![youtube-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/youtube-plural_vector.svg)](https://youtube.terrarium.earth)\n[![twitch-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitch-plural_vector.svg)](https://www.twitch.tv/terrariumearth)\n[![twitter-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitter-plural_vector.svg)](https://twitter.terrarium.earth)\n[![kofi-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/donate/kofi-plural_vector.svg)](https://kofi.terrarium.earth)\n[![discord-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/discord-plural_vector.svg)](https://discord.terrarium.earth)\n[![modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/modrinth_vector.svg)](https://modrinth.com/user/Terrarium)\n[![curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/curseforge_vector.svg)](https://www.curseforge.com/members/terrariumearth/projects)\n---\n\n### Check Out our Other Projects\n\n\n\n\n\n\n\n\n\n\n\n
This mod is part of The Vanilla Experience. Move Boats is a drag-and-drop mod which allows players to easily move boats without breaking them by holding right click.
Configurable:( how do I configure? ) mustSneakToPickUp (default = true): When enabled, will only pick up the boat when the player is sneaking and holding right-click.
To pick up: Hold right-click while looking at the boat. You can release the mouse button while moving the boat. To release: Right-click the boat again.
Easily put the boat into the water:
\n
\n\n
\n
And easily put them back on a dock:
\n
\n\n
\n
------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod. For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
This mod is part of The Vanilla Experience. Move Minecarts is a drag-and-drop mod which allows players to easily pick up and move minecarts without breaking them by holding right click.
Configurable:( how do I configure? ) mustSneakToPickUp (default = true): When enabled, will only pick up the minecart when the player is crouching and holding right-click.
To pick up: Hold right-click and crouch while looking at the minecart. You can release the mouse button while moving the minecart. To release: Right-click the minecart again.
Here you can see a minecart being picked up; be careful with a tnt cart!
\n
\n\n
\n
------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod. For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
CraftTweaker is a Minecraft mod which allows modpacks and servers to customize the game. With CraftTweaker you can change recipes, script events, add new commands and even change item properties! When used with other mods the possibilities become endless. Ranging from custom machine recipes to entirely new blocks and items!
\n
CraftTweaker lets you customize the game to your hearts content, from simple things like changing recipes or adding tooltips to items, to more advanced things like subscribing to events or changing properties about items! When combined with addon mods, the possibilities truly become endless, with things like adding completely new blocks and items to the game and even adding new completely custom trees to the world gen!
\n
Most modpacks you have played with use CraftTweaker to change their recipes, removing conflicting recipes or even building a central theme for their modpack!
\n
All the information you need to get started with CraftTweaker can be found on the Wiki and if you need more help, you can join the Discord and ask for help there!
\n\nIf you would like to support me in my modding endeavors, you can become a patron via **[![Patreon logo](https://i.imgur.com/CAJuExT.png) Patreon](https://www.patreon.com/jaredlll08)**.\n\n[![Nodecraft sponsor banner](https://assets.blamejared.com/nodecraft/jared.jpg)](https://nodecraft.com/r/jared)\n\n**This project is sponsored by Nodecraft. Use code [JARED](https://nodecraft.com/r/jared) for 30% off your first month of service!**",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"library",
"utility"
],
@@ -382,7 +415,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/crafttweaker",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "twigs",
@@ -392,17 +425,20 @@
"body": "![banner](https://i.imgur.com/BiDGRe9.png)\n\n### Twigs is a Minecraft mod all about building, adding new and interesting materials, as well as new renditions of vanilla blocks! \n\n#### If you find any bugs or want to talk about all my mods in general you can [join my discord server](https://discord.gg/fT4MKzUTZS)!\n\n---\n\n![contents](https://i.imgur.com/VwCKWJz.png)\n\n---\n\n[--> **More** *(Open Gallery)*](/mod/twigs/gallery)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration",
"worldgen"
],
- "additional_categories": [
+ "additional_categories":
+ [
"adventure",
"game-mechanics",
"storage",
"utility"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/RG50cUrX/images/03fedf47c68a9d42c52a4f177abfc12210eead5f.png",
"https://cdn.modrinth.com/data/RG50cUrX/images/ed3a92d2cbff2bb4ff27c75da671de324ae1a138.png",
"https://cdn.modrinth.com/data/RG50cUrX/images/1739b41d96e2700f3536a7ee86c6f0c5ce683bf9.png",
@@ -419,7 +455,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/twigs",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "client-commands",
@@ -429,7 +465,8 @@
"body": "Adds several useful client-side commands to Minecraft.\n\nThese commands include but are not limited to:\n- `/ccalc`- evaluates a mathematical expression.\n- `/cshrug`, `/cmote` - sends `¯\\_(ツ)_/¯` or other emotes in chat.\n- `/cfov`, `/cgamma` - change game settings, possible outside their normal range.\n- `/cfind`, `/cfindblock`, `/cfinditem` - searches for entities, blocks in the client's render distance, and items in nearby inventories.\n- `/cenchant`- [enchantment cracking](https://github.com/Earthcomputer/clientcommands/wiki/cenchant).\n\nFor a more complete list of features, see the [community-maintained wiki](https://github.com/Earthcomputer/clientcommands/wiki). If something is missing, feel free to add it.\n",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -437,7 +474,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/client-commands",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "screenshot-to-clipboard",
@@ -447,7 +484,8 @@
"body": "Any time you take a screenshot in the game, the image data is copied to the clipboard. You can then paste this anywhere (e.g. Discord, Imgur, Reddit) to upload the image and share it with others.\n\nWorks on vanilla servers, and modded servers without the mod installed!\n\nNot compatible with Optifine.",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -455,7 +493,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/screenshot-to-clipboard",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "vtdownloader",
@@ -465,18 +503,20 @@
"body": "# VanillaTweaks Downloader\n\n**DISCLAIMER: None of the content that can be downloaded from the mod was created by me. Everything (but the mod) was created by the VanillaTweaks team.**\n\n[ ![GitHub release](https://img.shields.io/github/v/release/ByMartrixX/VTDownloader?color=blue&include_prereleases&label=download&style=flat-square) ](https://github.com/ByMartrixx/VTDownloader/releases/latest)\n![GitHub Workflow Status](https://img.shields.io/github/workflow/status/ByMartrixX/VTDownloader/Java%20CI%20with%20Gradle?style=flat-square)\n\n**Requires [Fabric API](https://www.curseforge.com/minecraft/mc-mods/fabric-api) to work properly**\n\nPick and download [Vanilla Tweaks](https://vanillatweaks.net) resource packs directly from your Minecraft Client!\nFrom the resource packs selection screen, click on the \"Download VT Resource Pack\" button, pick your texture packs, and press download.\nThe pack will be directly downloaded to your resource packs folder, no moving files around required!\n\nYou can also edit your downloaded packs directly from the resource packs screen by clicking on the pencil icon!\n\nSuggestions? [Start a discussion](https://github.com/ByMartrixx/VTDownloader/discussions/new) or [Open an issue](https://github.com/ByMartrixx/VTDownloader/issues/new)\n\nTo the VanillaTweaks team: if this mod breaks any term, please notify me on Discord (MartrixX#2970)\n\n## [Credits](https://github.com/ByMartrixx/VTDownloader/blob/2.0.0/credits.txt)\n\n#### Vanilla Tweaks: https://vanillatweaks.net\n\n### Planned features\n\n- Datapacks\n",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/1E2sq1cp/images/0843c460aa18ab1ff36b6a24f1ddf9c7a8218638.png",
"https://cdn.modrinth.com/data/1E2sq1cp/images/4008cbc840af9c5ca6b0a878625db64ad9af8d3f.png"
],
"kind": "clientside",
"link": "https://modrinth.com/mod/vtdownloader",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "axes-are-weapons",
@@ -486,7 +526,8 @@
"body": "# Axes Are Weapons\n\nFound your axes break too fast in combat? Annoyed you can't get Looting on it? \nThen this is the mod for you! \n \nAxes normally lose 2 durability when hitting things because they are considered a mining tool, not a weapon. \nThis mod makes axes lose only 1 durability point, just like swords. \nIt also enables Looting for axes, while Knockback, Fire Aspect and modded sword enchantments can be enabled in the config. \nBy default, damage enchantments (Sharpness, Smite and Bane of the Arthropods) will now also appear in the Enchanting Table, so you won't have to rely on books. \n \nThe config has more (by default disabled) options like fast Cobweb breaking and \"All Tools Are Weapons\", which allows to configure which tools or items should be considered weapons.\n\n- for Minecraft 1.16-1.20 \n- requires [Cloth Config](https://www.curseforge.com/minecraft/mc-mods/cloth-config)\n- works *mostly* server-only - fast Cobweb breaking will only work when the client has the mod and enabled the setting too",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"equipment",
"game-mechanics"
],
@@ -495,7 +536,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/axes-are-weapons",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "carrier",
@@ -505,7 +546,8 @@
"body": "
Carrier
\n
\n
Carrier allows you to easily transport chests, mobs and spawners at the expense of slowness and increased hunger!
\n
Use Shift + Right Click to pick up something.
\n
You can change the keybind in Minecraft's Controls menu.
\n
\n\n
This mod requires Fabric API.
\n
\n
JOIN OUR DISCORD!
\n
SUPPORT ME ON MY PATREON!
\n
\n
NEED A SERVER?
\n
\n
",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"transportation"
],
"additional_categories": [],
@@ -513,7 +555,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/carrier",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "server-country-flags",
@@ -523,14 +565,17 @@
"body": "**Server Country Flags** is a mod which shows the flag of the country where the server is located, and the city when hovering over the flag, in the server list.\n\nIt uses a publicly available IP Geolocation API - https://ip-api.com/\n\nFabric version requires the **Fabric API** to work.\n\n\nThe mod can be configured if you have **Cloth Config API** installed (and **Mod Menu** if you're on Fabric) in a GUI.\n\nYou can still manually edit the mod's config in the **config/servercountryflags/servercountryflags.properties** file.",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"decoration",
"utility"
],
- "additional_categories": [
+ "additional_categories":
+ [
"management"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/L6HW4EbG/images/b7bb5bd33331f17aa844bcb8b24ba3151b6f1ec0.png",
"https://cdn.modrinth.com/data/L6HW4EbG/images/58a601a863e0bd9a65fe361b0f0c90bbb556e9af.png",
"https://cdn.modrinth.com/data/L6HW4EbG/images/089a98882cd82a9f784a0c550b5e1000ca44ac04.png",
@@ -543,7 +588,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/server-country-flags",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "minecart-crashes",
@@ -553,22 +598,25 @@
"body": "# Minecart Crashes\n\n### Have you ever wanted to beat the everloving hell out of someone?\n\n### Do you watch those roblox car crash compilations that are for some reason on your home page?\n\n### Well now you can!\n\nIntroducing the server-side mod! Perfect for your nefarious deeds that will be soon to come! Run over all your players with only 5 iron ingots and your sheer will to get the many materials needed for your powered rails! \n\nMinecart speeds are also increased!\n\n![image](https://cdn-raw.modrinth.com/data/uAhZMSPw/images/a98f3f23764c68e837ab78b6e2ca95b16b8033b8.png)",
"client_side": "unsupported",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"cursed",
"game-mechanics",
"transportation"
],
- "additional_categories": [
+ "additional_categories":
+ [
"utility"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/uAhZMSPw/images/197817ed8b663dfd1cb2e3b15a2f45ca20ee388f.jpeg",
"https://cdn.modrinth.com/data/uAhZMSPw/images/a98f3f23764c68e837ab78b6e2ca95b16b8033b8.png"
],
"kind": "serverside",
"link": "https://modrinth.com/mod/minecart-crashes",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "caffeinated",
@@ -578,14 +626,17 @@
"body": "![Many of the features added in Caffeinated!](https://cdn.modrinth.com/data/AL5TqUKj/images/fbebd0037fb65ca884bb4e8d41564ec6b16594f7.png)\n\n## 📖Overview\n**Caffeinated** is a vanilla-style mod for Fabric that adds a new crop found in jungles - coffee! Coffee berries are harvested from shrubs, and are then used to plant more coffee shrubs or brew coffee. Coffee itself provides a unique effect that will preserve your hunger overtime and reduce exhaustion from tasks such as mining or running.\n\nBrewing coffee is greatly accessible in survival! All it takes is a campfire, your trusty cauldron, and - of course - some coffee. Pour water into a cauldron, heat it over a campfire, then add ground coffee; within seconds, you'll have a fresh batch of coffee ready to be bottled up. Coffee can be drunk straight from the bottle to inflict Caffeine for several minutes. Alternatively, you can make tiramisu, a new food that inflicts even stronger Caffeine for less time.\n\n## ☕Features\n- Coffee shrubs, found in jungles\n- Coffee berries, harvested from coffee shrubs\n- Coffee beans, used to plant shrubs or make ground coffee\n- Ground coffee, added to water cauldrons for brewing\n- Unique brewing system involving campfires, cauldrons, and coffee\n- Coffee bottles, drinks that provide Caffeine effect\n- Tiramisu, food items that provide stronger Caffeine for less time\n- Caffeine, a new effect that preserves food points overtime\n- Ground coffee and coffee bean blocks, for storage and building\n\n## 💬Languages\n- English\n- Spanish (Argentinian, European, Mexican; Thanks to [@ExDrill](https://github.com/ExDrill))\n- Russian (Thanks to [@xvein](https://github.com/xvein))\n- Chinese (Simplified; Thanks to [@seaseii](https://github.com/seaseii))\n\n## 🧩Compatibility\n- [Farmer's Delight](https://modrinth.com/mod/farmers-delight-fabric)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"food"
],
- "additional_categories": [
+ "additional_categories":
+ [
"decoration",
"worldgen"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/AL5TqUKj/images/fbebd0037fb65ca884bb4e8d41564ec6b16594f7.png",
"https://cdn.modrinth.com/data/AL5TqUKj/images/32516d1714c85f4d51097890cc7eb47c39016c8b.png",
"https://cdn.modrinth.com/data/AL5TqUKj/images/c6d4037f2295cefa197613bccb26e898331c3a80.png"
@@ -593,7 +644,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/caffeinated",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "minerally",
@@ -603,11 +654,13 @@
"body": "**Minerally**\n\nMod adds ore piles, crystals and mineral rocks!\n\nWhich need to be mined several times, except for mineral rocks.\n\nGenerated in caves, in deepslate caves and in the Nether.\n\n**Crystals:**\n\n![sin](https://imgur.com/3rDkP3N.png)\n\n**Rocks:**\n\n![sin](https://imgur.com/KmrR7GC.png)\n\n**Ore Piles:**\n\n![sin](https://imgur.com/tRbSSJi.png)\n\n**Crystal Showcase:**\n\n*(ore piles will work the same)*\n\n![show](https://imgur.com/c2T6Fim.gif) \n\n**#Future:**\n\n~~1. Add ore piles (iron, gold, copper, coal) and maybe more crystals (redstone, lapis).~~\n\n~~2. And small stones of these ores.~~\n\n**3.** Support for other ore mods |maybe|\n\n~~4. 1.20 Port.~~\n\n [Requires Fabric Api](https://modrinth.com/mod/fabric-api) \n\n",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"worldgen"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/DKG1CVAt/images/34a80cd3f03e17e60cacfee5a839d9993a0cc48a.png",
"https://cdn.modrinth.com/data/DKG1CVAt/images/06a80eee9edb40ee47e83756a103297fd5fdf526.png",
"https://cdn.modrinth.com/data/DKG1CVAt/images/15a48d0b0ab63b4b94f9eccec4d5045646867f42.png",
@@ -616,7 +669,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/minerally",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "autoreconnect",
@@ -626,11 +679,13 @@
"body": "# AutoReconnect [1.20.1][Fabric][Client]\n\n## Description\n\nThis mod will automatically try to reconnect you back to a server if you got disconnected.\nBy default, it will make 4 attempts after 3, 10, 30 and 60 seconds.\n\n_Disclaimer:_ Use at your own risk. When using this on a multiplayer server/realm you might want to check with the admins first whether it's okay to use this mod.\n\n## Features\n\nGeneral:\n* Additional button on the disconnect screen which will reconnect you without having to go back to the menu first\n* Configurable through [Mod Menu](https://modrinth.com/mod/modmenu)\n\nAutoReconnect:\n* Automatically reconnect after getting disconnected\n * Multiple attempts\n * Individual delays between attempts\n * Infinite attempts (Optional, repeats last attempt)\n* Manual reconnect still possible\n* Countdown is showing and can be canceled\n* Works for servers, realms and even singleplayer\n\nAutoMessage:\n* Automatically send messages/commands after reconnecting, e.g. to join a certain lobby or just say hi\\\n (Doesn't trigger when (re)connecting manually)\n* Delay between messages and before the first one\n* Configure messages for each server, realm or singleplayer world (for details see below)\n\nExtras: \n* Supports [Mod Menu](https://modrinth.com/mod/modmenu) and [AuthMe](https://modrinth.com/mod/auth-me) (for details see below) \n* The disconnect screen (like many other screens) can be exited by pressing escape\n* After being disconnected from a singleplayer world, you won't end up on the multiplayer screen. A fix has been implemented for ([Bug MC-46502](https://bugs.mojang.com/browse/MC-45602)) \n\n## Requirements/Installation/Setup\n\nThis mod works on [Fabric](https://fabricmc.net/use/) and requires the [Fabric API](https://modrinth.com/mod/fabric-api), [ClothConfig](https://modrinth.com/mod/cloth-config) and [Mod Menu](https://modrinth.com/mod/modmenu) \n\n1. If you don't have a fabric profile set up, download and install [Fabric](https://fabricmc.net/use/) and set up a profile to your likings\n2. Download the following mods and put them in the mod folder of your profile:\\\n (Be careful with the versions you download, make sure the mods are for fabric (not forge) and the right version of minecraft)\n * [Fabric API](https://modrinth.com/mod/fabric-api)\n * [ClothConfig](https://modrinth.com/mod/cloth-config)\n * [Mod Menu](https://modrinth.com/mod/modmenu)\n * AutoReconnect (this mod)\n3. Setup:\n * Start up minecraft and when you see the title screen, click on \"Mods\"\n * Find and select this mod in the list of mods to your left\n * Click on the configuration button on top of the icon of this mod in the list on the left or the one at the top right if you selected the mod\n * The configuration of this mod should open and look similar to the screenshots below\n\n## Compatibility/Support\n\n* [Mod Menu](https://modrinth.com/mod/modmenu)\n * Properly shows the mod icon, name and author\n and provides a link for the github project page and the github issues page\n * Graphical user interface to configure the mod in-game\n* [AuthMe](https://modrinth.com/mod/auth-me)\n * Countdown for automatic reconnect will stop if you're re-authenticating to revalidate your session\n\n## Details\n\nAutoReconnect:\n* Attempts can be configured by adding strictly positive values (delay in seconds) to the list of delays. For each value in that list a delayed attempt will be made to reconnect you.\n* Can be disabled by simple not configuring any attempts. Only manual reconnects are possible then.\n* The \"infinite\" flag can be enabled to configure the last attempt to repeat infinitely\n* The countdown can be cancelled by pressing the button with the \"✕\" or by pressing escape\n\nAutoMessages:\n* Will only be executed if an automatic reconnect attempt has been made, so you didn't click on the reconnect button yourself or connect the first time.\n* Can target multiple specific servers, realms or singleplayer worlds. Create a configuration under the section \"AutoMessages\" for each one and enter the name of the server, realm or singleplayer world.\n* A delay (in milliseconds) can be configured. This delay will be the same between every message and before the first message after the instant you join the world.\n\n## Future plans\n\n* Modify internal structures to pick up quickPlay connects (or mods/alternative launchers directly connecting you to somewhere) which don't go through the ui\n* Reconnect from being kicked into a lobby (feature request [issue #22](https://github.com/Bstn1802/AutoReconnect/issues/22))\n* Conditional reconnects, e.g. configure the mod not to reconnect when a moderator kicked you (feature request [issue #36](https://github.com/Bstn1802/AutoReconnect/issues/36))\n* I'm _not_ planning to port this mod to forge\n\n## Feedback, Suggestions, Bugs & Issues\n\n* For feedback and suggestions please create an issue on [github](https://github.com/Bstn1802/AutoReconnect/issues) or write a comment on [curseforge](https://www.curseforge.com/minecraft/mc-mods/autoreconnect)\n* If you found a bug or an issue, make sure to give a detailed description of the issue and post the latest logs, or a potential crash report, preferably by using something like [pastebin](https://pastebin.com/).\n\n## Screenshots\n\n![countdown](https://raw.githubusercontent.com/Bstn1802/AutoReconnect/master/screenshots/countdown.png)\n\n![failed](https://raw.githubusercontent.com/Bstn1802/AutoReconnect/master/screenshots/failed.png)\n\n![manual](https://raw.githubusercontent.com/Bstn1802/AutoReconnect/master/screenshots/manual.png)\n\n![config](https://raw.githubusercontent.com/Bstn1802/AutoReconnect/master/screenshots/config.png)\n\n_(Last one outdated)_\n\n## Licence\n\nThis mod and its code is available under the GNU Lesser General Public Licence v3.0.\n\nIf you use code from this mod or the mod itself in a mod pack I would appreciate it if you would mention me by linking to this page.",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/A9rziLV4/images/f843287ad5c2120de70feababf05fd4334cd28ee.png",
"https://cdn.modrinth.com/data/A9rziLV4/images/832a6b333675b97c39cd8c28d8951110e77ffb9a.png",
"https://cdn.modrinth.com/data/A9rziLV4/images/38e5b43db0d914b5bfdfb0bb574a100b2ba64c04.png",
@@ -639,7 +694,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/autoreconnect",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "rules",
@@ -649,18 +704,20 @@
"body": "# Rules\n\n[![License](https://img.shields.io/github/license/Lilydev-By-Jade/Rules?style=flat-square)](https://github.com/Lilydev-By-Jade/Rules/blob/1.19/LICENSE)\n[![Lilydev Discord](https://img.shields.io/discord/995465843364343883?color=5865F2&style=flat-square&label=discord)](https://discord.gg/TZAt4PA5av)\n[![Kofi](https://badgen.net/badge/icon/kofi?icon=kofi&label=jadelily&color=pink&style=flat-square)](https://ko-fi.com/jadelily)\n\nRules is a highly-configurable server-side Fabric mod that allows\nyou to create and customize a `/rules` command. For customization,\nRules uses [Simplified Text Format](https://placeholders.pb4.eu/user/text-format/),\nwhich means you can customize your rules pretty much ***any*** way you want,\nas long as it's in that format!\n\n![rules command showcase](https://cdn.modrinth.com/data/4a1Rhkhp/images/9dd1e315e5df9f514c6a7ad74d5aba1d1322e2ef.gif)\n\n## Configuration\n\nLearn how to configure Rules [here](https://docs.lilydev.com/docs/Mods/Rules).\n\n## License\n\nRules is licensed under [GNU Lesser General Public License v3.0](https://github.com/Lilydev-by-jade/Rules/blob/1.20/LICENSE).\n\n## Partners\n\n[![kinetic hosting promo code: jade](https://raw.githubusercontent.com/jadelily18/assets/main/kinetic_hosting_promo.png)](https://billing.kinetichosting.net/aff.php?aff=334)",
"client_side": "unsupported",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"management",
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/4a1Rhkhp/images/9dd1e315e5df9f514c6a7ad74d5aba1d1322e2ef.gif"
],
"kind": "serverside",
"link": "https://modrinth.com/mod/rules",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "moreleads",
@@ -670,7 +727,8 @@
"body": "MoreLeads\n\nA mod allows you to lead on more entities.\n\nCurrently, works with:\n\n+ Merchant Entities (Villagers and Wandering Traders)\n+ Hostile Mobs\n+ Water Creatures (fish and squid)\n+ Turtles and pandas",
"client_side": "unsupported",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"utility"
],
@@ -679,7 +737,7 @@
"kind": "serverside",
"link": "https://modrinth.com/mod/moreleads",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "moyai",
@@ -689,38 +747,20 @@
"body": "
\n\n- Adds Moyai to your game. What else would you want from a mod?\n- Can be found rarely in patches on beaches or more frequently in mushroom islands.\n- Can be greeted once a day\n- Will randomly move during a full moon\n- Have a unique boom noteblock sound\n- Can be used to make an iron golem\n- Can eat soap\n- Affected by gravity will deal alot of damage when falling on entities\n\nNote that fabric version currently has many of these features missing\n\nFor more 🗿 go [here](https://discord.gg/qdKRTDf8Cv)\n\n
\n\n## ❤️Support Me❤️\n
\n\n
Modding is taking a lot of my time, so if you like what I do, and you would like to support me, you can do so here. If you do, you'll receive a custom Globe and or Statue just for you! This also applies if you purchase a server from Akliz using \"supplementaries\" code.
\n
\n\n \n
\n Need a server? Check out Akliz, they have top brand servers just for modded minecraft.\nThey really have a cozy community with great support and the servers wonderfully Use code \"supplementaries\" to get 20% off and also support me in the process!\n \n\n
\n \n\n[![Get 20% off the first month using code: Supplementaries](https://i.imgur.com/g5B76A8.png)](https://www.akliz.net/supplementaries)\n\n## 🦉 Our Mods🦉\n\n\n\n\n\n\n\n\n\n\n\n\n
",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"worldgen"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/z7WhFkyW/images/8518dc80bfff5b5f5fd1f5cb164f2c8f31aee512.gif",
"https://cdn.modrinth.com/data/z7WhFkyW/images/60aafab6ec5067293c70993138dfa56637112844.png"
],
"kind": "required",
"link": "https://modrinth.com/mod/moyai",
"conflicts": null,
- "review": null
- },
- {
- "slug": "doublejumpattribute",
- "project_type": "mod",
- "title": "Double Jump Attribute",
- "description": "Adding extra mid-air jumps.",
- "body": "# Double Jump Attribute\nDouble Jump Attribute adds a new attribute giving the players extra midair jumps. \nThis attribute can be applied like any other, to a cap of 1024. \n\n \n\nTo add Double Jump Attribute to your project as a dependency you need to add the following to your `build.gradle`:\n```gradle\nrepositories {\n\tmaven { url = \"https://maven.willbl.dev/releases\" }\n}\n\ndependencies {\n\tmodImplementation \"amymialee:doublejumpattribute:1.0.7+1.19\"\n}\n```\n\n
\n\nInterested in hosting a server for any of my mods? \nBe sure to go with Bloom Host at: \n\n\n \nBuying a server using this link supports me directly!",
- "client_side": "required",
- "server_side": "required",
- "categories": [
- "adventure",
- "equipment",
- "library"
- ],
- "additional_categories": [],
- "gallery": [],
- "kind": "required",
- "link": "https://modrinth.com/mod/doublejumpattribute",
- "conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "translucent-glass",
@@ -730,18 +770,20 @@
"body": "This mod does two things:\n\n- Allows glass and glass panes to be rendered using translucent textures. Attempting to do this using only a resource pack does not work because translucent blocks are rendered during a separate stage.\n- Provides a built-in resource pack which reduces the opacity of glass and glass panes.\n\nSome additional notes:\n\n- You have to enable the built-in resource pack (or an external one that is compatible) in order for this mod to have any effect.\n- This mod requires the Fabric API, specifically the rendering API. This also means that if you're using it with Sodium, Indium is required.\n- The built-in resource pack includes CTM textures, so it will work with Continuity.\n\nComparison screenshot:\n![translucent-glass](https://github.com/JustinTimeCuber/translucent-glass/assets/46458276/2b25e2cf-445e-464c-a942-5bfc42d70d92)",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"decoration",
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/AJzlbbzZ/images/97f9050114bba4c9124dc7bc6d3f9210dedaaeda.png"
],
"kind": "clientside",
"link": "https://modrinth.com/mod/translucent-glass",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "preventer",
@@ -751,17 +793,19 @@
"body": "# Preventer\n\nPreventer is a collection of **over thirty** modules that prevent you from doing certain actions (e.g. accidentally breaking budding amethyst or stripping logs). \nEach module can be enabled or disabled individually in game via a config screen (press `I`) or all modules can be temporarily disabled with the _Override Key_ (press `R`) .\n\n## Modules\n\n Interactions \n\n- Prevent log stripping\n - _Prevents you from stripping logs_\n- Prevent path creation\n - _Prevents you from creating path blocks_\n- Prevent farmland creation\n - _Prevents you from creating farmland_\n- Prevent cake eating\n - _Prevents you from eating cakes_\n- Prevent copper scraping\n - _Prevents scraping oxidation from copper_\n- Prevent copper de-waxing\n - _Prevents de-waxing copper_\n- Prevent trapped chest opening\n - _Prevents you from opening trapped chests_\n- Prevent firework rocket use\n - _Prevents you from using firework rockets while not flying_\n- Prevent bed use\n - _Prevents you using beds in the End or Nether dimension_\n- Prevent renamed food eating\n - _Prevents you from eating renamed food_\n- Prevent note block editing\n - _Prevents you from changing the pitch of note blocks_\n\n\n\n Plants \n\n- Prevent glow berry harvesting\n - _Prevents you from harvesting Glow Berries_\n- Prevent sweet berry harvesting\n - _Prevents you from harvesting Sweet Berries_\n- Prevent non-mature crop harvesting\n - _Prevents you from harvesting (breaking) non-mature crops_\n- Prevent stem breaking\n - _Prevents you from breaking pumpkin/melon stems_\n\n\n\n Breaking \n\n- Prevent budding amethyst block breaking\n - _Prevents you from breaking budding amethyst blocks_\n- Prevent item frame breaking\n - _Prevents you from breaking item frames (and glowing item frames)_\n- Prevent painting breaking\n - _Prevents you from breaking paintings_\n- Prevent glass breaking\n - _Prevents you from breaking glass and glass panes_\n- Prevent suspicious block breaking\n - _Prevents you from breaking suspicious sand and gravel_\n- Prevent ender chest destruction\n - _Prevents you from breaking ender chests without a silk touch pickaxe_\n\n\n\n Placing \n\n- Prevent coral placing\n - _Prevents you from placing corals out of water_\n- Prevent water placing\n - _Prevents you from placing water in the nether_\n- Prevent renamed block placing\n - _Prevents you from placing renamed blocks_\n- Prevent lava placing\n - _Prevents you from placing lava_\n\n\n\n Attacking \n\n- Prevent villager punching\n - _Prevents you from attacking villagers_\n- Prevent zombified piglin punching\n - _Prevents you from attacking Zombified Piglins_\n- Prevent end crystal hitting\n - _Prevents you from hitting end crystals_\n- Prevent golem hitting\n - _Prevents you from attacking iron & snow golems_\n- Prevent named mob hitting\n - _Prevents you from attacking mobs with a custom name_\n- Prevent tamed animal hitting\n - _Prevents you from attacking animals that have been tamed by a player (e.g. dogs, cats, ...)_\n- Prevent rare mob hitting\n - _Prevents you from attacking rare mobs (parrots, axolotls, allays)_\n- Prevent horse hitting\n - _Prevents you from attacking horses and similar creatures (Horses (including Skeleton & Zombie Horses), Donkeys, Mules, Llamas, Camels)_\n- Prevent neutral mob hitting\n - _Prevents you from neutral mobs (as listed in the minecraft wiki)_\n\n\n\n Other \n\n- Low durability protection\n - _Prevent tools & weapons from breaking due to low durability_\n- Prevent tool dropping\n - _Prevents you from dropping tools out of your hotbar_\n- Prevent renamed item dropping\n - _Prevents you from dropping items with a custom name_\n\n\n## Planed Features\n- **_Missing any features? Open an [issue](https://github.com/DasHomi/preventer/issues)!_**\n- Prevent Plant Breaking\n- Prevent Block Under Player Breaking\n- Prevent Lava Placing\n\n## Compatibility\n- Compatible with most other mods\n - Certain modules may not work for items from mods\n- Compatible with most servers\n - Preventer is 100% client-side\n- Fabric only (for now)\n - Forge support may be added in the future.\n\n## Dependencies\n**Required:**\n- [Cloth Config](https://modrinth.com/mod/cloth-config)\n- [Fabric API](https://modrinth.com/mod/fabric-api)",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
- "additional_categories": [
+ "additional_categories":
+ [
"game-mechanics"
],
"gallery": [],
"kind": "clientside",
"link": "https://modrinth.com/mod/preventer",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "calcmod",
@@ -771,11 +815,13 @@
"body": "\n[![CalcMod Logo](https://i.ibb.co/gWjwWXv/calcmodsmall.png)](https://letmegooglethat.com/?q=a+calculator+in+your+chat+with+shortcuts+designed+for+minecraft!!!!!!!!!!!!!!!!!!!!!!) [![github](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact-minimal/available/github_vector.svg)](https://github.com/js802025/calcmod) [![curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact-minimal/available/curseforge_vector.svg)\n](https://www.curseforge.com/minecraft/mc-mods/calcmod) \n \n\nA calculator in your Minecraft chat with extra features to determine farm rates, generate random numbers, convert between Overworld and Nether coordinates, and a bunch of other nerdy things.\n\n\n \n\n\n|/calc craft piston 3 sb|\n|-|\n|![Craft feature example](https://i.ibb.co/2yyZT55/final.png)|\n\nClick any green text to copy it to your clipboard!\n\n___\n\n### 🟢 Features:\n\n\n\nBasic Calculator\n\nFunctions like a simple calculator with some handy variables. To see a list of variables run /calc variables.\n\n>Usage: ```/calc ```\n\n\n\n\n\nStorage Utils\n\nCalculates the number of needed item sorters given a rate of items per hour *(can be in expression form)*. Additional input for multiple times hopper speed sorters, and a separate command for Allay based non stackable sorters.\n\n>Usage: ```/calc storage ``` \n>Usage: ```/calc storage ``` \n>Usage: ```/calc allaystorage ```\n \n\n\n\n\nCrafting Utils\n\nGiven a desired item and the quantity to be crafted, returns the amounts of the items needed to craft the amount of the desired item.\n\n>Usage: ```/calc craft ```\n\n\n\n\n\nPortal Coords\n\nGiven a block position returns the other dimension's corresponding coordinates. If no coordinates are given, command assumes current player position.\n\n>Usage: ```/calc nether ``` \n>Usage: ```/calc overworld ```\n\n\n\n\n\nFarm Rates Calculator\n\nGiven a number of items and afk time in seconds *(can be in expression form)*, returns the number of items per hour.\n\n>Usage: ```/calc rates \n\n\n\n\nGenerate Random Number\n\nGiven a maximum and/or minimum value, returns a random number between those values (inclusive). If just a maximum value is entered, picks a random number from 0 to the max value (inclusive).\n\n>Usage:```/calc random ``` \n>Usage: ```/calc random minmax ```\n\n\n\n\n\nComparator Strength Calculator\n\nGiven a container and a desired comparator signal strength, returns the number of items needed to achieve that signal strength.\n\n>Usage: ```/calc signaltoitems ```\n \n\n\n### ➡️ Converters:\n\n\nShulker Boxes ↔ Items\n\nGiven a number of full Shulker Boxes *(can be in expression form)*, returns the number of items, or vice versa.\n\n>Usage: ```/calc itemtosb ``` \n>Usage: ```/calc sbtoitem ```\n\n\n\n\n\nItems ↔ Stacks:\n\nGiven a number of items *(can be in expression form)*, returns the number of stacks and remainder items, or vice versa.\n\n>Usage: ```/calc itemtostack ``` \n>Usage: ```/calc stacktoitem ```\n\n\n\n\n\nSeconds → Hopper Clock Items\n\nGiven a number of seconds *(can be in expression form)*, returns the number of items needed in a hopper clock to achieve that time.\n\n>Usage: ```/calc secondstohopperclock ```\n\n\n\n\nSeconds → Repeater Delay\n\nGiven a number of seconds *(can be in expression form)*, returns the number of repeaters and their delay.\n\n> Usage: ```/calc secondstorepeater ```\n\n\n> Aside from the Minecrafty functions, CalcMod also features a gratuitous amount of more advanced functions and variables linked in a spreadsheet [here](https://docs.google.com/spreadsheets/d/1L3jCFO6ZiUymXbRJKOJIWGpcOQjfvU3TpCcFPeUJDNA/edit?usp=sharing) (in case you need to calculate an inverse hyperbolic cotangent to play Minecraft).\n\n---\n\n### ❎ Variables\n\nVariables can be used inside equations in any number field. They act as shortcuts instead of having to remember that \"a double chest full of 16 stackable items is 864.\" \nIf no stack size is given, variables default to the stack size of each command\n\n\n\nList of All Variables\n\n| **Name** | **Value** |\n|----------|---------------|\n| dub | 3456 (default)|\n| dub64 | 3456 |\n| dub16 | 864 |\n| dub1 | 54 |\n| sb | 1728 (default)|\n| sb64 | 1728 |\n| sb16 | 432 |\n| sb1 | 27 |\n| stack | 64 (default) |\n| stack64 | 64 |\n| stack16 | 16 |\n| stack1 | 1 |\n| min | 60 |\n| hour | 3600 |\n \n\n",
"client_side": "optional",
"server_side": "optional",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/XoHTb2Ap/images/90c5f71c3a810a92b5fbb44587b37fd1a5fdd9b4.png",
"https://cdn.modrinth.com/data/XoHTb2Ap/images/226246a8403480f91e3f69eb2e2c69b3cb5bc095.png",
"https://cdn.modrinth.com/data/XoHTb2Ap/images/5462f5a6019e2f7fba2352d187d4919c6fe94789.png",
@@ -784,7 +830,7 @@
"kind": "optional",
"link": "https://modrinth.com/mod/calcmod",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "enhanced-groups",
@@ -794,19 +840,21 @@
"body": "# Simple Voice Chat Enhanced Groups\n\nA server side Fabric mod providing useful features to Simple Voice Chat groups.\n\n## Features\n\n### Instant Groups\n\nThe command `/instantgroup` automatically adds every player nearby to a group,\nif they are not already in a group.\nThe default range of this is 128 blocks.\nAlternatively you can provide the range as the first argument of the command: `/instantgroup 256`.\n\n![](https://media0.giphy.com/media/dDEqQ6hIwd9NvWscGF/giphy.gif)\n\n### Group Summary\n\nPlayers that join the server will get a quick summary of all active voice chat groups.\n\n### Persistent Groups\n\nThe command `/persistentgroup` creates a group that will not be deleted when all players leave it or the server\nrestarts.\n\n**Usage**:\n\n`/persistentgroup list` - Lists all persistent groups\n\n`/persistentgroup remove ` - Deletes the group with the given name\n\n`/persistentgroup remove ` - Deletes the group with the given ID (For internal use only)\n\n`/persistentgroup add [] []` - Creates a persistent group\n\n### Auto Joining Groups\n\nPlayers can be automatically added to a group when they join the server.\n\n**Note**: This feature is only available for persistent groups.\n\n**Usage**:\n\n`/autojoingroup set [password]` - Sets your auto join group\n\n`/autojoingroup set [password]` - Sets your auto join group (For internal use only)\n\n`/autojoingroup remove` - Removes your auto join group\n\n### Force Joining Groups\n\nPlayers can be forced to join a group.\n\n**Usage**:\n\n`/forcejoingroup ` - Forces the player to join your group\n\n### Forced Group Types\n\nIf `force_group_type` is enabled in the config, players won't be able to create groups with a different type.\nAll created groups will be of the type specified in the config.\nThis will be useful for servers that used the global `open_groups` config option in older versions of Simple Voice Chat.\n\n**Note**: Forced group types will only be applied to groups that are created with the GUI in Simple Voice Chat.\nIt does not apply to any of the commands provided by this mod.\nIf you don't want regular players to be able to use these commands,\nyou can set the permission levels in the config to a higher value.\n\nPossible config values are `OFF`, `NORMAL`, `OPEN` and `ISOLATED`.\n\n## Config Options\n\nThe config file is located at `config/enhancedgroups/enhancedgroups.properties`.\n\n| Name | Default Value | Description |\n|---------------------------------------------|-----------------|---------------------------------------------------------------------------|\n| `default_instant_group_range` | `128` | The default range for the instant group command if no range was provided |\n| `instant_group_name` | `Instant Group` | The name of the instant group |\n| `instant_group_command_permission_level` | `0` | The permission level of the `instantgroup` command |\n| `persistent_group_command_permission_level` | `0` | The permission level of the `persistentgroup` command |\n| `auto_join_group_command_permission_level` | `0` | The permission level of the `autojoingroup` command |\n| `force_join_group_command_permission_level` | `2` | The permission level of the `forcejoingroup` command |\n| `group_summary` | `true` | If a summary of all groups should be shown when a player joins the server |\n| `force_group_type` | `OFF` | If the group type should be forced to a specific type. |\n",
"client_side": "unsupported",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"management",
"social",
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/1LE7mid6/images/566eccdd6f252efb26b1ca22eac3f11a9dc462e1.webp"
],
"kind": "serverside",
"link": "https://modrinth.com/mod/enhanced-groups",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "calibrated",
@@ -816,17 +864,20 @@
"body": "This mod adds four new **Remote Accessor** items that allow players to calibrate with a block and open its screen from anywhere; with higher tiers, even from different dimensions!\n\nTo get started, craft a **Calibrator**, the central component of all Accessors, by placing an Ender Pearl and some Redstone Dust in a Smithing Table. Craft an Accessor with some casing and antenna materials, sneak-interact with a functional block, and use the remote to open its screen from any distance!\n\n---\n\n
TIS-3D is a Minecraft mod inspired by the brilliant game TIS-100 (buy it, seriously). It takes the concept of minimal, programmable nodes (called \"modules\" in the mod) and expands it to the third dimension. This allows building multi-block computers from different modules in a super-flexible manner. Some generally useful modules include the executable module, which can be programmed in an ASM dialect (as introduced by TIS-100 but with a few more quality-of-life instructions), and the redstone module, which allows reading and writing redstone signals, enabling basic interaction with the world. More specialized modules include the stack module, providing a small data storage, the infrared module, allowing for wireless transmission of data between TIS-3D computers, and the terminal module, providing rudimentary text in- and output. And there's plenty more.
\n\n
Getting Started
\n
To get started, craft a controller and a few casings. For looking up recipes I strongly recommend grabbing JEI. To get a copy of the in-game manual, use a book on a placed controller (i.e. right click the block with vanilla book in hand). You should find all further information you require in the manual.
\n\n
Programming TIS-3D Computers
\n
To program a TIS-3D computer, you can either use a vanilla Book & Quill or the TIS-3D Code Bible. To install a program from one of the two onto an execution module, simply use the book on the installed module (i.e. right-click it while holding the book in hand). When using the Book & Quill, each book will be treated as one long program, i.e. all pages will be concatenated when the program is installed on an execution module. When using the Code Bible, each page is treated as an individual program, and the program on the currently selected page will be installed on the module. You can also copy programs from execution modules back into the Code Bible by using it on an execution module while sneaking.
\n\n
What now?
\n
So what do you actually do with the mod? Have fun with it! Use it as a means of automating things you'd otherwise automate using complicated redstone circuitry. Create a music machine. Design a machine-code interpreter and run even larger programs (programmed into a ROM module). Go nuts!
\n
Anyway. Here's a short video explaining some of the basics if you don't like reading. It's from an early development stage, but the core concepts still apply.
",
- "client_side": "required",
- "server_side": "required",
- "categories": [
- "technology"
- ],
- "additional_categories": [],
- "gallery": [
- "https://cdn.modrinth.com/data/L23x7zL8/images/a6fbb351498958ea1f1600b0810d82e858df498d.png",
- "https://cdn.modrinth.com/data/L23x7zL8/images/0763b69cf0b3dd21f2635526eba9e8db0f08991f.png",
- "https://cdn.modrinth.com/data/L23x7zL8/images/1d2cf995c7b358cecea9be10805b3c5c22bd5294.png",
- "https://cdn.modrinth.com/data/L23x7zL8/images/64e8742df8cd457a6c650358502e4f2c87938ab6.png",
- "https://cdn.modrinth.com/data/L23x7zL8/images/bb0ea4b797f94996e11705fb474e6059cd1ad039.png"
- ],
- "kind": "required",
- "link": "https://modrinth.com/mod/tis3d",
- "conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "modern-glass-doors",
@@ -956,18 +990,20 @@
"body": "# Modern Glass Doors\n\nTired of normal, boring doors without glass in them? Well, look no further! Modern Glass Doors aims to spice up your world with more modern-looking, glassy doors.\n\nTo add glass to a door, simply craft a normal door together with a glass pane or right click a placed door with a glass pane.\n\nCheck the Gallery for a preview!\n\n## Credits\n\nMany thanks to **RetroBarbare** for the original idea and textures and to **Kyrptonaught** for the original implementation.\n\nMany thanks also go out to our other contributors, which you can see in game on the mod's page from the Mod Menu mod.",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/zGSQY8dZ/images/f4f29fffc0d8d56a93955f8d6f958ca8c777a4f6.png",
"https://cdn.modrinth.com/data/zGSQY8dZ/images/977faf0468ecb47264c0a45d63b283e9c34177b5.png"
],
"kind": "required",
"link": "https://modrinth.com/mod/modern-glass-doors",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "no-mining-cooldown",
@@ -977,7 +1013,8 @@
"body": "# No Mining Cooldown\nFixes the client-side block breaking delay; this feature is toggleable with the key bound to \"Toggle Mining Cooldown\" under miscellaneous.\n\n## Information\n\n- Minecraft version: 1.19\n- Mod loader: Fabric\n- Fabric version: 0.14.12+\n- Fabric API: Any\n\n## Features\nMining cooldown is disabled by default.\n\n- Toggleable mining cooldown\n- Bindable toggle key\n\n## Reason\n\nSomeone requested me to make this\n\n## Contact\n\nFeel free to join my [Discord](https://discord.gg/UuKQasSUrn)",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"game-mechanics",
"utility"
],
@@ -986,7 +1023,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/no-mining-cooldown",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "wall-jumped",
@@ -996,7 +1033,8 @@
"body": "\n
\nThis is for Fabric only and requires Fabric API.\n\n\n\n\n\n\n\nThis is a 1.19.4 (and possibly beyond) port of [Updated Wall Jump](https://legacy.curseforge.com/minecraft/mc-mods/updated-wall-jump). This is the same mod written by genandnic of [Wall Jump](https://legacy.curseforge.com/minecraft/mc-mods/wall-jump-fabric), but it's for 1.19.4.\n\n\nWall-to-wall platforming in Minecraft! \n\n\nWith this mod installed, players can perform new movements that will allow them to navigate their environment more dynamically.\n\nWall jumping allows players to jump off walls to gain additional height or reach areas that might otherwise be out of reach. To perform a wall jump, the player must jump towards a wall and then jump again off of the wall at the right moment. Timing is crucial, as the player must hit the wall at the correct angle and jump off at the right time to gain the maximum height.\n\nDouble jumping allows players to jump twice in quick succession, providing even more mobility and allowing them to reach even higher places. To perform a double jump, the player must jump once, then jump again while still in midair. This technique is helpful in reaching higher ledges or avoiding obstacles in the player's path.\n\nPlease see the following on how to do the various actions ingame!\n
\n\nWall Cling: Jump towards a wall and hold the wall jump key (LSHIFT). \n\nWall Jump: While wall clinging, keep holding W and let go of LSHIFT to wall jump.\n\nDouble Jump: Optional mid-air jump that you can use to your advantage.\n\n",
"client_side": "required",
"server_side": "optional",
- "categories": [
+ "categories":
+ [
"game-mechanics"
],
"additional_categories": [],
@@ -1004,7 +1042,7 @@
"kind": "server-optional",
"link": "https://modrinth.com/mod/wall-jumped",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "resquake",
@@ -1014,7 +1052,8 @@
"body": "# re:squake\n\nKotlin rewrite of the popular mod which adds quake-style movement to minecraft using the fabric mod loader (should be compatible with quilt). Requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin), depends on [YetAnotherConfigLib](https://modrinth.com/mod/yacl), [Fabric API](https://modrinth.com/mod/fabric-api) and optionally [Mod Menu](https://modrinth.com/mod/modmenu).\n\nThis mod works fine if installed only on the client, but in order to prevent fall damage from slowing down the player it must be installed on the server too. Players can toggle the mod individually in the settings, or using the keybind.\n\n### Features\n- quake-style movement\n- bunnyhop\n- trimping\n- sharking\n- basic speed indicator\n- in-game config\n- adjustable values\n- keybind to toggle the mod\n\n### Credits\n- [Tlesis](https://github.com/Tlesis) and [LeviOP](https://github.com/LeviOP) for [SquakePlusPlus fork](https://github.com/Tlesis/SquakePlusPlus)\n- [He11crow](https://github.com/He11crow) for [porting](https://github.com/He11crow/SquakeFabric) the original to fabric [(Modrinth)](https://modrinth.com/mod/squakefabric)\n- [squeek502](https://github.com/squeek502) for the [original](https://github.com/squeek502/Squake) squake forge mod [(CurseForge)](https://www.curseforge.com/minecraft/mc-mods/squake)\n\n---\n\n### Unlicense\nReleased into the public domain.",
"client_side": "required",
"server_side": "optional",
- "categories": [
+ "categories":
+ [
"cursed",
"game-mechanics",
"transportation"
@@ -1024,7 +1063,7 @@
"kind": "server-optional",
"link": "https://modrinth.com/mod/resquake",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "better-trim-tooltips",
@@ -1034,7 +1073,8 @@
"body": "# Better Trim Tooltips\n\nfor Minecraft 1.19.4 (with experimental datapack enabled) and 1.20\n\nThis mod condenses the tooltips of trimmed armor pieces from three lines into one line.\n\nHere is a simple before/after.\n\n![Mod showcase](https://github.com/Andrew6rant/Better-Trim-Tooltips/assets/57331134/6c76a19d-0f5d-4d37-a8aa-51c3e7be601a)\n\nAlso supports [StackedTrims](https://modrinth.com/mod/stacked-armor-trims) mod!\n\n![StackedTrims compatibility showcase](https://github.com/Andrew6rant/Better-Trim-Tooltips/assets/57331134/5026a5af-a4d7-4175-b8c2-f1844ddda901)",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"equipment",
"utility"
],
@@ -1043,7 +1083,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/better-trim-tooltips",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "fastentitytransfer",
@@ -1053,16 +1093,19 @@
"body": "\n\nHave you ever played Factorio and stumbled across their QoL feature: \"Fast Entity Transfer\". A feature that lets you transfer items without opening a GUI. \n\nThis mod brings you exactly that, Factorio styled item transfer between the player and block entities.\n\nThe \"magic\" explained:\n* Start by pressing CTRL + LEFT/RIGHT click with suitable items\n* If one of these three block entities have items or experience in their outputslot, the player will get this.\n* Burnable items will go to the fuelslot. \n* If an item is burnable and has a smelting recipe, it will first try to go to the fuelslot, then to the inputslot.\n* Items with a Blasting/Smelting/Smoking recipe will go to the inputslot.\n\nThere is also support for modded block entities, if they are instanceof AbstractFurnaceBlockEntity, SmokerBlockEntity, or BlastFurnaceBlockEntity.\n\n![](https://cdn.modrinth.com/data/inmPbeHN/images/3136767cd71ba910cbde313ed83149644b0e8b8b.gif)\n\n![](https://cdn.modrinth.com/data/inmPbeHN/images/7dbe20a8ffdaccb937cdd1fb82b8c4eb490bfefa.gif)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"game-mechanics",
"management",
"utility"
],
- "additional_categories": [
+ "additional_categories":
+ [
"storage",
"transportation"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/inmPbeHN/images/3136767cd71ba910cbde313ed83149644b0e8b8b.gif",
"https://cdn.modrinth.com/data/inmPbeHN/images/7dbe20a8ffdaccb937cdd1fb82b8c4eb490bfefa.gif",
"https://cdn.modrinth.com/data/inmPbeHN/images/f35947c26af9facb95e78c841a9d86d74f277e41.png"
@@ -1070,7 +1113,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/fastentitytransfer",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "discarnate",
@@ -1080,17 +1123,19 @@
"body": "This mod allows you to channel the trapped spirit of a **Vex** and have it perform tasks for you for the cost of **one level of experience** per group of tasks. (And also at the cost of **your body** being the tool it uses to carry out your orders, *but you're OK with that, right*?) \n \nBegin by crafting a **Spirit Channeler** and place some **Task** items inside in the order you want them to run. Adjust the timings with **Wait Tasks** placed in between other Tasks. For Tasks that run over a period of time, the more Task items are in a stack, the longer the Task will run. \n \nThe Channeler only has **25 usable slots** for valid Task items, so plan your orders carefully. However, there have been rumors that the *lurking guards* of **End Cities** may provide some way to **greatly increase the limit**. \n \n*If the spirits you channel happen to be a bit **reluctant**, try \"attracting\" them to your body with a **Carved Pumpkin**.* ",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"magic"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/bEQrnLr7/images/9e207ee215ca1868bb65bc67ec3b31b78db7c3f3.png"
],
"kind": "required",
"link": "https://modrinth.com/mod/discarnate",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "drogstyle",
@@ -1100,15 +1145,18 @@
"body": "\n
\n\n
\nA Drogtor-style UX wrapper for Styled Nicknames. \nsimpler self-assignment and a strict sense of name-autonomy. \nRequires Styled Nicknames. \nRequires Connector and FFAPI on forge. \n
\n\n---\n\nDrogstyle provides a self-assignable display name system with the following commands:\n - `/nick [name]`: set your display name. If needed, also supports [P:API Formatting](https://placeholders.pb4.eu/user/text-format/) via [styled](https://modrinth.com/mod/styled-nicknames)'s config.\n - `/color [color]`: set your name color. Supports vanilla colors and #hexcodes\n - `/bio [bio]`: set your name bio (tooltip). Supports `\\n` for newlines.\n\nAll commands can be called on their own to clear the set value.\n\nTo check a player's username for commands, simply click their name in chat - which will autofill `/tell [username]`.\n\n### Design: Self-Ownership\n\nNone of the above commands support any kind of permissions system, and won't. \nDrogstyle deliberately breaks the basic permissions in styled nicknames using a [mixin](https://github.com/sisby-folk/drogstyle/blob/1.19/src/main/java/folk/sisby/drogstyle/mixin/styled_nicknames/ConfigManagerMixin.java). \nDrogstyle also doesn't provide a method for operators to set or clear other players' nicknames, and won't.\n\n#### Ranting Into The Void - Even More Design Notes:\n\nDrogtor is designed around _\"assuming you trust your players\"_ - intended for things like invite-only servers. \nDrogstyle is designed around expanding this idea to public servers - by treating name-setting as an inalienable right for self-expression. That means if someone won't stop abusing the nickname system on your server, drogstyle prefers you ban them, rather than being allowed to touch their name.\n\n\n---\n\n### Afterword\n\nAll mods are built on the work of many others.\n\nThis mod is very specifically a drogtor-flavoured facade with functionality _entirely_ provided by Styled Nicknames - please support the full mod! (and don't pester them with drogstyle issues).\n\nThis mod is included in [Tinkerer's Quilt](https://modrinth.com/modpack/tinkerers-quilt) - our modpack about rediscovering vanilla.\n\nWe're open to suggestions for how to implement stuff better - if you see something wonky and have an idea - let us know.\n",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"cursed",
"social",
"utility"
],
- "additional_categories": [
+ "additional_categories":
+ [
"management"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/MAmi6HBa/images/9969a2930ebdbf0d94841acfc5ef4cc43d06f3f5.png",
"https://cdn.modrinth.com/data/MAmi6HBa/images/57e2eb5a7ee555663698b80606336ec49480ba46.png",
"https://cdn.modrinth.com/data/MAmi6HBa/images/28cd3601f0f474e83693522dbcc4785a409bcf18.png"
@@ -1116,7 +1164,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/drogstyle",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "farmers-delight-fabric",
@@ -1126,19 +1174,21 @@
"body": "![Farmer's Delight Fabric banner](https://cdn.modrinth.com/data/4EakbH8e/images/101ca5b7809ad50252bee78c8dfe456d65881d4e.png)\n\nThis is the fabric port of the mod **Farmer's Delight**, you can see the forge version *__[here](https://www.curseforge.com/minecraft/mc-mods/farmers-delight)__*.\n\n-----\n\n**Farmer's Delight** is a mod that gently expands upon farming and cooking in Minecraft.\n\nUsing a collection of rustic tools and workstations, you can improve the foundation of your farm plots, prepare a myriad of hearty meals and snacks, and even gear up a bit better for adventure!\n\nThis mod focuses on giving more purpose to items often forgotten or overlooked by players (such as milk, mushrooms, beetroots etc). Hopefully this will encourage you to farm a little bit of everything!\n\n### **IMPORTANT, BREAKING CHANGES on _1.2.0(MC1.18.2)_ and _1.3.1(MC1.19)_**\n> **This update is a major upgrade, I recommend that you make a backup of your world before updating to this version, because this version modifies identifiers of entities, blocks and items for pantries that have been renamed to cabinet. The mod will try to migrate, but will delete all pantries placed in inventory and world if it does not succeed to migrate.**\n\n## Getting Started\n\n**Follow the advancements!** Much of its progression is described through them. By default, press the (L) key to open the Advancements screen.\n\nIf you'd rather get a more straight-forward guide, we wrote a *__[Getting Started](https://github.com/vectorwing/FarmersDelight/wiki/Getting-Started)__* to help you learn the basics!\n\n\n## Beta Version\n\nThis mod is currently **under development**, so issues and instabilities may occur. If you'd like to play, keep in mind:\n* **Backup your saves often**;\n* Make sure everything is working before adding it to a modpack;\n* Report any issues you find to our **[issue tracker](https://github.com/newhoryzon/farmers-delight-fabric/issues)**! It helps us a lot!\n\n\n## FAQ\n\n***Q. Can I use this mod into my modpack?***\n> Yes! Feel free to feature Farmer's Delight in your modpack, and customize it as you see fit for the experience you're crafting. Just keep in mind:\n> * Make sure to credit, and don't claim Farmer's Delight as your own creation;\n> * Remember that this mod is in beta, so keep and eye out for major gameplay changes and additions that may happen between versions.\n\n***Q. Which Minecraft versions will the mod be updated for?***\n> Farmer's Delight will always keep up with the latest version of Minecraft, with temporary support for the previous one. As of now:\n> * The current focus is exclusively on version(s) : 1.19 and 1.18.2;\n> * This mod port will never be backported to any version prior to 1.16.5 (please don't ask further);\n\n***Q. Do you have a Patreon, or similar means of supporting your work?***\n> Not currently, but thanks for your consideration! I'm currently well-sustaned by a stable job, and my personal projects are hobbies I work on my free time. My suggestion is to donate your money to more worthy causes, or just treat yourself to a nice lunch. ;)\n\n\n## Links:\n\n* [Discord for Help and Feedbacks (Fabric version)](https://discord.gg/MskvEhPDQz)\n* [Report Issues](https://github.com/newhoryzon/farmers-delight-fabric/issues)\n* [Discord of main mod/author (Forge version)](https://discord.gg/eFsz5SK)\n* [Twitter vectorwing (original forge mod author)](https://twitter.com/vectorwing)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration",
"food",
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/4EakbH8e/images/101ca5b7809ad50252bee78c8dfe456d65881d4e.png"
],
"kind": "required",
"link": "https://modrinth.com/mod/farmers-delight-fabric",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "ct-overhaul-village",
@@ -1148,22 +1198,25 @@
"body": "**![](https://www.bisecthosting.com/images/CF/CT_Overhauled_Village/BH_CT_HEADER.webp)**\n**![](https://www.bisecthosting.com/images/CF/CT_Overhauled_Village/BH_CT_BANNER1.webp)**\n\n**ChoiceTheorem's Overhauled Village (CTOV) is a mod that adds new and improved villages and pillager outposts to Minecraft.** It is available for both Forge and Fabric, and it works with most world-generation and structure mods. CTOV adds 23 village variants and 14 pillager outpost variants, each of which is tailored to the terrain, theme, and biome of your Minecraft world.\n\nCTOV will not be backported beyond 1.18.2 for the mod version and 1.17 for the datapack version. This means that if you are playing an older version of Minecraft, you will not be able to use CTOV.\n\nFAQs\n\n1. **Is it safe to update CTOV to a newer version?**\nYes, it is safe to update CTOV to a newer version. However, if you do experience any problems, please let the mod author know so that they can fix them.\n\n2. **Is it safe to add CTOV to an already existing world?**\nYes, it is safe to add CTOV to an already existing world. However, the new structures will only spawn in newly generated chunks.\n\n3. **Is this mod for Forge or Fabric/Quilt?**\nCTOV is available for all three mod loaders: Forge, Fabric, and Quilt.\n\n4. **How can I locate the new structures?**\nTo locate the new structures, you can use the `/locate` command.\n For 1.18.2, you would use the following command:\n > /locate ctov:\\[structure\\_from\\_list\\] \n\n For 1.19+, you would use the following command:\n > /locate structure ctov:[structure_from_list] \n\n The `[structure_from_list]` part of the command is the name of the structure that you want to locate. You can find a list of all the available structures in the CTOV documentation.\n\n5. **Does CTOV modify existing vanilla structures?**\nThe only structures that are modified by CTOV are vanilla villages in older versions. In newer versions, CTOV creates its own structures that are separate from vanilla villages.\n\n6. **What about the loot of these structures?**\nThe vast majority of structures use vanilla loot tables for better mod compatibility. However, they also use some custom loot tables to integrate said structures into the world better. You will still find pillager outpost loot in pillager outposts, profession chests in villages, as well as bells, workstations, etc., but you may also find new stuff like food, armour, and other goodies.\n\n7. **How can I report bugs/issues/suggestions?**\nTo report bugs, issues, or suggestions, please go to the CTOV GitHub repo and create an issue. You can also message the mod author on Discord.\n\n8. **Can I include CTOV in my modpack?**\nYes, you can include CTOV in your modpack. However, please be sure to give credit to the mod author and provide a link to their page.\n\n9. **Can I have CTOV for 1.x.x, please?**\nIf it's lower than 1.18.2, no. Please don't ask this question. The technical limit is too high here.\n\n10. **Can I give Choicetheorem any commission or support?**\nThe mod author does not accept commissions or monetary support. They are doing this as a hobby and do not want to be paid for their work.\n\nI hope this answers all of your questions.\n\n\n**![](https://www.bisecthosting.com/images/CF/CT_Overhauled_Village/BH_CT_BANNER4.webp)**\n\n\n**ChoiceTheorem's Overhauled Village (CTOV) is compatible with most world-generation and structure mods.** It also works with Guard Villager and other structure packs by ChoiceTheorem. Mods that add new villagers will need compatibility packs.\n\nHere are some more details about the compatibility of CTOV with other mods:\n\n- **World-generation mods:** CTOV relies on vanilla biome Tags, so almost all world-generation mods like Terralith, Oh Biome You'll Go, and Biomes O'plenty will have appropriate CTOV villages in their biomes.\n- **Structure mods:** Various structure mods like Town&Tower and Repurposed structures also work well with CTOV. However, it is important to exercise caution when using too many mods, as this can cause instability. The same applies to Better Village.\n- **Other mods:** Any other mod that doesn't affect villages and villagers will be compatible by default. Mods that add new villagers will need compatibility packs, which can be found on the Modrinth website.\n\nMod integration\n\n\n- [✓] [**Waystone (Before version 3.2.1)**](https://modrinth.com/datapack/ctov-waystone-compat) \n- [✓] [**Farmer's delight**](https://modrinth.com/datapack/ctov-farmers-delight-compat)\n- [✓] [**More villagers**](https://modrinth.com/datapack/ctov-more-villagers-compat)\n- [✓] [**Croptopia**](https://modrinth.com/datapack/ctov-croptopia-compat)\n- [✓] [**Bountiful (Before version 3.2.1)**](https://modrinth.com/datapack/ctov-bountiful-compat)\n- [✓] [**Friend and Foe**](https://modrinth.com/datapack/ctov-friends-and-foes-compat)\n- [✓] [**Immersive Engineering**](https://modrinth.com/datapack/ctov-immersive-engineering-compat)\n- [✓] [**Incubation**](https://modrinth.com/datapack/ctov-incubation-compat)\n- [✓] [**Chef's delight**](https://modrinth.com/datapack/ctov-chefs-delight-compat)\n- [✓] [**Beautify**](https://modrinth.com/datapack/ctov-beautify-compat)\n- [✓] [**Vampirism**](https://modrinth.com/mod/vampirism-integrations)\n- [✓] [**Domestication Innovation**](https://modrinth.com/datapack/ctov-domesticated-innovation-compat)\n- [✓] [**Wizards**](https://modrinth.com/datapack/ctov-wizards-compat)\n- [✓] [**Villager Plus**](https://modrinth.com/datapack/ctov-villagers-plus-compat)\n- [✓] [**Advance peripheral**](https://modrinth.com/datapack/ctov-advanced-peripheral-compat)\n- [✓] [**BYG**](https://modrinth.com/datapack/ctov-byg-compat)\n- [✓] [**Savage and Ravage**](https://modrinth.com/datapack/ctov-savage-and-ravage-compat)\n- [✓] [**Vending Machine**](https://modrinth.com/datapack/ctov-vending-machine-compat)\n- [✓] [**All bark All bite**](https://modrinth.com/datapack/ctov-abab-compat)\n- [✓] [**Gazebos**](https://modrinth.com/datapack/ctov-gazebo-compat)\n- [✓] [**Paladins & Priests**](https://modrinth.com/datapack/ctov-paladins-n-priests-compat)\n- [✓] [**Paragliders**](https://modrinth.com/datapack/ctov-paragliders-compat)\n- [✓] [**Pneumatic craft**](https://modrinth.com/datapack/ctov-pneumaticcraft-compat)\n- [✓] [**Jelly Fishing**](https://modrinth.com/datapack/ctov-jellyfishing-compat)\n- [✓] [**Iron's Spells 'n Spellbooks**](https://modrinth.com/datapack/ctov-irons-spells-n-spellbooks-compat)\n- [ ] Questager - Wait for the mod rewriting\n- [ ] Monobank\n- [ ] Wares\n- [ ] Create structures\n\nYou can suggest more mods in my GitHub Issue section.\n\n![](https://www.bisecthosting.com/images/CF/CT_Overhauled_Village/BH_CT_BANNER5.webp)\n\n[![discord-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/discord-plural_64h.png)](https://discord.gg/JzYEw7PxQv) \n[![github-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/github-plural_64h.png)](https://github.com/ChoiceTheorem/ChoiceTheorem-s-overhauled-village) \n[![twitter-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitter-plural_64h.png)](https://twitter.com/ChoiceTheorem)\n[![youtube-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/youtube-plural_64h.png)](https://www.youtube.com/channel/UCUSv0t-aWToQkpP5eonHmlA)\n\n**Credits**\n-----------\n\n* Vichy0623 for codesigning the builds\n* Robified for converting this datapack into a mod.\n\n[![](https://www.bisecthosting.com/images/CF/CT_Overhauled_Village/BH_CT_PROMO.webp)](https://bisecthosting.com/CT)",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"worldgen"
],
- "additional_categories": [
+ "additional_categories":
+ [
"economy",
"utility"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/fgmhI8kH/images/15d7bf1aa1b7174fde4a5dac2ed81d4b8adb4b06.png",
"https://cdn.modrinth.com/data/fgmhI8kH/images/576fb3e920f242512932434a51cba40b14da2750.png"
],
"kind": "client-optional",
"link": "https://modrinth.com/mod/ct-overhaul-village",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "harvest-with-ease",
@@ -1173,7 +1226,8 @@
"body": "![Harvest with ease banner](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/harvest-with-ease/banner.gif)\n\n---\n![Minecraft](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/minecraft/minecraft.svg)[![1.20.1](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/minecraft/1-20-1.svg)](https://modrinth.com/mod/harvest-with-ease/versions?g=1.20.1)![Separator](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/separator.svg)[![1.20](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/minecraft/1-20.svg)](https://modrinth.com/mod/harvest-with-ease/versions?g=1.20)![Separator](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/separator.svg)[![1.19.4](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/minecraft/1-19-4.svg)](https://modrinth.com/mod/harvest-with-ease/versions?g=1.19.4)![Separator](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/separator.svg)[![1.19.3](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/minecraft/1-19-3.svg)](https://modrinth.com/mod/harvest-with-ease/versions?g=1.19.3)![Separator](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/separator.svg)[![1.19.2](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/minecraft/1-19-2.svg)](https://modrinth.com/mod/harvest-with-ease/versions?g=1.19.2)![Separator](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/separator.svg)[![1.18.2](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/minecraft/1-18-2.svg)](https://modrinth.com/mod/harvest-with-ease/versions?g=1.18.2)\n\n![Loader](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/loader/loader.svg)[![Forge](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/loader/forge.svg)](https://modrinth.com/mod/harvest-with-ease/versions?l=forge)![Separator](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/separator.svg)[![Fabric](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/loader/fabric.svg)](https://modrinth.com/mod/harvest-with-ease/versions?l=fabric)\n\n![Overlay](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/side/client-server.svg)\n\n![Issues](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/github/issues.svg)[![GitHub](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/github/github.svg)](https://github.com/Nyphet/harvest-with-ease/issues)\n\n---\n## **Description**\nHarvesting crops is such a pain, breaking them all to get the drops and then having to replant each one. \nWell, not anymore! With this mod you can just right click on your crops to harvest them and leaving a new plant to grow! \nIt's also compatible with **any** modded crops, to ease your mind of one more thing!\n\n***Note:*** \n*Altough it's stated that the mod is required on both sides, it can be safely installed server-side only and still work.* \n*However when a client that does not have the mod connects to a server that does, and the player tries to harvest a crop while holding a block, it cause block flashing. The only way to prevent this glitch is to set `require hoe` to `true`.*\n\n## **Features**\n- Right-click to harvest any crop, works with both Vanilla and modded out of the box! \n ![Harvesting wheat](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/harvest-with-ease/wheat.gif)\n- Works on nether warts and cocoa beans too! \n ![Harvesting cocoa](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/harvest-with-ease/cocoa.gif) ![Harvesting nether wart](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/harvest-with-ease/wart.gif)\n- Correctly consumes 1 crop seed to simulate replanting!\n- Right-click while holding an item with fortune to increase drops!\n- **Highly configurable!** See next section for more details.\n\n## **Configuration**\n#### _This mod works already out of the box, configuration is only for further tweakings_\n- **`require hoe`**: whether holding a hoe (either hands) is required to right-click harvest, defaults to `false`.\n- **`damage on harvest`**: how much damage the hoe should receive upon use, effective only if `> 0` and **`require hoe`** is enabled.\n- **`exp on harvest`**: how many experience points should be granted when right-click harvesting, effective only if `> 0` (note it's exp _points_ and not exp _levels_).\n- **`play sound`**: whether to play a sound when harvesting a crop, defaults to `true`.\n- **`crops`**: list of additional in-game IDs for crops that are not supported out of the box, defaults to an empty list. \n This last config option is just a safety measure, so far no crop needs it.\n\n## **Dependencies**\n| Mod | Loader | Requirement |\n| :-: | :----: | :---------: |\n| [Forge Config API Port](https://modrinth.com/mod/forge-config-api-port) | Fabric | Required |\n\n## **License and right of use**\nFeel free to use this mod for any modpack or video, just be sure to give credit and possibly link [here](https://github.com/Nyphet/harvest-with-ease#readme). \nThis project is published under the [GNU General Public License v3.0](https://github.com/Nyphet/harvest-with-ease/blob/master/LICENSE).\n\n## **For developers**\nYour modded crops will work with this mod out of the box only if they extend the CropBlock class, which is how it should be. \nIf, for whatever reason, you can't extend that class the **`crops`** config option is there exactly for you. Just add the in-game ID of your crop(s) to make it work, however note that this will work only if your crops have an Integer Property whose name is set to be `\"age\"` and represents the age values your crops can have, from `0` to a `max` value.\n\nSince version 6.0.0.0, an API is available to better integrate your mod with this one. Note however that this should rarely be necessary. To learn how to use the provided API follow the [Wiki](https://github.com/Nyphet/harvest-with-ease/wiki) on [GitHub](https://github.com/Nyphet/harvest-with-ease).\n\n## **Support me**\n[![Twitch](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/twitch/twitch64.png \"Twitch\")](https://www.twitch.tv/crystal_spider_)\n[![Patreon](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/patreon/patreon64.png \"Patreon\")](https://www.patreon.com/crystalspider)\n[![Ko-fi](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/kofi/kofi64.png \"Ko-fi\")](https://ko-fi.com/crystalspider)\n[![GitHub](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/github/github64.png \"My other projects\")](https://github.com/Nyphet)\n[![Modrinth](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/modrinth/modrinth64.png \"Modrinth\")](https://modrinth.com/user/Nyphet)\n[![Curseforge](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/curseforge/curseforge64.png \"Curseforge\")](https://www.curseforge.com/members/crystal_spider_/projects)\n\n[![Kinetic Hosting](https://raw.githubusercontent.com/Nyphet/mod-fancy-assets/main/hosting/banner-small.png \"Kinetic Hosting\")](https://billing.kinetichosting.net/aff.php?aff=122)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"food",
"game-mechanics",
"utility"
@@ -1183,7 +1237,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/harvest-with-ease",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "pack-it-up",
@@ -1193,19 +1247,24 @@
"body": "![Main Banner for Pack It Up!](https://i.imgur.com/8Q8XWs7.png)\n\n## What is Pack It Up!?\n\nPack it up is a simple backpack mod that focuses on storage choices over a simple progression from small backpack to humongous backpack. There are tiers of basic pack, but there is also an array of specialized backpacks tuned towards certain item types, that can hold much more of that type of item.\n\n[![Discord Link](https://i.imgur.com/iXATO6K.png)](https://discord.gg/Fnw2UbE72x)\n\n## Packs\n\n|Pack|Name|Description|\n|---|---|---|\n|![](https://i.imgur.com/jsGv5sP.png)|Backpack|Your run of the mill pack. Holds 2 rows of any item.|\n|![](https://i.imgur.com/7bNCT8I.png)|Large Backpack|Larger basic pack. Holds 4 rows of items. All specialized packs derive from this.|\n|![](https://i.imgur.com/hRZj1Mv.png)|Extreme Backpack|High Tier basic pack. Hold 6 rows of stuff.|\n|![](https://i.imgur.com/jIJODvp.png)|Iron Armorpack|Small armorpack. Can be worn in the chest slot and provides 3 armor|\n|![](https://i.imgur.com/SiR3vk5.png)|Golden Armorpack|Medium armorpack. Can be worn in the chest slot and provides 4 armor|\n|![](https://i.imgur.com/e4idS43.png)|Netherite Armorpack|High tier armorpack. Can be worn in the chest slot and provides 6 armor and 2 armor toughness|\n|![](https://i.imgur.com/AaPDvSW.png)|Blockpack|Holds blocks. Can store 3 rows of stacks of 256 blocks.|\n|![](https://i.imgur.com/2ACpLBy.png)|Orepack|Like the blockpack, but can only hold ore blocks, raw ores, and gems. Stacks to 256.|\n|![](https://i.imgur.com/DDWtP5A.png)|Enderpack|A portable ender chest. Links to the players normal ender chest inventory.|\n|![](https://i.imgur.com/mLenyjY.png)|Cactuspack|A portable trash can. Voids items that have been put into it when the GUI closes.|\n|![](https://i.imgur.com/dwyRzsf.png)|Plantpack|Holds 3 rows of flowers, saplings, logs, and other planty things. Stacks hold 256 items.|\n|![](https://i.imgur.com/ep5VQLF.png)|Magicpack|Holds 3 rows of Enchanted books, potions, and tipped arrows. Can hold up to 256 items, or 4x an items normal limit.|\n|![](https://i.imgur.com/6uOyfeh.png)|Lunchpack|Holds 3 rows of food items. Up to 256 per stack.|\n|![](https://i.imgur.com/xr6l29f.png)|Toolpack|Holds 7 rows of tools and equipment. Anything that can be damaged.|\n\n## Getting Started\nTo get started, craft a _Pack Bench_ with some planks and some ladders (same layout as the smithing table recipe). The Pack Bench GUI also looks very much like a smithing table.\n\nCraft up a _Frame_, as described in the [wiki](https://github.com/fzzyhmstrs/piu/wiki/), and a _Backpack Bag_. Combine them in the table and viola! Your first basic pack. More advanced packs are combined with a more basic pack and the new bag, rather than a frame. You get to keep the old bag!",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"equipment",
"storage",
"transportation"
],
- "additional_categories": [
+ "additional_categories":
+ [
"utility"
],
"gallery": [],
"kind": "required",
"link": "https://modrinth.com/mod/pack-it-up",
- "conflicts": null,
- "review": null
+ "conflicts":
+ [
+ "travelersbackpack"
+ ],
+ "review": true
},
{
"slug": "dark-waters",
@@ -1215,11 +1274,13 @@
"body": "
\n \n\n\n\n\n\nDark Waters is a Fabric mod, first made for the 2021 SpookyJam hosted by MMD and CurseForge! It adds new mobs that spawn only during storms in the ocean. This mod will only target one the latest version of Minecraft.\n\n\n\n\nIf you hear the thunder....it's already too late.\n\n\nSponsored by BisectHosting\n\nNeed a server to play with friends? Don't know how to setup one? Just rent an already configured server from BisectHosting!\n\n\nClick on the picture above, select plan(at least 4GB), and use my code azuredoom to get 25% off your first month and enjoy playing with your friends!\n
Fog Looks Good Now creates a greater sense of depth and atmosphere in Minecraft by shifting the fog start forward, maintaining the same view distance while greatly improving the visuals of the game. This is a fabric port.
\n
In addition to this, the mod adds configurable cave fog and biome-specific fog densities.
\n\nTalk Bubbles adds bubbles above your head when you chat with your friend nearby.\n\nIt is client sided but needs Cloth Config.\n\n![Showcase](https://i.imgur.com/h4ljj9v.png)\n \n\n\n
\n\n[](https://modrinth.com/mod/fabric-api)\n[](https://modrinth.com/mod/cloth-config)\n\n\n\nThis mod is developed for Fabric. \nThere are no plans to develop a Forge version. \n\n\nModpack Permission: \nFeel free to use it in any modpacks.\n\n\nBug Report: \nJust report bugs at the github page.\n\n[](https://shockbyte.com/r/Globox)",
"client_side": "required",
"server_side": "optional",
- "categories": [
+ "categories":
+ [
"decoration",
"social"
],
@@ -1311,7 +1376,7 @@
"kind": "server-optional",
"link": "https://modrinth.com/mod/talkbubbles",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "farming-for-blockheads",
@@ -1321,7 +1386,8 @@
"body": "
\n\n![](https://blay09.net/files/brand/farmingforblockheads.png)\n\nThis mod adds a Market block to Minecraft, allowing you to buy seeds, saplings or other things such as bone meal. It also adds some farming utilties such as a Chicken Nest, a Feeding Trough, and Fertilizers to improve your crops.\n\nThe market allows searching and scrolling through trades, can filter by category, and is configurable to add further trades and categories to it.\n\n## Features\n\n- Market block that sells seeds and saplings, can be configured to alter its trades further\n- Chicken Nest to collect chicken eggs laid by all those chickens\n- Feeding Trough to intelligently auto-feed animals\n- Fertilizer to improve crop output, growth or prevent tampering\n- Compatible with Pam's Harvestcraft, Biomes O' Plenty, Simple Farming and more\n- Compatible with Just Enough Items (Market Trades will show up)\n\n## Custom Market Configuration\n\nFor information on how to customize the market trades, see the [README on GitHub](https://github.com/ModdingForBlockheads/FarmingForBlockheads/blob/1.19.x/README.md#custom-market-entries).\n\n![](https://blay09.net/files/brand/farmingforblockheads_market.png)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"food",
"utility"
],
@@ -1330,7 +1396,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/farming-for-blockheads",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "radiant-gear",
@@ -1340,7 +1406,8 @@
"body": "Radiant Gear is a mod that acts as a simple compatibility bridge between [Curios API](https://modrinth.com/mod/curios) or [Trinkets API](https://modrinth.com/mod/trinkets) and dynamic light mods. With this mod, items in accessory slots will inherit the dynamic lighting behavior defined by the\ndynamic lighting mod. As an example, if a held torch would provide dynamic lighting, then installing this mod will cause\ntorches placed in accessory slots to also provide dynamic lighting.\n\n**Please note: This mod does NOT add any content or slots on its own. In order to gain more slots or assign items into\nslots, users will need to either add a mod that adds that kind of content or add it themselves through the [Curios\nAPI configuration](https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users) or the [Trinkets API configuration](https://github.com/emilyploszaj/trinkets/wiki/Quick-Start-Guide).**\n\n**Compatible Mods**\n\n- [Dynamic Lights](https://www.curseforge.com/minecraft/mc-mods/dynamic-lights)\n- [Lucent](https://www.curseforge.com/minecraft/mc-mods/lucent)\n- [Magnesium/Rubidium Dynamic Lights](https://www.curseforge.com/minecraft/mc-mods/dynamiclights-reforged)\n- [Ars Nouveau](https://www.curseforge.com/minecraft/mc-mods/ars-nouveau)\n- [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights)\n\nNote: This mod's sidedness depends on the dynamic lighting mod used. For example, if using Lucent then this mod is\nclient-side only because Lucent is client-side only. On the other hand, if using Dynamic Lights then this mod is\nrequired on both client and server because Dynamic Lights is required on both as well.\n\n## Affiliates\n\n[![BisectHosting](https://i.ibb.co/1G4QPdc/bh-illusive.png)](https://bisecthosting.com/illusive)\n",
"client_side": "required",
"server_side": "optional",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -1348,7 +1415,7 @@
"kind": "server-optional",
"link": "https://modrinth.com/mod/radiant-gear",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "grappling-hook-mod-fabric",
@@ -1358,17 +1425,20 @@
"body": "[![](https://github.com/CloudG360/grapplemod-restitched/raw/latest/media/banner.png)](https://github.com/CloudG360/grapplemod-restitched)\n\n[![Minecraft Version](https://img.shields.io/badge/Minecraft-v1.20.1-blue?style=flat-square)](https://www.minecraft.net/en-us)\n[![Fabric Loader Version](https://img.shields.io/badge/Fabric_Loader-v0.14.21-AA8554?style=flat-square)](https://fabricmc.net/use/installer/)\n[![Cloth Config Version](https://img.shields.io/badge/Cloth_Config-v11.0.99-pink?style=flat-square)](https://modrinth.com/mod/cloth-config)\n[![Mod Menu Version](https://img.shields.io/badge/Mod_Menu-v7.1.0-indigo?style=flat-square)](https://modrinth.com/mod/modmenu)\n[![GPL-3.0](https://img.shields.io/badge/License-GNU_GPL_3.0-mint?style=flat-square)](https://www.gnu.org/licenses/gpl-3.0.en.html)\n\n[![Modrinth](https://img.shields.io/modrinth/dt/f4hp6FTb?logo=modrinth&style=flat-square)](https://modrinth.com/mod/grappling-hook-mod-fabric)\n[![Curseforge](https://cf.way2muchnoise.eu/short_grappling-hook-restitched.svg?badge_style=flat)](https://www.curseforge.com/minecraft/mc-mods/grappling-hook-restitched)\n\n---\n\n# Project Overview\n\nA classic Grappling Hook mod with great physics and a wide range of customizations! This Minecraft mod is written for\nthe Fabric & Quilt mod loaders for modern versions of Minecraft (1.18.2+) - Changes tend to focus on making it more\nextendable, as well as improving compatibility with other mods. Improvements to older features are also being sprinkled\nin from time to time.\n\nThis mod's official project pages can be found below:\n\n- [Modrinth](https://modrinth.com/mod/grappling-hook-mod-fabric) (Preferred)\n- [CurseForge](https://curseforge.com/minecraft/mc-mods/grappling-hook-restitched) \n\nFabric compatibility *comes first* due to its current adoption in the Minecraft Modding community, however Quilt is\nsupported by the mod currently! In the case that either Mod Loader encounters a problem, make sure to\n[submit a bug report!](https://github.com/CloudG360/grapplemod-restitched)\n\n\n\n## 🔗 Origins\n\nThis repository is an unofficial fork of Yyon's [Grappling Hook Mod](https://github.com/yyon/grapplemod), which was \nwritten to support the Forge mod loader. It has a history stretching back all the way to its MCreator roots in 2015,\nimplementing improved physics, upgrades, and better integrations since.\n\nYou can find the links to its official project pages (and the downloads) here:\n\n- [Modrinth](https://modrinth.com/mod/grappling-hook-mod/versions)\n- [CurseForge](https://www.curseforge.com/minecraft/mc-mods/grappling-hook-mod) (More up-to-date? Last checked 19/6/23)\n\nThis fork's root stems from the 1.19.2 version of v13, created under the original scope of providing an alternative\nunder the Fabric & Quilt ecosystems, as well as updating these ports to future versions. With the original scope met,\nfuture versions now focus on enhancements on top of the original work, as well as perpetual support into the future.\n\n\n## ☎️ Contact\n\n- **Discord:** [Support Server or](https://discord.gg/94c45XagEH) @CG360\n- **GitHub:** [/cloudg360](https://github.com/CloudG360)\n\n\n## 📜 Credits:\n\nSee [ATTRIBUTIONS.md](/ATTRIBUTIONS.md) for credits with attached licenses, such as for sounds and code.\nThere are some smaller credits also found on [the original Forge repository!](https://github.com/yyon/grapplemod/)\nwhich have been omitted here.\n\n### Technical Contributions\n\n- **Original Mod** - Yyon\n- **Textures** - Mayesnake\n- **Forge 1.18 / 1.19 Updates** - Nyfaria\n- **Fabric/Quilt 1.18.2+** - CG360\n\n### Translations\n\n- **Russian** - Blueberryy\n- **French** - Neerwan\n- **Brazilian Portuguese** - Eufranio\n\n\n\n\n--- \n\n# Contributing\n\nPull Requests and Issues are always welcome! Try to stick to templates where available but deviate if some components\ndon't apply. Detail is important when debugging an issue or trying to implement a new system however so prioritise\nthat!\n\nThanks for any help in advance! :) -- I keep an eye out for Issues and PRs fairly regularly.\n",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"equipment",
"transportation"
],
- "additional_categories": [
+ "additional_categories":
+ [
"game-mechanics",
"technology",
"utility"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/f4hp6FTb/images/6d5b0a8b60881d3e436c65633bb8f9fc987ba42b.png",
"https://cdn.modrinth.com/data/f4hp6FTb/images/fe7ca9623ffcfb49f19255769d8fc3ea01c7abc8.png",
"https://cdn.modrinth.com/data/f4hp6FTb/images/acba4edccee8248ed20625cff156d300c4b67b5b.png"
@@ -1376,7 +1446,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/grappling-hook-mod-fabric",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "fastback",
@@ -1386,7 +1456,8 @@
"body": "# Fast Backups\n\n*Fast, incremental Minecraft world backups powered by Git*\n\nFast Backups (FastBack, for short) is a Fabric Minecraft mod that backs up your world in incremental snapshots. When it does a backup, it only saves the parts of your world that changed.\n\nThis means backups are fast. It also means you can keep snapshots of your world without using up a lot\nof disk space.\n\n## Features\n\n* Incrementally backup just the changed files\n* Faster, smaller backups than zipping\n* Back up locally\n* Back up remotely to any git server\n* Back up remotely to any network volume (no git server required)\n* Schedule backups to run automatically\n* Easily restore backup snapshots\n* Snapshot pruning, retention policies\n* LuckPerms support\n* Works on clients and dedicated servers\n* Works on Linux, Mac and Windows\n* ..all with easy-to-use minecraft commands\n\n## Questions?\n* [Documentation](https://pcal43.github.io/fastback)\n* [Discord](https://discord.gg/jUP5nSPrjx)\n\n![](https://pcal43.github.io/fastback/savescreen_animation.gif)\n",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -1394,7 +1465,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/fastback",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "gamemenuremovegfarb",
@@ -1410,7 +1481,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/gamemenuremovegfarb",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "tempad",
@@ -1420,7 +1491,8 @@
"body": "\n\n \n\n\n \n\n\n# Tempad\n\nThis mod adds the tempad, a small tablet device with the ability to save locations and teleport to them from anywhere on the Sacred Timeline.\n\nAgainst my will, this mod allows you to change the color of the menu and the portals generated by the tempad. There are 30 available colors.\n \n- The 'Run Program' section of the Tempad allows you to save, delete, and teleport to locations on your Tempad.\n- The wiki is currently not functional.\n- This mod was created by CodexAdrian & Terrarium.\n\n## Tempad 1.4.0\n\n> As of Tempad 1.4.0, the Tempad item is more configurable than ever. You can configure the Tempad to use Energy, Items, Experience, A Timer, Durability or not consume anything at all!",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"technology",
"utility"
],
@@ -1429,7 +1501,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/tempad",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "elytrabombing",
@@ -1439,7 +1511,8 @@
"body": "#### This mod adds the ability to drop TNT or anvils when in flight.\n\nIf you hold both a TNT and a flint and steel, you will be able to drop a primed TNT. \\\nif you hold just an anvil, you will be able to drop an anvil falling block.\n\n\n#### If you want me to support older versions please leave a Github issue for me. \nI will only support Fabric",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"game-mechanics",
"utility"
],
@@ -1448,7 +1521,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/elytrabombing",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "bounced",
@@ -1458,18 +1531,20 @@
"body": "# Bounced!\n\n###### Bounces your Minecraft title as it loads\n\nAs you've concerned, **Bounced** does nothing except make your Minecraft titles animated through an easing bouncing function, every time the titles are shown.\n\nThis mod is too simple to have a config, and if you don't like the animations, just delete the mod. If you like it, feel free recommending **Bounced** to your friends!\n\n![Bounced](https://github.com/KrLite/Bounced/blob/artwork/content/bounced-2.1.0.gif?raw=true)\n",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"decoration"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/2mlOZXZr/images/2d20c4128e1527703700bc97b4f52418ba275083.gif",
"https://cdn.modrinth.com/data/2mlOZXZr/images/84c5803f58fe387efaa5349a81359d31337b1ba3.gif"
],
"kind": "clientside",
"link": "https://modrinth.com/mod/bounced",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "cat_jam",
@@ -1479,18 +1554,20 @@
"body": "\n\n\n
🎶 About 🎶
\n\n
\ncat_jam is a clientside mod for both Fabric and Forge that makes cats jam to the rhythm of music discs :3 \nEach disc has a set routine so cats will always jam accordingly. \nPost any issues or requests on the issues board, or contact me at @shmove on discord. :catjam: \n
\n\n\n\n
\n
🎼 Compatibility 🎼
\ncat_jam has basic compatibility with all mods that use the vanilla jukebox, with cats doing a simple all-fitting jam for all unknown tracks. The mods listed here have compatibility either through completely unique and customised jams per disc or through integration with a custom music system.\n
\n\n
\n
Discs Where Discs Shouldn't Be \nAll 14 discs supported. These are some of my favourite modded discs ever, highly recommend!
\n
AudioPlayer \nCats do a simple all-fitting jam to all custom AudioPlayer discs. (>=1.19.2 only)
\n
\n\n\n\n
🎹 Want custom jams for the discs from your mod? 🎹
\n\n
\nPlease get in touch! I'd be happy to work on that for you. \nYou can also try and create the routines yourself and I will gladly add them!\n
\n\n\n\n
🎬 Preview 🎬
\n\n
\n
\n
\n\n\n\n
💕 Support 💕
\n\n
\n
\n
Consider hosting with RocketNode! By clicking above and using my promo-code, you'll be supporting me directly and getting 35% off enterprise grade Minecraft server hosting at the same time :3
\n
",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"decoration",
"mobs"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/x3s69afN/images/2b622ba20f545d16ae2302780b163a7b4aeef09a.gif"
],
"kind": "clientside",
"link": "https://modrinth.com/mod/cat_jam",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "foodeffecttooltips",
@@ -1500,11 +1577,13 @@
"body": "# Tooltips for Status Effects of Food Items\n \nQuite a few food items grant the player bonuses in the form of status effects.\n\nThese effects, however, are never listed ingame. Which is a nuisance, especially in modded scenarios, where the player is not acquainted with all food options and their effects.\n\nWith Food Effect Tooltips all effects are shown in the items tooltip!\n- includes effects that only get applied with a % chance\n- shows stat changes for effects\n- works fully client side\n- compatible with other mods that display food information, like AppleSkin\n\n![normal effects](https://cdn.modrinth.com/data/GGfyJWnG/images/f22e5fa3013611fb5588662696aa929c1a96b93b.png)\n\n![% effects](https://cdn.modrinth.com/data/GGfyJWnG/images/531ff1e28c210beab319cdb192685e1552c878f2.png)\n\n![stat changes](https://cdn.modrinth.com/data/GGfyJWnG/images/d61df6d59442ba3dece1711e6e423d62a826e3bc.png)",
"client_side": "required",
"server_side": "optional",
- "categories": [
+ "categories":
+ [
"food"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/GGfyJWnG/images/531ff1e28c210beab319cdb192685e1552c878f2.png",
"https://cdn.modrinth.com/data/GGfyJWnG/images/f22e5fa3013611fb5588662696aa929c1a96b93b.png",
"https://cdn.modrinth.com/data/GGfyJWnG/images/d61df6d59442ba3dece1711e6e423d62a826e3bc.png"
@@ -1512,7 +1591,7 @@
"kind": "server-optional",
"link": "https://modrinth.com/mod/foodeffecttooltips",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "ding",
@@ -1522,7 +1601,8 @@
"body": "Very simple mod: Plays a **configurable sound** when:\n- Minecraft loads and reaches the Main Menu\n- The world loads\n- Minecraft is done reloading resources\n\n\n \nIt’s called “Ding” because that’s the sound that plays when you pick up an XP orb.\n \n \nClient-side only.",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"game-mechanics",
"utility"
],
@@ -1531,7 +1611,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/ding",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "scaffolding-drops-nearby",
@@ -1541,7 +1621,8 @@
"body": "
This mod is part of The Vanilla Experience. Scaffolding Drops Nearby is a utility mod which makes it so that when a player breaks a bottom scaffolding block, the chained blocks above it will drop at the first broken block's position. This prevents them from being scattered all around and allows for easy gathering. See the gif below for the effect.
A GIF showing the effect:
\n
\n\n
\n
------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod. For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"game-mechanics"
],
"additional_categories": [],
@@ -1549,7 +1630,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/scaffolding-drops-nearby",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "cadmus",
@@ -1559,23 +1640,27 @@
"body": "## Cadmus\n\n[![Made by Terrarium](https://cdn.discordapp.com/attachments/1073717602880327761/1073718144910233691/Terrarium_vector.svg)](https://discord.terrarium.earth)\n[![Modrinth Partnership](https://cdn.discordapp.com/attachments/817413688771608587/1117196719420092557/Modrinth_vector.svg)](https://discord.gg/modrinth-734077874708938864)\n[![Requires Resourceful Lib](https://cdn.discordapp.com/attachments/1073717602880327761/1117197221792854156/RLib_vector.svg)](https://modrinth.com/mod/resourceful-lib)\n[![Supports Argonauts](https://cdn.discordapp.com/attachments/1073717602880327761/1117197944815353896/Supports_Argonauts_vector.svg)](https://modrinth.com/mod/argonauts)\n\n---\n\n### 📖 About 📖\n\nNamed after the great king and founder of Thebes, Cadmus allows both players\nand server admins to protect their land from thieves and certain environmental\nelements.\n\nPlayers can claim land as an individual or as a [team](https://modrinth.com/mod/argonauts).\nServer owners can use the admin claim feature to claim chunks no player may touch,\nand even further than that, they can use the region flags system to enable or disable\ncertain rules from occuring in the claimed admin chunks\n\n### Land claiming\n![Very pog team claim shown on map](https://cdn.discordapp.com/attachments/1094731881590833203/1111446601932746794/Screenshot_2023-05-25_at_7.11.50_PM.png)\n\n### Admin claims\n![Epic admin claim shown on map](https://cdn.discordapp.com/attachments/1094731881590833203/1111449007563231252/Screenshot_2023-05-25_at_7.21.11_PM.png)\n\n---\n\n### Check out the rest of Project Odyssey!\n\n\n\n\n\n\n\n---\n\n[![Use code \"Terrarium\" for 25% off at BisectHosting](https://cdn.discordapp.com/attachments/817413688771608587/1117104938712047747/Terrarium_BisectHosting_Banner_image.png)](http://bisecthosting.com/terrarium)\n\n---\n\n### Socials\n\n[![youtube-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/youtube-plural_vector.svg)](https://youtube.terrarium.earth)\n[![twitch-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitch-plural_vector.svg)](https://www.twitch.tv/terrariumearth)\n[![twitter-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitter-plural_vector.svg)](https://twitter.terrarium.earth)\n[![kofi-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/donate/kofi-plural_vector.svg)](https://kofi.terrarium.earth)\n[![discord-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/discord-plural_vector.svg)](https://discord.terrarium.earth)\n[![modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/modrinth_vector.svg)](https://modrinth.com/user/Terrarium)\n[![curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/curseforge_vector.svg)](https://www.curseforge.com/members/terrariumearth/projects)\n---\n\n### Check out our other projects\n\n\n\n\n\n\n\n\n\n\n",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"utility"
],
- "additional_categories": [
+ "additional_categories":
+ [
"adventure",
"management"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/fEWKxVzh/images/b1b849f76ed8a0309b07204ae8a9c3fd2feec1bb.png",
"https://cdn.modrinth.com/data/fEWKxVzh/images/db695b9899b30e54ad82f2c117d1c74975801a9f.png"
],
"kind": "client-optional",
"link": "https://modrinth.com/mod/cadmus",
- "conflicts": [
+ "conflicts":
+ [
"goml-reserved"
],
- "review": null
+ "review": true
},
{
"slug": "prometheus",
@@ -1585,22 +1670,28 @@
"body": "## Prometheus\n\n[![Made by Terrarium](https://cdn.discordapp.com/attachments/1073717602880327761/1073718144910233691/Terrarium_vector.svg)](https://discord.terrarium.earth)\n[![Modrinth Partnership](https://cdn.discordapp.com/attachments/817413688771608587/1117196719420092557/Modrinth_vector.svg)](https://discord.gg/modrinth-734077874708938864)\n[![Requires Resourceful Lib](https://cdn.discordapp.com/attachments/1073717602880327761/1117197221792854156/RLib_vector.svg)](https://modrinth.com/mod/resourceful-lib)\n\n### 📖 About 📖\n\nNamed after the cunning god who stole fire from the gods to give it to \nhumanity and provide them with great resources. Prometheus is a utility mod,\ngranting users access to useful commands and quick utilities, and providing\nserver owners with great control over player permissions, warps and even custom\ncommand scripts.\n\n### Player permission management\n![Player permission stuff](https://cdn.modrinth.com/data/iYcNKH7W/images/f749be5a369989a13a6df78e28c65c531bd0fe43.gif)\n\n### Warp screen\n![Warp screen for players](https://cdn.discordapp.com/attachments/881359242492252170/1110615032896700416/image.png)\n\n### Custom command\n![Custom commands](https://cdn.discordapp.com/attachments/881359242492252170/1110615118175281212/image.png)\n\n---\n\n### Check out the rest of Project Odyssey!\n\n\n\n\n\n\n\n---\n\n[![Use code \"Terrarium\" for 25% off at BisectHosting](https://cdn.discordapp.com/attachments/817413688771608587/1117104938712047747/Terrarium_BisectHosting_Banner_image.png)](http://bisecthosting.com/terrarium)\n\n---\n\n### Socials\n\n[![youtube-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/youtube-plural_vector.svg)](https://youtube.terrarium.earth)\n[![twitch-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitch-plural_vector.svg)](https://www.twitch.tv/terrariumearth)\n[![twitter-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/twitter-plural_vector.svg)](https://twitter.terrarium.earth)\n[![kofi-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/donate/kofi-plural_vector.svg)](https://kofi.terrarium.earth)\n[![discord-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/discord-plural_vector.svg)](https://discord.terrarium.earth)\n[![modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/modrinth_vector.svg)](https://modrinth.com/user/Terrarium)\n[![curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/curseforge_vector.svg)](https://www.curseforge.com/members/terrariumearth/projects)\n\n---\n\n### Check out our other projects\n\n\n\n\n\n\n\n\n\n\n\n",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"management"
],
- "additional_categories": [
+ "additional_categories":
+ [
"social",
"utility"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/iYcNKH7W/images/ca5082bdaee00d022b8c310cd726c86078f4483e.png",
"https://cdn.modrinth.com/data/iYcNKH7W/images/f749be5a369989a13a6df78e28c65c531bd0fe43.gif",
"https://cdn.modrinth.com/data/iYcNKH7W/images/e10db99bb3bc759fb0a0c2d16352763710ae9383.png"
],
"kind": "client-optional",
"link": "https://modrinth.com/mod/prometheus",
- "conflicts": null,
- "review": null
+ "conflicts":
+ [
+ "luckperms"
+ ],
+ "review": true
},
{
"slug": "kaffees_dual_ride",
@@ -1610,18 +1701,20 @@
"body": "# Kaffee's Dual Ride\n\nThis is a tiny mod that allows two players to sit on a horse. It is required on Client and Server. It is licensed under GPLv3. Sourcecode available on [Github](https://github.com/0ql/kaffees_dual_ride).",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"game-mechanics",
"transportation"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/dv1QW2PN/images/44813b97c373dd03f09e04173f6e211377ee4dbc.png"
],
"kind": "required",
"link": "https://modrinth.com/mod/kaffees_dual_ride",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "pingspam",
@@ -1631,7 +1724,8 @@
"body": "**Reach those pesky AFKers, alt-tabbers, chat-ignorers and offline people with one simple trick!**\n\nPingspam allows you to mention players in chat. You can mention by name (i.e \"@GreatGrayOwl\") or group. \n \nThe ping is highlighted in chat, plays a sound for the player, and hogs the actionbar until dismissed. \nIt will also persist between relogins - until you acknowledge it using the `/notifications` command. \n \nPingspam works with vanilla clients. \nYou don't need to have Pingspam to ~~suffer from~~ enjoy advanced attention-grabbing techniques.\nHowever, installing it on the client adds chat autocompletion for @mentions.\n\n## Groups and aliases\nYou can have a shorter or a more descriptive name for others to ping you by.\n`/pingspam alias [add|remove] ` adds or removes aliases, and `/pingspam alias list` lists them.\n\nYou can have up to 10 ping aliases in addition to your own player name. Aliases are first come, first served.\n\nOperators can also assign players to groups, so that you can ping all the @redstoners at once.\n\n## Ignore\nYou can ignore direct pings from particularly annoying players using `/pingspam ignore add ` \nYou can use `/pingspam ignore list` to review your ignore list and `/pingspam ignore remove ` to stop ignoring them.\n\n## Sounds\nYou can change the notification sound that you hear by using `/pingspam sound ` \nYou can disable the ping sound altogether by using `/pingspam sound none`\n\nThe default sound is `/pingspam sound minecraft:block.bell.use`\n\n## Server owners and operators\nRead more in the [README-SERVER.md](https://github.com/BasiqueEvangelist/pingspam/blob/1.18.2/README-SERVER.md)",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"management",
"social",
"utility"
@@ -1641,7 +1735,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/pingspam",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "custom-fov-illusive",
@@ -1651,7 +1745,8 @@
"body": "Custom FoV is a mod that allows players to customize various field of view settings through the Video Settings and Accessibility Settings in the Options menu. The current settings allow configuration for flying, aiming, underwater and speed-related field of view changes. The speed-related field of view changes can further be broken down into sprinting and potion effect-related changes.\n\n**This mod is incompatible with Optifine. Optifine removes a field from vanilla Minecraft that this mod uses. Please consider [Optifine alternatives](https://lambdaurora.dev/optifine_alternatives/ \"Optifine alternatives\").**\n\n## Features\n\n![](https://i.ibb.co/GW78yt1/videosettings.png)\n![](https://i.ibb.co/vmSyCw8/accessibilitysettings.png)\n\n### FoV Effect Mode\n\nAllows either all field of view changes, only vanilla field of view changes, only modded field of view changes, or no field of view changes at all.\n\n### FoV Effect Scaling\n\nAllows scaling different field of view changes (speed, sprinting, aiming, flying, submerged) from 0% to 100%. These settings\nstack with the vanilla \"FOV Effects\" setting, which controls the scaling for all changes.\n\n## Affiliates\n\n[![BisectHosting](https://i.ibb.co/1G4QPdc/bh-illusive.png)](https://bisecthosting.com/illusive)\n",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -1659,7 +1754,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/custom-fov-illusive",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "death-backup",
@@ -1669,7 +1764,8 @@
"body": "
This mod is part of The Vanilla Experience. Death Backup is a mod which saves the inventory of a player right before their death to a file in the world folder. If a player has cheat-access, they can reload the inventory via the '/deathbackup load <index>' command. '/deathbackup list' shows all the latest deaths with indices which can be retrieved. The inventories are saved in a folder with the players' name, so it works in server environments as well as singleplayer.
Configurable:( how do I configure? ) sendBackupReminderMessageToThoseWithAccessOnDeath (default = true): When enabled, sends a message to a player when they die and have cheat-access that a backup has been created and can be loaded. backupReminderMessage (default = \"A backup of your inventory before your death has been created and can be loaded with '/deathbackup load 0'.\"): The message sent to players with cheat-access when 'sendBackupReminderMessageToThoseWithAccessOnDeath' is enabled.
Commands: /deathbackup - Shows the commands available. /deathbackup list - Shows a list of the latest death with indices. /deathbackup load <index> - Loads the death backup specified by <index> in '/deathbackup list'. Index 0 is always the latest death.
Images: Whenever a player dies, their inventory and gear is saved to './world-folder/data/deathbackup/time.txt'. By default a message is sent to the player with a reminder if they have cheat-access, but this can be disabled in the config.
With the command '/deathbackup list' all recent death backups can be seen. Index 0 is always the latest.
Using the '/deathbackup load 0' command to load the latest inventory prior to the latest death.
Another example with items with NBT tags such as enchantments and written books:
The last inventory is loaded without problems by doing '/deathbackup load 0'.
\n
------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod. For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"management",
"utility"
],
@@ -1678,7 +1774,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/death-backup",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "extended-drawers",
@@ -1688,11 +1784,13 @@
"body": "# Extended Drawers\n[![Badge showing the amount of downloads on modrinth](https://img.shields.io/badge/dynamic/json?color=2d2d2d&colorA=5da545&label=&suffix=%20downloads%20&query=downloads&url=https://api.modrinth.com/v2/project/AhtxbnpG&style=flat-square&logo=modrinth&logoColor=2d2d2d)](https://modrinth.com/mod/extended-drawers)\n[![Badge showing the amount of downloads on curseforge](https://cf.way2muchnoise.eu/full_616602_downloads.svg?badge_style=flat)](https://www.curseforge.com/minecraft/mc-mods/extended-drawers)\n[![Badge linking to issues on github](https://img.shields.io/badge/dynamic/json?query=value&url=https://img.shields.io/github/issues-raw/mattidragon/extendeddrawers.json&label=&logo=github&color=2d2d2d&style=flat-square&labelColor=6e5494&logoColor=2d2d2d&suffix=%20issues)](https://github.com/MattiDragon/ExtendedDrawers/issues)\n[![Badge linking to support on discord](https://img.shields.io/discord/760524772189798431?label=&logo=discord&color=2d2d2d&style=flat-square&labelColor=5865f2&logoColor=2d2d2d)](https://discord.gg/26T5KK2PBv)\n\nA mod inspired by storage drawers that aims to allow for easy creation of powerful yet not\noverpowered storage systems using simple components.\n\n## Features\n### In-game Guide Book\nCrafted by combining a book with and upgrade frame, the guide book will explain in more detail how the mod works.\n**[Patchouli](https://modrinth.com/mod/patchouli) is required for the guide book to load ingame!**\n\n### Drawers\nDrawers are blocks that can store a lot of a few items and come in three variants: single-, double- and quad-slot. \nThey can be interacted with in world or using hopper or pipes from other mods.\nThey will make up the bulk of your storage as they are cheap and effective.\n\n### Access Points\nAccess points are blocks that can interact with multiple drawers that are connected to them. \nThey only support insertion in world, but can be extracted from using pipes and hoppers.\nYou can use them to quickly dump your inventory into the system, or hook up digital storage.\n\n### Shadow Drawers\nShadow drawers show the amount of a resource that is available in the whole network and allows\nfor insertion and expansion of that resource. \nThey are especially useful for automation as you can keep storage centralized and still access it from far away.\n\n### Compacting Drawers\nWhile slightly more expensive to craft compacting drawers offer a lot of convenience over regular drawers.\nThey automatically compress and decompress your items using 2x2 and 3x3 crafting recipes. \nThey also store more of items as the max capacity is based on the most compressed stored item.\n\n### Upgrades\nUpgrades are items that extend the capacity of a drawer slot. Their power can be tweaked in the config.\nThere is also a downgrade if you need to limit the capacity of a drawer slot. \nThey apply to individual slots and not the whole drawer, unlike other mods.\n\n### Locking\nYou can use a lock on drawers to make them keep their selected item even when empty.\nThis makes sure you don't lose your organisation when you remove items and allows you to block automation from filling up empty drawers.\n\n### Voiding mode\nIf sneak clicked with a lava bucket, drawers will start voiding excess items. \nThis is useful when you want to store items of low value as you don't need to worry about overflow.\nExtended drawers will make sure drawers without voiding enabled fill up first.\n\n### Hidden mode\nHide icons on drawers to reduce lag or hide your valuables, but remember, anyone can change it.\nApplied by sneaking and using black dye on drawers.\n\n## Customization\nExtended drawers offers two main ways to customize the experience: the configs and datapacks.\n\nThe configs can be located under the `config` directory in your installation root, under `extended_drawers`. \nThere are two files: one for client side setting and one for settings needed on both the server and client. \n\nAll recipes and loot tables can be modified by datapacks like with most mods. \nYou can find some of the defaults under `src/main/resources` and others under `src/main/generated`.\n\nExtended drawers also provides the option to override what items the compacting drawers can compact and how.\nThis is done through files placed under `data//extended_drawers/compression_overrides` in json format.\nThe files should consist of a single object with items as keys and compression levels as values. \nHere are some examples:\n\n```json5\n{ \n // Adds compacting support to clays. It isn't default as you can't craft it into balls\n \"clay_ball\": 1,\n \"clay\": 4\n}\n```\n```json5\n{ \n // You should never need to do this, but here's an example of how a file for iron might look like\n // You can see that numbers are based off of the amount of first item\n \"iron_nugget\": 1,\n \"iron_ingot\": 9,\n \"iron_block\": 81\n}\n```\n```json5\n{ \n // Disables compacting for gold nuggets. \n // You have to do this for each tier or something might break.\n \"gold_nugget\": 1\n}\n```\n\n## Other Info\n### Modpack permission\nYou can use this mod in any modpack as long as you don't reupload the mod. \nYou can get a direct download link from modrinth if you need, \nbut I'd prefer you create your modpacks on modrinth or curseforge directly.\n\n### Other websites\nThis mod is only officially available on [curseforge](https://www.curseforge.com/minecraft/mc-mods/extended-drawers), [modrinth](https://modrinth.com/mod/extended-drawers) and [github](https://github.com/mattidragon/extendeddrawers). \nAny other sites are third-party reuploads and should not be trusted.\n\n### Version support\nI only support the latest and mostly modded version of minecraft. \nOld versions may receive important patches, but I will not be backporting new features.\nIf you really want a feature on an old version you can backport it yourself and open a pull request.\n\n*1.18 support has been abandoned. 1.19 will be the main focus now*\n\n### Incompatibilities\nI intend to try and stay compatible with as many mods as possible, but might abandon support for some if it becomes too hard.\n\n* **Sodium** is only compatible if [indium](https://modrinth.com/mod/indium) is installed.\n* **Optifine** will never be officially supported. Might work, might not.\n\n## Licencing \nVersions 1.3.0 and older and their source code are licensed under the MIT license. Newer versions\nare licensed under the Apache License, Version 2.0. I chose to switch because I want to retain \nownership of my code while still allowing forks and addons to use any license they want. \n\nYou are free to use the mods code in any way you want as long as you follow the license and \ncredit me for the original (link is enough).\n",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"storage"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/AhtxbnpG/images/8e1e419c31c7ae817e5c27601b76fe47df1b1779.png",
"https://cdn.modrinth.com/data/AhtxbnpG/images/bccf5f5db4035be19eae30edcf223232c2d8cb9d.png",
"https://cdn.modrinth.com/data/AhtxbnpG/images/58d41e9a31ef581644ca067a7e2db4a0a44bd16d.png",
@@ -1703,7 +1801,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/extended-drawers",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "traverse",
@@ -1713,13 +1811,15 @@
"body": "\n
Traverse aims to expand upon, but not replace or overshadow, Minecraft biomes. Traverse embraces the simplistic nature of many vanilla biomes and the goal is to have the biomes fit in just right so that Mojang could add them into the base game and nobody would complain that they felt out of place.
Terrestria works well alongside Traverse if you are looking for a more extensive biome enhancement experience. Terrestria has a lot of highly unique and detailed biomes that may exceed the \"Vanilla+\" category that Traverse fits into.
\n
Check out the Terraformers Nether biome expansion, Cinderscapes:
\n
\n
Cinderscapes complements Traverse by providing an expansion to the nether, much like Traverse does to the overworld. Cinderscapes brings more life and beauty to the nether, while also keeping it frightening.
Campanion adds various tools and utilities to help improve your adventures away from your home. Campanion also works well alongside Traverse in order to make the exploration of Traverse biomes even more fun.
\n
\n
Traverse is a mod for Fabric, and there are no plans to port this mod to Forge.
Traverse: Legacy Continued is unaffiliated with Terraformers, so please do not ask us for support regarding their mod.
",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"decoration",
"worldgen"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/kXygSBVI/images/f3d734b8e982f8ae250b80f18ee12c7662e450c3.png",
"https://cdn.modrinth.com/data/kXygSBVI/images/63a64774ad9306f6b7e1e183dacc544121a11d86.png",
"https://cdn.modrinth.com/data/kXygSBVI/images/99dd0e60ba423c036128c21a27b9ee867b9cf165.png",
@@ -1752,7 +1852,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/traverse",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "cc-tweaked",
@@ -1762,11 +1862,13 @@
"body": "\n\n# ![CC: Tweaked](https://tweaked.cc/logo.png)\nCC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved [ComputerCraft], it continues its legacy with improved performance and stability, along with a wealth of new features.\n\n## Testimonials\n\n> I'm not sure what that is [...] I don't know where that came from.\n>\n> \\- [direwolf20, December 2020](https://youtu.be/D8Ue9I-SKeM?t=980)\n\n> It is basically ComputerCraft. It has the turtles, and the computers, and writing Lua programs and all that stuff.\n>\n> \\- [direwolf20, May 2022](https://youtu.be/7Ruq33XmQIQ?t=537)\n\n\n## Features\nControlled using the [Lua programming language][lua], CC: Tweaked's computers provides all the tools you need to start\nwriting code and automating your Minecraft world.\n\n![A ComputerCraft terminal open and ready to be programmed.](https://raw.githubusercontent.com/cc-tweaked/CC-Tweaked/HEAD/doc/images/basic-terminal.png)\n\nWhile computers are incredibly powerful, they're rather limited by their inability to move about. *Turtles* are the\nsolution here. They can move about the world, placing and breaking blocks, swinging a sword to protect you from zombies,\nor whatever else you program them to!\n\n![A turtle tunneling in Minecraft.](https://raw.githubusercontent.com/cc-tweaked/CC-Tweaked/HEAD/doc/images/turtle.png)\n\nNot all problems can be solved with a pickaxe though, and so CC: Tweaked also provides a bunch of additional peripherals\nfor your computers. You can play a tune with speakers, display text or images on a monitor, connect all your\ncomputers together with modems, and much more.\n\nComputers can now also interact with inventories such as chests, allowing you to build complex inventory and item\nmanagement systems.\n\n![A chest's contents being read by a computer and displayed on a monitor.](https://raw.githubusercontent.com/cc-tweaked/CC-Tweaked/HEAD/doc/images/peripherals.png)\n\n## Getting Started\nWhile ComputerCraft is lovely for both experienced programmers and for people who have never coded before, it can be a\nlittle daunting getting started. Thankfully, there's several fantastic tutorials out there:\n\n - [Direwolf20's ComputerCraft tutorials](https://www.youtube.com/watch?v=wrUHUhfCY5A \"ComputerCraft Tutorial Episode 1 - HELP! and Hello World\")\n - [Sethbling's ComputerCraft series](https://www.youtube.com/watch?v=DSsx4VSe-Uk \"Programming Tutorial with Minecraft Turtles -- Ep. 1: Intro to Turtles and If-Then-Else_End\")\n - [Lyqyd's Computer Basics 1](http://www.computercraft.info/forums2/index.php?/topic/15033-computer-basics-i/ \"Computer Basics I\")\n\nOnce you're a little more familiar with the mod, the [wiki](https://tweaked.cc/) provides more detailed documentation on the\nvarious APIs and peripherals provided by the mod.\n\nIf you get stuck, do [ask a question on GitHub][GitHub Discussions] or pop in to the ComputerCraft's [IRC channel][IRC].\n\n## Get Involved\nCC: Tweaked lives on [GitHub]. If you've got any ideas, feedback or bugs please do [create an issue][bug].\n\n[github]: https://github.com/cc-tweaked/CC-Tweaked/ \"CC: Tweaked on GitHub\"\n[bug]: https://github.com/cc-tweaked/CC-Tweaked/issues/new/choose\n[computercraft]: https://github.com/dan200/ComputerCraft \"ComputerCraft on GitHub\"\n[lua]: https://www.lua.org/ \"Lua's main website\"\n[GitHub Discussions]: https://github.com/cc-tweaked/CC-Tweaked/discussions\n[IRC]: http://webchat.esper.net/?channels=computercraft \"#computercraft on EsperNet\"\n",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"technology"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/gu7yAYhd/images/0adebbd76610c44733c6d80cb9c663312198164e.png",
"https://cdn.modrinth.com/data/gu7yAYhd/images/e00ee6c3b8c5c64cdf4e229c34069354b73a010f.png",
"https://cdn.modrinth.com/data/gu7yAYhd/images/64a732d037f866240848faf141ac32091f8c13aa.png",
@@ -1777,7 +1879,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/cc-tweaked",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "essential-commands",
@@ -1787,7 +1889,8 @@
"body": "\n# Essential Commands\n\nEssential Commands is a Minecraft (Fabric) mod that adds several simple commands to the game. \\\nAll commands are [configurable](https://github.com/John-Paul-R/Essential-Commands/wiki/Config-Documentation) and toggleable. \\\nThe mod is purely serverside, and is not required on the client. (but it does work on singleplayer worlds).\n\n[![Release](https://img.shields.io/github/v/release/John-Paul-R/essential-commands?style=for-the-badge&include_prereleases&sort=semver)][modrinth:files]\n[![Available For](https://img.shields.io/badge/dynamic/json?label=Available%20For&style=for-the-badge&color=34aa2f&query=$[:]&url=https%3A%2F%2Fwww.jpcode.dev%2Fessentialcommands%2Fsupported_mc_versions.json)][modrinth:files]\n\n\n## Permissions\n\nEssential Commands supports permissions mods like LuckPerms!\nAll commands and sub-commands have their own permissions node in the form:\n\n`essentialcommands..`\n\n## Commands\n\nAll of these commands support automatic tab completion using Minecraft's new commands system.\n\nSee the [full List of Commands & Permissions](https://github.com/John-Paul-R/Essential-Commands/wiki/List-of-Commands-&-Permissions).\n\n### Spawn\n\n - /spawn\n - /spawn set\n\n### Teleport requests\n\n - /tpa \\\n - /tpahere \\\n - /tpaccept \\\n - /tpdeny \\\n\n### Player Homes\n\n - /home set \\\n - /home tp \\\n - /home delete \\\n\n### Warps\n\n - /warp set \\\n - /warp tp \\\n - /warp delete \\\n\n### Back\n\n - /back\n\n### Nickname\n\n - /nickname set \\\n - /nickname clear\n - /nickname reveal \\\n\n### Random Teleport (/wild equivalent)\n\n - /randomteleport\n - /rtp\n\n### Kitchen sink\n\n - /fly\n - /fly \\\n - /workbench\n - /enderchest\n\n### Config\n\n - /essentialcommands config reload\n\nQuestions? Contact me in [my Discord server](https://discord.jpcode.dev/).\n\n[modrinth:files]: https://modrinth.com/mod/essential-commands/versions",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -1795,7 +1898,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/essential-commands",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "styled-chat",
@@ -1805,19 +1908,21 @@
"body": "![Logo](https://i.imgur.com/QxkDhm0.png)\n# Styled Chat\nIt's a simple mod that allows server owners to change how their chat looks!\n\nIt adds support for [modern chat formatting](https://placeholders.pb4.eu/user/text-format/) supported by Minecraft, \nbut ignored by many chat mods/plugins.\n\nIt's also compatible with any mods using [Placeholder API](https://placeholders.pb4.eu/user/general/).\n\nIt also supports changing style per player with permissions (supports LuckPerms and PlayerRoles)\n\n*This mod works only on Fabric Mod Loader and compatible!*\n\nIf you have any questions, you can ask them on my [Discord](https://pb4.eu/discord)\n\n[Also check out my other mods and project, as you might find them useful!](https://pb4.eu)\n\n![Example image](https://i.imgur.com/HPSMaS8.png)\n![Example image2](https://i.imgur.com/mSWzIV4.png)\n\n\n## Commands (and permissions):\n- `/styledchat` - Main command (`styledchat.main`, available by default)\n- `/styledchat reload` - Reloads configuration and styles (requires `styledchat.reload`)\n- `/styledchat set ` - Changes personal 's style of to (requires `styledchat.set`)\n- `/styledchat get ` - Sends 's style of (requires `styledchat.get`)\n- `/styledchat clear ` - Clears 's style of (requires `styledchat.clear`)\n\n## Configuration:\nYou can find config file in `./config/styled-chat.json`.\n[Formatting uses Simplified Text Format](https://placeholders.pb4.eu/user/text-format/).\nIt supports usage of placeholders from [Placeholder API](https://placeholders.pb4.eu/user/general/).\nAdditionally, every message type has few own local variables.\n\n```json5\n{\n \"CONFIG_VERSION_DONT_TOUCH_THIS\": 3,\n \"_comment\": \"Before changing anything, see https://github.com/Patbox/StyledChat#configuration\",\n \"text_formatting\": {\n // Enables parsing of links in chat\n \"parse_links\": true,\n // Enables markdown\n \"markdown\": true,\n // Enables support for legacy (&x) codes in chat (only when typed by player)\n \"legacy_formatting\": false,\n // Enables formatting from other mods (might break StyledChat one, if mod implements it incorrectly)\n \"formatting_from_other_mods\": false\n },\n \"chat_preview\": {\n // Sends full message (entire formatting surrounding it) in chat preview\n \"send_full_message\": false,\n // Require chat preview for formatting, disabling it otherwise\n \"require_for_formatting\": false\n },\n \"auto_completion\": {\n // Enables autocompletion for tags (for example , )\n \"tags\": false,\n // Enables autocompletion for tag aliases (for example , )\n \"tag_aliases\": false,\n // Enables autocompletion for emoticons (for example :pos:, :item:)\n \"emoticons\": false\n },\n // Default style settings\n \"default\": {\n // Display name (local variables: ${default}, ${name})\n \"display_name\": \"${default}\",\n // Style of messages\n \"message_formats\": {\n // Chat message style (local variables: ${player}, ${message})\n \"chat\": \"<${player}> ${message}\",\n // Join message (local variables: ${player})\n \"joined_the_game\": \"\",\n // Join message after name change (local variables: ${player}, ${old_name})\n \"joined_after_name_change\": \"\",\n // Join message for players joining for first time (local variables: ${player})\n \"joined_for_first_time\": \"\",\n // Player leaving server (local variables: ${player})\n \"left_game\": \"\",\n // Player death message (local variables: ${player}, ${default_message})\n \"base_death\": \"${default_message}\",\n // Finishing advancement task (local variables: ${player}, ${advancement})\n \"advancement_task\": \"\",\n // Finishing advancement challenge (local variables: ${player}, ${advancement})\n \"advancement_challenge\": \"\",\n // Finishing advancement goal (local variables: ${player}, ${advancement}) \n \"advancement_goal\": \"\",\n // Team message, visible to player sending it (local variables: ${team}, ${displayName}, ${message})\n \"sent_team_chat\": \"\\\\'>${team}':'${displayName}':'${message}'>\",\n // Team message, visible to other team members (local variables: ${team}, ${displayName}, ${message})\n \"received_team_chat\": \"\\\\'>${team}':'${displayName}':'${message}'>\",\n // Private message, visible to player sending (local variables: ${receiver}, ${sender}, ${message})\n \"sent_private_message\": \"\",\n // Private message, visible to others (local variables: ${receiver}, ${sender}, ${message})\n \"received_private_message\": \"\",\n // Output of /say command (local variables: ${player}, ${message})\n \"say_command\": \"[${player}] ${message}\",\n // Output of /me command (local variables: ${player}, ${message})\n \"me_command\": \"\",\n // Death message send when player's pet dies (local variables: ${default_message}, ${pet})\n \"pet_death\": \"${default_message}\"\n },\n // Style of link (local variables: ${link}, ${url})\n \"link_style\": \"${link}\",\n // Style of spoilers (local variables: ${spoiler})\n \"spoiler_style\": \"${spoiler}\",\n // Spoiler symbol used in spoiler style\n \"spoiler_symbol\": \"▌\",\n // Formatting accessible to players\n \"formatting\": {\n // \"formatting tag\": true/false\n \"dark_red\": true,\n \"green\": true,\n \"underline\": true,\n \"dark_green\": true,\n \"black\": true,\n \"yellow\": true,\n \"bold\": true,\n \"italic\": true,\n \"dark_blue\": true,\n \"dark_purple\": true,\n \"gold\": true,\n \"red\": true,\n \"aqua\": true,\n \"gray\": true,\n \"light_purple\": true,\n \"blue\": true,\n \"white\": true,\n \"dark_aqua\": true,\n \"dark_gray\": true,\n \"spoiler\": true,\n \"strikethrough\": true\n },\n // List of emoticons accessible to players (:name: in chat). Supports placeholders\n \"emoticons\": {\n // \"name\": \"value\"\n \"potion\": \"🧪\",\n \"item\": \"[%player:equipment_slot mainhand%]\",\n \"trident\": \"🔱\",\n \"rod\": \"🎣\",\n \"shrug\": \"¯\\\\_(ツ)_/¯\",\n \"bow\": \"🏹\",\n \"bell\": \"🔔\",\n \"heart\": \"❤\",\n \"bucket\": \"🪣\",\n \"sword\": \"🗡\",\n \"shears\": \"✂\",\n \"pos\": \"%player:pos_x% %player:pos_y% %player:pos_z%\",\n \"fire\": \"🔥\",\n \"table\": \"(╯°□°)╯︵ ┻━┻\",\n // Since 2.2.1+1.20.1 you can also import from files, using this syntax.\n \"$emojibase:builtin:joypixels\": \"${emoji}\",\n // value is the same as in others, just ${emoji} is replaced with read emojis (so you can apply fonts for example)\n // Format looks like this $TYPE:SOURCE:PATH\n // TYPE is \"emojibase\" for Emojibase.dev shorthand, \"cldr\" for Unicode cldr-json annotation \n // or \"default\" for same style as this file (excluding imports)\n // SOURCE points what type of storage it is, where PATH targets the file\n // \"builtin\" loads it from json bundled with mod (\"joypixels\" or \"emojibase\")\n // \"from_file\" loads it from file relative to config dir (for example \"emoji.json\" points to \"[SERVER]/config/emoji.json)\n \n }\n },\n // List of styles with some requirements, applied from top do bottom\n \"styles\": [\n {\n // A requirement of style to apply to player\n \"require\": {\n \"type\": \"...\",\n // See information about these here: https://github.com/Patbox/PredicateAPI/blob/master/BUILTIN.md\n },\n /* Rest is the same as in \"default\" field, except all fields are fully optional */\n }\n ]\n}\n```\n\n## In chat formatting\nIf player has a required permissions (`styledchat.format.[tag_name]`, where `[tagname]` is Text Parser tag), then they can use Simplified Text tags from within their chat.\nAdditionally, you can enable markdown and legacy (&X) formatting in the config\n\n\n## Example config\n```json \n{\n \"CONFIG_VERSION_DONT_TOUCH_THIS\": 3,\n \"_comment\": \"Before changing anything, see https://github.com/Patbox/StyledChat#configuration\",\n \"text_formatting\": {\n \"legacy_formatting\": true,\n \"parse_links\": true,\n \"markdown\": true,\n \"formatting_from_other_mods\": true\n },\n \"chat_preview\": {\n \"send_full_message\": false,\n \"require_for_formatting\": false\n },\n \"auto_completion\": {\n \"tags\": false,\n \"tag_aliases\": false,\n \"emoticons\": true\n },\n \"default\": {\n \"display_name\": \"${vanillaDisplayName}\",\n \"message_formats\": {\n \"chat\": \"${player} » ${message}\",\n \"joined_the_game\": \"✚\",\n \"joined_after_name_change\": \"✚\",\n \"joined_for_first_time\": \"\",\n \"left_game\": \"☁\",\n \"base_death\": \"☠${default_message}\",\n \"advancement_task\": \"\",\n \"advancement_challenge\": \"\",\n \"advancement_goal\": \"\",\n \"sent_team_chat\": \"\\\\'>${team}':'${displayName}':'${message}'>\",\n \"received_team_chat\": \"\\\\'>${team}':'${displayName}':'${message}'>\",\n \"sent_private_message\": \"[PM → ${receiver}] » ${message}\",\n \"received_private_message\": \"[PM ← ${sender}] » ${message}\",\n \"say_command\": \"[${player}] ${message}\",\n \"me_command\": \"* ${player} ${message}\",\n \"pet_death\": \"Oh no! ${default_message}\"\n },\n \"link_style\": \"${link}\",\n \"spoiler_style\": \"${spoiler}\",\n \"spoiler_symbol\": \"▌\",\n \"formatting\": {\n \"dark_red\": true,\n \"underline\": true,\n \"yellow\": true,\n \"italic\": true,\n \"dark_blue\": true,\n \"dark_purple\": true,\n \"gold\": true,\n \"red\": true,\n \"aqua\": true,\n \"gray\": true,\n \"light_purple\": true,\n \"white\": true,\n \"pos\": true,\n \"dark_gray\": true,\n \"spoiler\": true,\n \"strikethrough\": true,\n \"st\": true,\n \"b\": true,\n \"item\": true,\n \"green\": true,\n \"dark_green\": true,\n \"black\": true,\n \"i\": true,\n \"bold\": true,\n \"blue\": true,\n \"dark_aqua\": true\n },\n \"emoticons\": {\n \"potion\": \"🧪\",\n \"trident\": \"🔱\",\n \"rod\": \"🎣\",\n \"shrug\": \"¯\\\\_(ツ)_/¯\",\n \"bow\": \"🏹\",\n \"bell\": \"🔔\",\n \"heart\": \"❤\",\n \"bucket\": \"🪣\",\n \"sword\": \"🗡\",\n \"shears\": \"✂\",\n \"fire\": \"🔥\",\n \"table\": \"(╯°□°)╯︵ ┻━┻\"\n }\n },\n \"styles\": [\n {\n \"require\": {\n \"type\": \"permission\",\n \"permission\": \"group.admin\",\n \"operator\": 4\n },\n \"display_name\": \"[Admin]${vanillaDisplayName}\",\n \"message_formats\": {\n \"chat\": \"${player} »${message}\",\n \"base_death\": \"\"\n },\n \"formatting\": {},\n \"emoticons\": {}\n },\n {\n \"require\": {\n \"type\": \"permission\",\n \"permission\": \"group.default\"\n },\n \"display_name\": \"[Player]${vanillaDisplayName}\",\n \"message_formats\": {},\n \"formatting\": {},\n \"emoticons\": {}\n },\n {\n \"require\": {\n \"type\": \"permission\",\n \"permission\": \"group.vip\",\n \"operator\": 3\n },\n \"message_formats\": {},\n \"formatting\": {},\n \"emoticons\": {\n \"potato\": \"Potato\"\n }\n }\n ]\n}\n```",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"management",
"social",
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/doqSKB0e/images/36d77791bf60cc57199cef7162825d446bfb829c.png"
],
"kind": "client-optional",
"link": "https://modrinth.com/mod/styled-chat",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "artifacts",
@@ -1827,12 +1932,14 @@
"body": "![](https://raw.githubusercontent.com/ochotonida/artifacts/1.18/src/main/resources/logo.png)\n\nSome older versions of this mod can be found on curseforge: [Forge](https://www.curseforge.com/minecraft/mc-mods/artifacts) / [Fabric](https://www.curseforge.com/minecraft/mc-mods/artifacts-fabric)\n\nArtifacts is a mod which aims to make exploration more rewarding by adding various powerful items that cannot be crafted.\n\nThe items added by this mod can be found in chests in vanilla structures. All artifacts only have a few chests in which they can be found, so go out and explore! Additionally, a new underground campsite structure has been added. Mimics occasionally spawn in these campsites instead of a chests, which are dangerous enemies that attack players that get too close. Mimics always drop a random artifact when killed.\n\nEvery item added by this mod has a unique model when equipped. The full set of items, their descriptions, and the places where they can appear can be found in the images tab.\n\n![](https://user-images.githubusercontent.com/37985539/118691060-fdaaa400-b808-11eb-97c8-2f45ef277c52.png)\n\n## Frequently Asked Questions\n\n\n#### _Some items are too powerful, is there some way I can change that?_\n\nArtifacts adds various game rules that allow you to change or completely disable the effects of all items added by the mod.\nIn versions for Forge 1.19.2 and below, most of these config options are located in the server config. Unlike the client and common config files, server config files are located in your world save's _serverconfigs_ folder. Preventing specific items from spawning in chests is currently not possible without creating a data pack, but it is possible to change how rare artifacts are in general using the artifactRarity (for items in chests) and campsite count/mimicChance (for mimics) config options.\n\n#### _How do I change the amount of slots for my artifacts?_\n\nIf you're using the Forge version, It is possible to change the number of slots of each type using the Curios server config. The '/curios' command can also be used to add/remove slots for one specific player. If you want to change the slot an artifact can be placed in, you will need to create a data pack and change the item tags that determine the artifact's slot types.\nMore information on how to do all of these things can be found on the [Curios wiki](https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users).\n\nIf you're using the Fabric version, modifying the number of slots players have requires creating a data pack. Information about the data formats used can be found on the [Trinkets wiki](https://github.com/emilyploszaj/trinkets/wiki/Trinkets-Data-Formats).\n\n#### _Which mod are you using to put artifacts on armor stands?_\n\n[Curious Armor Stands](https://www.curseforge.com/minecraft/mc-mods/curious-armor-stands \"\").\n\n#### _Can I still find artifacts if I add this mod to a world that has already been generated?_\n\nCampsites and mimics will only spawn in chunks that were generated after you downloaded the mod. You will still be able to find artifacts in unopened chests in existing chunks.\n\n#### [Forge] _Whey I try to open the Curios menu to equip my artifacts, nothing happens._\n\nSome server plugins can cause this (https://github.com/TheIllusiveC4/Curios/issues/131). If you're using plugins, verify that this issue also happens in a Forge-only environment before asking for help.\n\n[![](https://discordapp.com/api/guilds/298798089068609537/widget.png?style=banner2)](https://discord.gg/87pXJadaRr)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"worldgen"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/P0Mu4wcQ/images/a93c907f04a4b5a8508c41da95c7547b94e37249.png",
"https://cdn.modrinth.com/data/P0Mu4wcQ/images/8d56d7ecfadfdf612e7c3ea88277efa7f8e33d66.png",
"https://cdn.modrinth.com/data/P0Mu4wcQ/images/ed445746d8c1ab261a831a96e57478a7d8645bcb.png",
@@ -1874,7 +1981,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/artifacts",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "customhud",
@@ -1884,7 +1991,8 @@
"body": "**CustomHud** is a highly configurable variable-based text HUD. While there's mods that also add text HUDS or allow you to customize the F3 debug screen, they aren't fully customizable, their customization is mostly limited to colors and if a line/module is displayed or not. CustomHud allows you to put the data exactly where you want (in addition to full color support, including hex), and it does it with a \"variable\" type system.\n\n \n\nIn the profile file you write what you want to see and use \"variables\" like `{fps}`, `{version}`, `{block_x}`, etc where you want them to be. There's also a feature called *conditionals*, which allows you to change what's displayed depending on the output of certain variables. Documentation and in-depth examples of variables and conditionals can be found in the [wiki](https://github.com/Minenash/CustomHUD/wiki).\n\n
\n\n**Here's a full example:**\n \n![CustomHud Example Output](https://i.imgur.com/bMlXtzc.png)\n\n**The config that produced it:**\n```\nMinecraft {version} ({client_version})\n&a{fps}&f/{max_fps} fps {{vsync, \"(vsync)\", \"\"}}\n&cX&aY&bZ: &c{bx} &a{by} &b{bz}\nFacing: &a{facing}&f (&a{yaw}&f, &a{pitch}&f)\nLooking {{tbx, \"at {tbx} {tby} {tbz}\", \"into the abyss\"}}\n\nMem: &a{memory_used_percentage}%&f of {total_memory}MiB, &a{allocated_percentage}%&f allocated\n{{tps, \"&a{tps}&f tps (&a{ms_ticks}&f ms ticks)\", \"\"}}\n\n{{nether, \"Overworld:\", \"Nether:\"}}&a {nx} {nz}\nTime: &a{real_time:HH:mm}\n\n```\n\n**For a look at all of the features that CustomHud offers, like putting info on all 4 corners, changing the background color, a better look on variables and conditionals, and more, [check out the project's wiki on Github](https://github.com/Minenash/CustomHUD/wiki).**\n\n \n\nThis is a **Fabric Mod**, there's **no plans for a Forge port**, but the license allows you to port it yourself if you wish.",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"decoration",
"utility"
],
@@ -1893,7 +2001,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/customhud",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "couplings",
@@ -1903,12 +2011,14 @@
"body": "Coupled usage of doors, fence gates, and trapdoors\n\n- Double doors (with opposing hinges) will open together when used\n- Vertically stacked fence gates will open together when used\n- All trapdoors (and opposing counterparts) along their side axes will open together when used\n- Any redstone signal above 7 (50%) will power all coupled blocks, whereas anything less will only power the immediate block \n- Each coupled block can be individually toggled in the configuration file (./config/couplings.toml)\n\n**This mod is recommended on both the client and server for more responsive block updates**\n\nLogo design by [@voxel_dani](https://twitter.com/voxel_dani)",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration",
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/80ulerjA/images/6dae13f0775b526719e4f0b3fd4118e66ba10df7.gif",
"https://cdn.modrinth.com/data/80ulerjA/images/a8c7677bcd2ed3a3dd5bbc52b12bc1f832b1a46b.gif",
"https://cdn.modrinth.com/data/80ulerjA/images/8d0168e342bc68f54334ce0cd2160afd0ae0cd72.gif"
@@ -1916,7 +2026,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/couplings",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "diagonal-fences",
@@ -1926,18 +2036,20 @@
"body": "\n\n
\n
\n
\n\n
📖 About:
\n
Diagonal Fences makes all kinds of fences able to connect diagonally. Works just like you would expect it to, so not much more to say really.
\n\n
📷 Media:
\n
\n\n
\n
\n
\n
\n
\n
\n
Diagonal fences everywhere
\n
\n
Fancy new pen shapes
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
Animals are kept in their pens as always
\n
\n
Even more animals in pens
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
Fences only connect diagonally when there is no other option
\n
\n
Collision boxes and hit boxes match the new shapes
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
Great compatibility with normal fences added by other mods
\n\n![](https://blay09.net/files/brand/cookingforblockheads.png)\n\nThis mod adds a cooking book along with a functional kitchen to Minecraft. Use the book or the Cooking Table to find out what you can cook with what ingredients you currently have available, and start cooking immediately through a single click.\n\nThe kitchen is modular and can be upgraded through additional blocks, allowing for expanded storage, infinite water for crafting provided by the sink, or efficient and delicious cooking with the oven. Some people even went as far as capturing a cow in a jar to provide them with infinite milk!\n\n## Features\n\n- Recipe book to show all food items you can craft or smelt with the things you have in your inventory\n- Upgraded recipe book that can also craft the food items with the things from your inventory\n- Multiblock Kitchens consisting of several components that each unlock new abilities\n- \\#NoFilter book to simply show all food item recipes (no matter what ingredients you have available)\n- Sorting options to see the most nutritious foods you can make\n- Supports Pam's Harvestcraft as well as many other food mods\n\n![](https://blay09.net/files/brand/cookingforblockheads_2.png)",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration",
"food",
"utility"
@@ -1957,7 +2070,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/cooking-for-blockheads",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "nullscape",
@@ -1967,7 +2080,8 @@
"body": "\n# Nullscape\n[![Latest Version](https://img.shields.io/github/v/release/Stardust-Labs-MC/Nullscape?color=blueviolet&logo=github \"View latest release\")](https://github.com/Stardust-Labs-MC/Nullscape/releases) [![Discord Badge](https://img.shields.io/discord/738046951236567162?color=blue&logo=discord \"Join our Discord Server\")](https://discord.gg/stardustlabs) [![Modrinth Badge](https://img.shields.io/modrinth/dt/nullscape?label=Modrinth&logo=modrinth \"View our Modrinth page\")](https://modrinth.com/mod/nullscape) [![License Badge](https://img.shields.io/badge/license-Stardust_Labs-green \"View the Stardust Labs License\")](https://github.com/Stardust-Labs-MC/license) [![Wiki Badge](https://img.shields.io/badge/wiki-Miraheze-yellow \"View our Wiki\")](https://stardustlabs.miraheze.org/) [![Issues Badge](https://img.shields.io/github/issues/Stardust-Labs-MC/Nullscape?color=orange&logo=github \"View or open an issue\")](https://github.com/Stardust-Labs-MC/Nullscape/issues) [![Weblate Badge](https://img.shields.io/weblate/progress/stardust-labs?server=https%3A%2F%2Fweblate.catter.dev&logo=weblate \"Translate here\")](https://weblate.catter.dev/projects/stardust-labs)\n\nNullscape keeps the End as a barren, depressing, and bleak place: as it should be, and always will be.\n![Nullscape Banner](https://user-images.githubusercontent.com/63272345/224808975-6d3866c1-a968-4fa1-a1c1-6d9318e42ed9.png)\n## Notes\n- Nullscape is **not** compatible with the majority of end worldgen projects; except Better End\n- Do not add this to an existing end - reset yours first, or use a new world\n- View the structures and biomes per seed using [jacobsjo](https://github.com/jacobsjo)'s [Minecraft Datapack Map](https://map.jacobsjo.eu/)\n\n## Description\nNullscape will make you feel tiny and alone in the vast expanse of the End. You against the void - nothing more than that.\nNullscape boosts the End's height to 384 blocks, and makes full use of 1.18's modern features to generate incredibly varied terrain. You'll find everything from shattered islands, to floating valleys, to crystallized peaks! Different regions of the End - on very large scales - have different properties and feelings to allow for almost infinite variation in terrain shapes. From sponge-like porous terrain, to stretched alien landscapes, to stacked rounded islands; you'll find new and interesting terrain no matter how far you go.\n__ __\n[![Patron Ad](https://user-images.githubusercontent.com/63272345/224786738-7baefaf8-267f-41b6-8ac5-53cc4bd5707e.png \"Join our Patreon!\")](https://www.patreon.com/stardustlabs)\n[![Bisect Hosting Ad](https://user-images.githubusercontent.com/63272345/224786219-f87f21d2-fb51-4d78-82df-a16e83fe25c9.png \"Use code STARDUST\")](https://www.bisecthosting.com/stardust)\n",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"worldgen"
],
"additional_categories": [],
@@ -1975,7 +2089,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/nullscape",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "cinderscapes",
@@ -1985,19 +2099,21 @@
"body": "\n
Cinderscapes is a beautiful, yet frightening biomes mod for Minecraft 1.16 and 1.18.2 running on the Fabric mod loader. Cinderscapes enchances the default minecraft experience by adding four new rich and detailed nether biomes following in the same style as those already in the vanilla game. In addition to new biomes Cinderscapes adds some new unique types of building blocks further expanding your building capabilities.
The two central tenants of the Cinderscapes project are refinement and simplicity, so in order to uphold those central values, the few biomes that Cinderscapes does add have gone through rigorous polishing, detailing, and refining to make sure all additions are up to the community's standards. Focus has been placed on depth rather than breadth and we hope that it clearly shows. Overall we hope this will result in a more cohesive experience compared to existing biome mods.
\n
Biomes:
\n
\n
Ashy Shoals
\n
Blackstone Shales
\n
Luminous Grove
\n
Quartz Cavern
\n
\n
Images of the biomes can be found on the Images page.
\n
\n
Cinderscapes also contains some wonderful music from members of the community. Special thanks to Etorna_Z, LudoCrypt, and BoyBeyondTheStars for their compositions. To see more work from Etorna_Z make sure to check out their Soundcloud page, and for more work from LudoCrypt make sure to check out their bandcamp and their profile. To see more work from BoyBeyondTheStars check out their YouTube channel.
\n
Arobazz was also kind enough to share with us their rose and smoky quartz textures for use in Cinderscapes. To see more of their work check out the Builder's Basics mod or take a look at their profile on Curse Forge.
Campanion adds various tools and utilities to help improve your adventures away from your home. Campanion also works well alongside biome mods in order to make the exploration of the biomes even more fun.
\n
\n
Cinderscapes is a mod for Fabric, and there are no plans to port this mod to Forge.
\n
\n
Community Spotlights:
\n
For a more in-depth look a Cinderscapes check out these awesome mod spotlights created by the community
",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"mobs"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/MI1LWe93/images/b057daaf50b2a44649022aad767d260725117cd4.png",
"https://cdn.modrinth.com/data/MI1LWe93/images/d756f75abf41c80a56d64299f5147d373b4d430d.png",
"https://cdn.modrinth.com/data/MI1LWe93/images/a945a63109b11d0d3769879a6a9828878c57098b.png",
@@ -2032,7 +2150,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/creeper-overhaul",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "crawl",
@@ -2048,7 +2166,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/crawl",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "styled-nicknames",
@@ -2058,7 +2176,8 @@
"body": "# Styled Nicknames\nIt's a configurable mod allowing your server's players (and admins) to change their nickname with \nfull Simplified Text Formatting support. It supports LuckPerms, PlayerRoles or any other \nfabric permission api compatible mod, with automatic removal of nicknames for players without permissions.\nIf you have any questions, you can ask them on my [Discord](https://discord.com/invite/AbqPPppgrd)\n\n\n## Commands (and permissions):\n- `/styled-nicknames` - Main command (`stylednicknames.main`, available by default)\n- `/styled-nicknames reload` - Reloads configuration (requires `stylednicknames.reload`)\n- `/styled-nicknames set ` - Changes target players nickname (requires `stylednicknames.change_others`)\n- `/styled-nicknames clears ` - Clears target players nickname (requires `stylednicknames.change_others`)\n- `/nickname set `/`/nick set ` - Changes own nickname (requires `stylednicknames.use`)\n- `/nickname clear`/`/nick clear` - Clears own nickname (requires `stylednicknames.use`)\n\n## Configuration:\nYou can find config file in `./config/styled-nicknames.json`.\n[Formatting uses PlaceholderAPI's Simplified Text Format for which docs you can find here](https://placeholders.pb4.eu/user/text-format/).\n\n```json5\n{\n \"CONFIG_VERSION_DONT_TOUCH_THIS\": 1,\n \"allowByDefault\": false, // Enables player commands by default\n \"defaultPrefix\": \"#\", // Default prefix of nickname\n \"maxLength\": 32, // Max length (without formatting) of the nickname, set to 0 to disable it \n \"changeDisplayName\": true, // Changes player's display name\n \"changePlayerListName\": false, // Changes nickname in player list (This option will be incompatible with some mods, use placeholder instead when possible)\n \"allowLegacyFormatting\": false, // Allows usage of legacy text format in nicknames (&X)\n \"nicknameChangedMessage\": \"...\", // Message send after changing nickname\n \"nicknameResetMessage\": \"...\", // Message send after clearing nickname\n \"defaultEnabledFormatting\": {\n /*\"tagname\": value*/ // These values allow you to change tags enabled by default\n }\n}\n```\n\n## Permission\nTo use commands/permissions, players require `stylednicknames.use` to use commands and \noptionally permissions `stylednicknames.format.[tag_name]` (`[tagname]` is Simplified Text Format tag), \nfor additional formatting.\n\nYou can also give `stylednicknames.ignore_limit` to disable nickname length limit for them (which already ignores tags).\n\nYou should also give `stylednicknames.change_others` permission to your admins, so they can remove bad nicknames",
"client_side": "optional",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"social",
"utility"
],
@@ -2067,7 +2186,7 @@
"kind": "client-optional",
"link": "https://modrinth.com/mod/styled-nicknames",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "eureka",
@@ -2077,7 +2196,8 @@
"body": "**Eureka is in ALPHA. Make sure to back up your world. There will be bugs.**\n\n----\n
\n\nEureka is a simple add-on for _Valkyrien Skies_ that fits with vanilla aesthetic and is easy and fun to use.\n\nBuild and design your own ship out of ordinary (or modded!) Minecraft blocks, place a Ship Helm, shift + right-click, assemble, and watch your creation suddenly infuse with physics. No longer are your Minecraft builds bound to remain forever static, sitting in the same place for all eternity.\n\n![Eureka! blocks](https://i.imgur.com/DaxvXa9.png)\n\n\n\n\n\n\n## Dependencies\n\n*Note: Eureka comes with an integrated dependency downloader that will do all the hard work for you! Just download the Eureka JAR file and launch the game.*\n\n
",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"equipment",
"utility"
],
@@ -2106,7 +2227,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/farmers-knives",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "consistencyplus",
@@ -2116,12 +2237,14 @@
"body": "\n\nConsistency+ is a Minecraft mod that takes the concept of adding in \"missing\" building block variants to a whole new level.\nConsistency+ supports Quilt, Fabric, and Forge, for Minecraft 1.16 and newer.\n#\n\n\n\nConsistency+ adds thousands of new building blocks for common materials used in builds.\n\nFor example, in vanilla, Quartz has smooth, chiseled, bricks, and pillar variations. With Consistency+, Quartz is given variants for polished, cut, carved, and more, alongside slabs, stairs, and walls for most!\n\nFor a full list of blocks, check out our wiki, or more specifically this page!\n\nWe try to keep all of our information updated, however some of it may still need to be corrected as we release updates.\n#\n\n\n\nIn order to be able to craft the entire range of blocks added by Consistency+, a few vanilla recipes have to be changed. Most recipes follow the standard 2x2 shape, however a few are more complicated, such as chiseled.\n\nBy following the 2x2 shape progression, the base block of a set will go through this order of blocks: \n* Base -> Polished -> Bricks -> Cut -> Tiles\n\nPillars, Corner Pillars, and Chiseled are crafted differently, however Chiseled can be crafted in a 2x2 pattern into Carved.\n\nFor a full guide, check out our wiki's crafting guide, or refer to the handy chart below! Our newer updates also include optional support for Patchouli! \n\n\n\n#\n\n\n\nFor a more extensive FAQ page, check out the one in our wiki! We try to keep this page up to date with any important information regarding Consistency+.\n\n\n### Having issues with Consistency+? \nBe sure to check out the issue tracker and/or the list of previous known issues and their solutions. If you come across a bug or other issue while playing, be sure to tell us so we can try and fix it!\n\n### Have a suggestion for us on something we should add in the future? \nWe'd love to hear it, and there's a few ways you can tell us!\n\nThe first is again using our issue tracker. We have an issue template just for suggesting features, whether that be new block sets, mod compatibility, or something entirely new! \n\nBe sure to check our planning boards to make sure you aren't suggesting something we already have planned.\n\n### Want to come talk with us about Consistency+?\nCheck out our discord! \n We try to get a lot of community feedback for upcoming features, and our discord is a welcome place for everyone to come and hang out!\n\n#\n\n\n\nConsistency+ requires a few dependencies to work correctly. All of these should be listed as required when you download, but if not you can find easily accessible links to them here!\n\n\nThe first is Architectury. Architectury allows Consistency+ to be compatible with both modloaders using most of the same code and assets. Make sure you grab the correct version for whichever loader you are using!\n
If you're playing on Forge and using C+ 0.5.1 or older, you'll need Stonecutter Recipe Tags. SCRT allows for all of the vanilla and Consistency+ blocks to work together in stonecutters. You only need to worry about this step on older Forge releases.
",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"decoration",
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/nDHcEOt3/images/3e6f0b9075d2e3ec8bbc614ed5eb86983f4953c8.png",
"https://cdn.modrinth.com/data/nDHcEOt3/images/aa66bb1eb0f5431bb15f1f15c0f8f8f99739d02f.png",
"https://cdn.modrinth.com/data/nDHcEOt3/images/5e00c5c9ea9680225f68bd3e6fe258edfaa42255.png"
@@ -2129,7 +2252,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/consistencyplus",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "voice-chat-interaction",
@@ -2139,7 +2262,8 @@
"body": "This server side Fabric mod allows Simple Voice Chat to interact with your Minecraft world.\n\n## Downloads\n\n- [Modrinth](https://modrinth.com/mod/voice-chat-interaction)\n- [Third party Paper port](https://github.com/iGalaxyYT/voicechat-interaction-paper)\n\n## Features\n\n- A custom, configurable vibration frequency for voice\n- Talking in voice chat activates sculk sensors\n- Talking in voice chat is detected by the warden\n- Optional support for whisper and group chat vibrations\n- Talking while sneaking doesn't trigger vibrations (Configurable)\n- Configurable volume threshold\n\n## Config Values\n\n*config/vcinteraction/vcinteraction.properties*\n\n|Name| Default Value | Description |\n|---|---------------|--------------------------------------------------------------|\n|`group_interaction`| `false` | If talking in groups should trigger vibrations |\n|`whisper_interaction`| `false` | If whispering should trigger vibrations |\n|`sneak_interaction`| `false` | If talking while sneaking should trigger vibrations |\n|`voice_sculk_frequency`| `7` | The frequency of the voice vibration |\n|`minimum_activation_threshold`| `-50` | The audio level threshold to activate the sculk sensor in dB |\n\n## Credits\n\n- [Fabric API](https://github.com/FabricMC/fabric)\n- [Polymer](https://github.com/Patbox/polymer)\n",
"client_side": "unsupported",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure",
"library",
"social"
@@ -2149,7 +2273,7 @@
"kind": "serverside",
"link": "https://modrinth.com/mod/voice-chat-interaction",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "reacharound",
@@ -2159,17 +2283,19 @@
"body": "A simple bedrock block placement mod with added support for placing blocks downwards and upwards.\n\nThe core functionality was ported [Quark (Forge)]. The Quark [🔗 License can be found here].\n\n[Quark (Forge)]: https://github.com/VazkiiMods/Quark\n\n[🔗 License can be found here]: https://github.com/VazkiiMods/Quark/blob/master/LICENSE.md\n\n### Added Functionality compared to other similar mods:\n\nThere is three indicator types (Default, Quark, Custom) that are configurable with mod menu support.\n\nSlabs will attempt to be placed smart. If you are bridging to upper slabs with more slabs they will continue to be upper slabs.\n\nSlabs placed vertically will stack without skipping properly.\n\nThis can now also be used to build upwards as well as downwards now.",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/r3VgI4QN/images/9af9310fc34d1dc43d1231fcd25a9d8339e21251.gif"
],
"kind": "clientside",
"link": "https://modrinth.com/mod/reacharound",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "endrem",
@@ -2179,7 +2305,8 @@
"body": "
\n\n
\n
\n
\n
End Remastered overhauls the way players get to the End and makes the experience way more interesting by forcing them to fully explore the beautiful world of Minecraft. Adding 16 totally new Ender Eyes hidden all around your world, this mod will make your playthrough a lot more enjoyable.
\n
\n
Supported Versions: 1.16.3, 1.16.4, 1.16.5, 1.17.1, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3 and now 1.19.4!
\n
\n
Our Partners:
\n
\n
\n
\n
Thanks to Apex Hosting for partnering with End Remastered! Are you looking for a place to play Minecraft with your friends? Well, look no further because Apex Hosting got you covered! With their great and easy to use Control Panel and their multiple servers spread across the entire globe, you can have your own Minecraft server up and running in about 5 minutes. Use this link: https://billing.apexminecrafthosting.com/aff.php?aff=4481 or click on the image below to get started now!
\n
\n
Want to support us directly, you can also donate through PayPal: Learn More!
\n
\n
The Mod Content:
\n
\n
Exploration is the main focus of End Remastered, and to reach the End and beat the Ender Dragon, you will have to find 16 custom eyes by exploring vanilla structures and fighting vanilla bosses. Once you have at least 12 eyes, you can follow them until you reach the Stronghold. You have to put the 12 custom eyes in the portal in order to open it. If there's a vanilla eye of ender in one of the frames, you can remove it by right clicking on it with a custom eye.
\n
\n
\n
\n
The Eyes are a really important part of End Remastered, just like Vanilla Ender Eyes, they allow you to activate the portal to the End. However, unlike Vanilla Ender Eyes, they are not dropped by Endermen, but must be found by exploring, fighting and mining. For more info, click the spoiler tag below.
\n
\n
\n
1. Old Eye - Found in Desert Pyramids
\n
Legends say this eye once belonged to one of the great Sandworms
\n
2. Nether Eye - Found in Nether Fortresses
\n
It was lost by a demon in the battle between the Aether and the Nether
\n
3. Cold Eye - Found in Igloos
\n
One of the last artifacts left behind by the Iceologers before they all suddenly vanished from the world
\n
4. Rogue Eye - Found in Jungle Pyramids
\n
This eye is believed to have given our ancestors the knowledge of Redstone
\n
5. Black Eye - Found in Buried Chests
\n
Pirates say it gave sight to the legendary Black Pearl
\n
6. Magical Eye - Dropped by Evokers
\n
Without this eye, the Evoker has no power
\n
7. Lost Eye - Found in Mineshafts
\n
It is told that it was forged by the first blacksmiths of time
\n
8. Corrupted Eye - Found in Pillager Outposts
\n
The eye of a greedy king faded in solitude. Legend says it will bring infinite fortune to its owner
\n
9. Wither Eye - Dropped by The Wither
\n
Has witnessed destruction. Maybe it also witnessed your stuff disappear
\n
10. Guardian Eye - Get it by Killing Elder Guardian
\n
It has seen many warriors drown into the depths of the sea
\n
11. Witch Eye - Craft it using the witch pupil
\n
This pupil is believed to have seen the ancient brewing recipes that were lost in time.
\n
12. Cursed Eye - Found in Bastions treasure chest
\n
A powerful yet destructive artifact; the Piglins swore to protect it at the cost of their lives
\n
13. Exotic Eye - Craft it using aquatic items
\n
Those who followed this eye were never seen again; rumors say they found the great city of Atlantis, or lost their way trying
\n
14. Evil Eye - Buy it from a master cleric
\n
A holy talisman said to protect its owner from bad luck
\n
15. Undead Eye - Craft it using an Undead Soul
\n
Remembrance of the past lives of those who live in death
\n
16. Cryptic Eye - Have a small chance to get it when enchanting
\n
No information about this eye
\n
\n
\n
\n
End Remastered also adds some items to the game. Click the spoiler button to see the crafting recipe for all the items.
\n
\n
\n
The Witch Eye:
\n
\n
\n
The Exotic Eye:
\n
\n
\n
The Undead Eye:
\n
\n
*You can get the Undead Soul by killing a skeleton horse.
\n
\n
\n
\n
\n
Support:
\n
We always try to be aware of issues in End Remastered, if you experience a bug while playing our mod, please report it in the comments or the \"Issues\" section to help us keep the experience fun and enjoyable for all players.
\n
\n
CLICK HEREto join our discord server to speak, chat, report problems or play with us :)
",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"adventure"
],
"additional_categories": [],
@@ -2187,7 +2314,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/endrem",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "cccbridge",
@@ -2197,14 +2324,17 @@
"body": "![CC:C Bridge](https://github.com/tweaked-programs/cccbridge/blob/current/docs/gallery/cccbridge.png?raw=true)\n### This mod adds compatibility between the ComputerCraft and Create mod! Make your factories even smarter or use Display Boards and Nixie Tubes like you ever dreamed of!\n\n---\n\n![Version: 1.18.2, 1.19.2, 1.20.1](https://img.shields.io/badge/Versions-1.18.2,_1.19.2,_1.20.1-blue?style=for-the-badge&labelColor=16181C&color=82BA43) ![ModLoader: Forge & Fabric](https://img.shields.io/badge/ModLoader-Forge_&_Fabric-blue?style=for-the-badge&labelColor=16181C&color=545454)\n \n![Fabric Requirements:](https://img.shields.io/badge/Fabric-Requirements-blue?style=for-the-badge&labelColor=16181C&color=dbd0b4) : ![CC: Restitched](https://img.shields.io/badge/CC:_Restitched-%3E=_v1.100.5-blue?style=for-the-badge&labelColor=16181C&color=e7e69b) ![Create-fabric](https://img.shields.io/badge/Create--fabric-%3E=_v0.5.1--b-blue?style=for-the-badge&labelColor=16181C&color=9cb6f8) ![Fabric API](https://img.shields.io/badge/Fabric--API-any_version-blue?style=for-the-badge&labelColor=16181C&color=dddddd)\n![Forge Requirements:](https://img.shields.io/badge/Forge-Requirements-blue?style=for-the-badge&labelColor=16181C&color=dfa86a) : ![CC: Tweaked](https://img.shields.io/badge/CC:_Tweaked-%3E=_v1.101.2-blue?style=for-the-badge&labelColor=16181C&color=e7e69b) ![Create](https://img.shields.io/badge/Create-%3E=_v0.5.1--c-blue?style=for-the-badge&labelColor=16181C&color=9cb6f8)\n\n[![Ko-fi/sammykoch](https://img.shields.io/badge/Ko--fi-Buy_Me_A_Coffee-blue?style=for-the-badge&labelColor=16181C&color=FF605D)](https://ko-fi.com/sammykoch) [![Blog](https://img.shields.io/badge/Blog-Tweaked--Programs-blue?style=for-the-badge&labelColor=16181C&color=0E373D)](https://tweaked-programs.cc)\n\n## About\nUse a Computer from **CC: Tweaked** and automate even more using the _[Lua programming language](https://www.lua.org/start.html)_. This mod adds a hand full of peripherals that allow futher access to Creates features.\n\n## Content\n> 👉 _**Create** now actually has native support for **CC: Tweaked** too! But why stop there?_\n\n- **Two essential blocks of this mod are the `Source Block` and `Target Block`.**\nThey simulate a source or target, making it possible to comunicate within every other source/target that **Create** provides.\n\n- Another block that can come in very handy is the `RedRouter Block`.\nIt can send or receive redstone signals without having to worry about wireless channels or by using multible Computers, using the Redstone API.\n\n- This mod also adds some smaller, fun things like the `Scroller Pane` or `Animatronic`. The Scroller Pane lets you select a number and send it to a Computer using **Creates** interface, while the Animatronic is a puppet you can [control and animate as you like!](https://youtu.be/MI_tHMHrAY0)\n\n### Psst, hey! Why don't you check out the gallery as well?\n\n## Tutorials\n_But how do I use the peripherals?_ Good question! We are constantly updating **our [wiki section](https://cccbridge.tweaked-programs.cc/)**, in order to make it easy for you developers to keep up with all the changes! **We now switched to our own domain for this!**\n\n> 👉 _Just like **CC: Tweaked**, we try to keep backwards compatibility as much as possible! Because of **Creates** nature of updating things, we can't guarantee this however._\n\n---\n\n# Happy coding and producing!\n",
"client_side": "required",
"server_side": "required",
- "categories": [
+ "categories":
+ [
"technology",
"utility"
],
- "additional_categories": [
+ "additional_categories":
+ [
"decoration"
],
- "gallery": [
+ "gallery":
+ [
"https://cdn.modrinth.com/data/fXt291FO/images/2d5700fcb5f1eb2c35336685535e81dacc347011.gif",
"https://cdn.modrinth.com/data/fXt291FO/images/f7b50bf210325308ba5288e44b369d5719cf357c.gif",
"https://cdn.modrinth.com/data/fXt291FO/images/44fed55233018d28f5a1633474f32d099fcadc50.webp",
@@ -2214,7 +2344,7 @@
"kind": "required",
"link": "https://modrinth.com/mod/cccbridge",
"conflicts": null,
- "review": null
+ "review": true
},
{
"slug": "fabrication",
@@ -2224,7 +2354,8 @@
"body": "Fabrication is a gigantic collection of vanilla tweaks and small features, most of which work server-side-only.\n\nEverything can be configured. Some of the things Fabrication modifies are tridents, note blocks, observers, furnace minecarts, ...\n\nIt also contains a facsimile of Apathetic Mobs and Hunger Strike.\n\n~~107~~~~115~~~~116~~~~125~~~~133~~~~136~~~~141~~~~182~~~~185~~~~202~~~~205~~~~215~~~~256~~~~259~~~~261~~ **261** features and counting.\n\n# Features\n\n## *General* - Broad features and global settings\n- [Balance](https://unascribed.com/fabrication/#general.category.balance) - Changes to vanilla balance\n- [Experiments](https://unascribed.com/fabrication/#general.category.experiments) - Bad ideas given form\n- [Fixes](https://unascribed.com/fabrication/#general.category.fixes) - Fixes for bugs and weird behavior\n- [Mechanics](https://unascribed.com/fabrication/#general.category.mechanics) - New mechanics and powerful additions\n- [Minor Mechanics](https://unascribed.com/fabrication/#general.category.minor_mechanics) - Small additions to vanilla mechanics\n- [Pedantry](https://unascribed.com/fabrication/#general.category.pedantry) - Fixes for non-problems\n- [Tweaks](https://unascribed.com/fabrication/#general.category.tweaks) - Minor changes that fit with vanilla\n- [Unsafe](https://unascribed.com/fabrication/#general.category.unsafe) - QoL changes that make cheating easier\n- [Utility](https://unascribed.com/fabrication/#general.category.utility) - Useful tidbits that don't modify gameplay\n- [Weird Tweaks](https://unascribed.com/fabrication/#general.category.weird_tweaks) - Opinionated changes\n- [What's Old Is New Again](https://unascribed.com/fabrication/#general.category.woina) - Forward ports of forgotten tidbits\n- [Dark Mode](https://unascribed.com/fabrication/#general.dark_mode) - Makes the config screen darker\n- [Data Upload](https://unascribed.com/fabrication/#general.data_upload) - Enables submitting anonymous data to a self-hosted privacy-respecting Matomo instance run by unascribed\n- [Limit Runtime Configs](https://unascribed.com/fabrication/#general.limit_runtime_configs) - Makes the game a teensy bit faster, but requires a restart to change features\n- [Reduced Motion](https://unascribed.com/fabrication/#general.reduced_motion) - Disables high-motion animations in the Fabrication config screen\n## *Fixes* - Fixes for bugs and weird behavior\n- [Adventure Tags In Survival](https://unascribed.com/fabrication/#fixes.adventure_tags_in_survival) - Makes CanDestroy/CanPlaceOn work in Survival\n- [Better Pause Freezing](https://unascribed.com/fabrication/#fixes.better_pause_freezing) - Makes textures not tick while the game is paused\n- [Boundless Levels](https://unascribed.com/fabrication/#fixes.boundless_levels) - Fixes enchantment.level.27\n- [Colored Crack Particles](https://unascribed.com/fabrication/#fixes.colored_crack_particles) - Makes "crack" particles honor item coloration, such as leather armor dye\n- [Bubble Column Pop](https://unascribed.com/fabrication/#fixes.extra.bubble_column_pop) - Re-adds bubble columns having a bubble pop particle and sound at the top\n- [Stable Cacti Break Vanilla Compat](https://unascribed.com/fabrication/#fixes.extra.stable_cacti_break_vanilla_compat) - Stable cacti but it will break some existing vanilla farms\n- [Fix Charm Amethyst Dupe](https://unascribed.com/fabrication/#fixes.fix_charm_amethyst_dupe) - Fixes a bug in Charm caused by bad assumptions that allows generating amethyst shards.\n- [Fix End Portal Render](https://unascribed.com/fabrication/#fixes.fix_end_portal_render) - End portal block will render from all sides\n- [Fix Nether Portal Nausea](https://unascribed.com/fabrication/#fixes.fix_nether_portal_nausea) - Render the nether portal UI texture even if player has nausea\n- [Furnace Minecart Pushing](https://unascribed.com/fabrication/#fixes.furnace_minecart_pushing) - Right-clicking a furnace minecart pushes it; silently removed around 17w46a\n- [Ghast Charging](https://unascribed.com/fabrication/#fixes.ghast_charging) - Brings back the ghast "charging" animation that broke in 1.3\n- [Inanimates Can Be Invisible](https://unascribed.com/fabrication/#fixes.inanimates_can_be_invisible) - Makes inanimate entities honor the "invisible" tag sent by the server\n- [Melee Mobs Keep Attacking](https://unascribed.com/fabrication/#fixes.melee_mobs_keep_attacking) - Through some mystical mojank reasoning mobs would normally stop looking for the player after reaching the players last known location, this fixes that\n- [Multiline Sign Paste](https://unascribed.com/fabrication/#fixes.multiline_sign_paste) - Allows pasting multiple lines of text into a sign\n- [No Night Vision Flashing](https://unascribed.com/fabrication/#fixes.no_night_vision_flash) - Disables the flashing effect when Night Vision is about to run out\n- [Omniscent Player](https://unascribed.com/fabrication/#fixes.omniscent_player) - The player render in the inventory always follows your cursor\n- [Open Inventories in Nether Portals](https://unascribed.com/fabrication/#fixes.open_inventories_in_nether_portal) - Allows players to open inventories while in a nether portal\n- [Silverfish Step](https://unascribed.com/fabrication/#fixes.silverfish_step) - Fixes an oversight that prevents silverfish from playing their step sound\n- [Stable Cacti](https://unascribed.com/fabrication/#fixes.stable_cacti) - Makes cacti less afraid\n- [Sync Attacker Yaw](https://unascribed.com/fabrication/#fixes.sync_attacker_yaw) - Correctly sync the last attacker yaw for damage tilt; fixes MC-26678\n- [Uncap Menu FPS](https://unascribed.com/fabrication/#fixes.uncap_menu_fps) - Removes the hardcoded 60 FPS cap in menu screens\n- [Use Player List Name In Tag](https://unascribed.com/fabrication/#fixes.use_player_list_name_in_tag) - Changes player name tags to match names in the player list\n## *Utility* - Useful tidbits that don't modify gameplay\n- [Books Show Enchants](https://unascribed.com/fabrication/#utility.books_show_enchants) - Enchanted books show the first letter of their enchant\n- [CanHit](https://unascribed.com/fabrication/#utility.canhit) - A CanHit tag for weapons in the same vein as CanDestroy/CanPlaceOn\n- [Despawning Items Blink](https://unascribed.com/fabrication/#utility.despawning_items_blink) - Makes items that are about to despawn blink\n- [All Damage Is Fatal](https://unascribed.com/fabrication/#utility.extra.all_damage_is_fatal) - Any amount of damage done to an entity is unconditionally fatal\n- [Chat Markdown](https://unascribed.com/fabrication/#utility.extra.chat_markdown) - Adds bold, strikethrough, underscore and italic markdown to chat\n- [Disable Bees](https://unascribed.com/fabrication/#utility.extra.disable_bees) - Disables bee nest generation and all bee sounds\n- [Disable Villagers](https://unascribed.com/fabrication/#utility.extra.disable_villagers) - Prevents villages from generating and zombie villagers from spawning\n- [Enter Selects Highlighted Suggestion](https://unascribed.com/fabrication/#utility.extra.enter_selects_highlighted_suggestion) - Pressing enter selects the highlighted suggestion\n- [Item Frames Don't Display Name Tags](https://unascribed.com/fabrication/#utility.extra.item_frame_no_name_display) - Item frames will not display the names of the item inside them\n- [No Guardian Jumpscare](https://unascribed.com/fabrication/#utility.extra.no_guardian_jumpscare) - Disables the elder guardian appearance effect upon being inflicted with Mining Fatigue\n- [Show Bee Count on Items](https://unascribed.com/fabrication/#utility.extra.show_bee_count_on_item) - Makes bee hive items show amount of contained bees\n- [Weapons Accept Silk](https://unascribed.com/fabrication/#utility.extra.weapons_accept_silk) - Weapons can be enchanted with Silk Touch, and Silk Touch becomes incompatible with Looting\n- [Extract Furnace Experience](https://unascribed.com/fabrication/#utility.extract_furnace_xp) - Allows clicking on the empty output slot of a furnace to extract the experience, instead of needing to break it\n- [Hide Armor](https://unascribed.com/fabrication/#utility.hide_armor) - Adds /hidearmor and /showarmor commands to hide and show your armor\n- [/i And More](https://unascribed.com/fabrication/#utility.i_and_more) - Adds /i, /item, /more, and /fenchant commands\n- [Item Despawn Control](https://unascribed.com/fabrication/#utility.item_despawn) - Allows fine-grained control over item despawn times\n- [KillMessage](https://unascribed.com/fabrication/#utility.killmessage) - Allows customizing kill messages for summoned entities and spawned items\n- [Legacy Command Syntax](https://unascribed.com/fabrication/#utility.legacy_command_syntax) - Brings back various kinds of old command syntax; old habits die hard\n- [Lenient Command Suggestions](https://unascribed.com/fabrication/#utility.lenient_command_suggestions) - Command suggestions for modded ids will still appear even if the id namespace is not explicitly specified\n- [Linkify Urls](https://unascribed.com/fabrication/#utility.linkify_urls) - Links in chat are clickable\n- [Mob IDs](https://unascribed.com/fabrication/#utility.mob_ids) - Makes entities show their entity ID as a nametag in Creative when F3 is up\n- [/mods Command](https://unascribed.com/fabrication/#utility.mods_command) - Adds a /mods command in the same vein as Bukkit's /plugins\n- [Ping Privacy](https://unascribed.com/fabrication/#utility.ping_privacy) - Sends no ping data to IPs that have not successfully logged in in the last 7 days\n- [RMB Clears Text Fields](https://unascribed.com/fabrication/#utility.rmb_clears_text_fields) - Right Mouse Button will clear text fields\n- [Show Bee Count in Tooltip](https://unascribed.com/fabrication/#utility.show_bee_count_tooltip) - Makes bee hive tooltips show amount of contained bees\n- [Show Map ID](https://unascribed.com/fabrication/#utility.show_map_id) - Makes filled maps show their ID\n- [Taggable Players](https://unascribed.com/fabrication/#utility.taggable_players) - Allows assigning various "tags" to players, such as no_hunger or invisible_to_mobs\n- [Toggle Sprint](https://unascribed.com/fabrication/#utility.toggle_sprint) - Adds a "Toggle/Hold Sprint" keybind\n- [Toggle Stance](https://unascribed.com/fabrication/#utility.toggle_stance) - Adds a "Toggle Stance" keybind to switch between standing and sneaking\n- [Tools Show Important Enchant](https://unascribed.com/fabrication/#utility.tools_show_important_enchant) - Tools show the first letter of their "important" enchant\n- [Yeet Recipes](https://unascribed.com/fabrication/#utility.yeet_recipes) - Adds a yeet_recipes.ini that can be used to completely remove any recipe\n## *Tweaks* - Minor changes that fit with vanilla\n- [Alt Absorption Sound](https://unascribed.com/fabrication/#tweaks.alt_absorption_sound) - Taking damage that is completely absorbed by Absorption plays a different (custom) sound\n- [Arrows Work In Water](https://unascribed.com/fabrication/#tweaks.arrows_work_in_water) - Reduces arrow drag in water by a fair bit to make bows useful underwater\n- [Bush Walk Doesn't Hurt](https://unascribed.com/fabrication/#tweaks.bush_walk_doesnt_hurt) - Makes walking through berry bushes not deal damage\n- [Bush Walk Doesn't Hurt When Sneaking](https://unascribed.com/fabrication/#tweaks.bush_walk_doesnt_hurt_when_sneaking) - Makes walking through berry bushes when sneaking not deal damage\n- [Bush Walk Doesn't Hurt With Armor](https://unascribed.com/fabrication/#tweaks.bush_walk_doesnt_hurt_with_armor) - Walking through berry bushes with both legging and boots equipped doesn't hurt\n- [Cactus Brush Doesn't Hurt With Chest](https://unascribed.com/fabrication/#tweaks.cactus_brush_doesnt_hurt_with_chest) - Touching the side of a cactus with a chestplate on doesn't hurt\n- [Cactus Walk Doesn't Hurt With Boots](https://unascribed.com/fabrication/#tweaks.cactus_walk_doesnt_hurt_with_boots) - Walking on top of a cactus with boots on doesn't hurt\n- [Campfires Cook Entities](https://unascribed.com/fabrication/#tweaks.campfires_cook_entities) - Campfires will cook entities without setting them on fire\n- [Campfires Ignite Entities](https://unascribed.com/fabrication/#tweaks.campfires_ignite_entities) - Campfires will set fire to mobs standing on them, therefore also cooking them\n- [Campfires Place Unlit](https://unascribed.com/fabrication/#tweaks.campfires_place_unlit) - Campfires are unlit when placed and must be lit with a Flint and Steel\n- [Cracking Spawn Eggs](https://unascribed.com/fabrication/#tweaks.cracking_spawn_eggs) - Spawn eggs spawn cracking particles and play a sound when used\n- [Ender Pearl Sound](https://unascribed.com/fabrication/#tweaks.ender_pearl_sound) - Ender pearls play enderman teleport sound when breaking\n- [Can Breathe Water](https://unascribed.com/fabrication/#tweaks.extra.can_breathe_water) - Players will not lose air while underwater\n- [Fireproof](https://unascribed.com/fabrication/#tweaks.extra.fireproof) - Players cannot take fire damage\n- [Invisible To Mobs](https://unascribed.com/fabrication/#tweaks.extra.invisible_to_mobs) - Players cannot be targeted by mobs at all\n- [No Hunger](https://unascribed.com/fabrication/#tweaks.extra.no_hunger) - Players never lose food, and when they eat food it instead heals them directly\n- [No Phantoms](https://unascribed.com/fabrication/#tweaks.extra.no_phantoms) - Prevents phantoms from spawning\n- [No Wandering Trader](https://unascribed.com/fabrication/#tweaks.extra.no_wandering_trader) - Prevents wandering traders from spawning\n- [Permanent Conduit Power](https://unascribed.com/fabrication/#tweaks.extra.permanent_conduit_power) - Players always have Conduit Power\n- [Permanent Dolphins Grace](https://unascribed.com/fabrication/#tweaks.extra.permanent_dolphins_grace) - Players always have Dolphins Grace\n- [Scares Creepers](https://unascribed.com/fabrication/#tweaks.extra.scares_creepers) - Players will scare creepers\n- [Feather Falling No Trample](https://unascribed.com/fabrication/#tweaks.feather_falling_no_trample) - Farmland will not get trampled when wearing feather falling\n- [Flammable Cobwebs](https://unascribed.com/fabrication/#tweaks.flammable_cobwebs) - Cobwebs can burn\n- [Fullres Banner Shields](https://unascribed.com/fabrication/#tweaks.fullres_banner_shields) - Makes shields use the full-res banner patterns instead of weird smaller versions\n- [Ghast Panic](https://unascribed.com/fabrication/#tweaks.ghast_panic) - Makes ghasts randomly play the unused "scream" sound when outside of the Nether\n- [Legible Signs](https://unascribed.com/fabrication/#tweaks.legible_signs) - Adjusts sign text colors to be less garbage\n- [Less Annoying Fire](https://unascribed.com/fabrication/#tweaks.less_annoying_fire) - Shortens the fire overlay and hides it when you have Fire Resistance\n- [Less Restrictive Note Blocks](https://unascribed.com/fabrication/#tweaks.less_restrictive_note_blocks) - Makes note blocks work with blocks above them\n- [Long Level Up Sound At 30](https://unascribed.com/fabrication/#tweaks.long_levelup_sound_at_30) - Plays the old longer level up sound when you reach level 30\n- [Nether Cauldron](https://unascribed.com/fabrication/#tweaks.nether_cauldron) - Water evaporates when being placed inside a cauldron in the nether\n- [No Dinnerlava](https://unascribed.com/fabrication/#tweaks.no_dinnerlava) - Disables the generation of 1 block hidden lava pockets in the Nether\n- [No Heavy Minecarts](https://unascribed.com/fabrication/#tweaks.no_heavy_minecarts) - Chest and hopper minecarts will not be slowed down proportionally to the number of items in them\n- [No Sneak Bypass](https://unascribed.com/fabrication/#tweaks.no_sneak_bypass) - Blocks which would normally not affect players when sneaking will\n- [No Trample](https://unascribed.com/fabrication/#tweaks.no_trample) - Farmland will not get trampled\n- [Normal Fog With Night Vision](https://unascribed.com/fabrication/#tweaks.normal_fog_with_night_vision) - Disables the fog brightening effect with Night Vision\n- [Play Note Blocks In Creative](https://unascribed.com/fabrication/#tweaks.play_note_blocks_in_creative) - Allows sneaking when punching note blocks to play them in Creative mode\n- [Rainbow Experience](https://unascribed.com/fabrication/#tweaks.rainbow_experience) - Makes experience random colors instead of just lime green\n- [Recipe Book Auto Craft](https://unascribed.com/fabrication/#tweaks.recipe_book_auto_craft) - Recipe book crafts items instead of moving them to the crafting area\n- [Reverse Note Block Tuning](https://unascribed.com/fabrication/#tweaks.reverse_note_block_tuning) - Sneaking while tuning a note block reduces its pitch rather than increases\n- [See Held Items While Riding](https://unascribed.com/fabrication/#tweaks.see_items_while_riding) - Allows players to see held items while riding entities like boats\n- [Shulker Bullets Despawn On Death](https://unascribed.com/fabrication/#tweaks.shulker_bullets_despawn_on_death) - Makes shulker bullets despawn when the shulker that shot them is killed\n- [Silent Minecarts](https://unascribed.com/fabrication/#tweaks.silent_minecarts) - Makes minecarts silent\n- [Tridents In Void Return](https://unascribed.com/fabrication/#tweaks.tridents_in_void_return) - Loyalty tridents return when falling into the Void\n## *Minor Mechanics* - Small additions to vanilla mechanics\n- [Cactus Punching Hurts](https://unascribed.com/fabrication/#minor_mechanics.cactus_punching_hurts) - Breaking cactus with your hand will damage you the same as hugging it\n- [Channeling Two](https://unascribed.com/fabrication/#minor_mechanics.channeling_two) - Makes Channeling II a valid enchant that works while raining as well\n- [Crawling](https://unascribed.com/fabrication/#minor_mechanics.crawling) - Adds a key to explicitly enter the "crawling" stance\n- [Exact Note Block Tuning](https://unascribed.com/fabrication/#minor_mechanics.exact_note_block_tuning) - Right-clicking a note block with a stack of sticks sets its pitch to the size of the stack minus one\n- [Collision Based Landing Pos](https://unascribed.com/fabrication/#minor_mechanics.extra.collision_based_landing_pos) - More accurately determines what the player is standing on\n- [Launching Pistons](https://unascribed.com/fabrication/#minor_mechanics.extra.launching_pistons) - Pistons launch players up as if they were pushing slime blocks\n- [Observers See Entities](https://unascribed.com/fabrication/#minor_mechanics.extra.observers_see_entities) - Observers detect when entities move in front of them if they have no block in front of them\n- [Observers See Entities - Living Only](https://unascribed.com/fabrication/#minor_mechanics.extra.observers_see_entities_living_only) - Observers only detect living entities, and not e.g. item entities\n- [Spiders Can't Climb While Wet](https://unascribed.com/fabrication/#minor_mechanics.extra.spiders_cant_climb_while_wet) - Makes spiders unable to climb while wet\n- [Water Fills On Break Strict](https://unascribed.com/fabrication/#minor_mechanics.extra.water_fills_on_break_strict) - Requires water_fills_on_break to have at least 2 water sources\n- [Feather Falling V](https://unascribed.com/fabrication/#minor_mechanics.feather_falling_five) - Makes Feather Falling V a valid enchant that completely negates fall damage\n- [Feather Falling V Damages Boots](https://unascribed.com/fabrication/#minor_mechanics.feather_falling_five_damages_boots) - Makes absorbing fall damage with Feather Falling V cause damage to the boots\n- [Fire Aspect Is Flint And Steel](https://unascribed.com/fabrication/#minor_mechanics.fire_aspect_is_flint_and_steel) - Makes Fire Aspect tools act like Flint and Steel\n- [Fire Protection On Any Item](https://unascribed.com/fabrication/#minor_mechanics.fire_protection_on_any_item) - Fire Protection can be applied to any enchantable item, and makes the item immune to fire and lava damage\n- [Furnace Minecart Accepts Any Fuel](https://unascribed.com/fabrication/#minor_mechanics.furnace_minecart_any_fuel) - Allows furnace minecarts to accept any furnace fuel, rather than just coal and charcoal\n- [Gradual Block Breaking](https://unascribed.com/fabrication/#minor_mechanics.gradual_block_breaking) - Snow layers and slabs will be mined a layer at a time\n- [InfiBows](https://unascribed.com/fabrication/#minor_mechanics.infibows) - Makes Infinity bows not require an arrow in your inventory to fire\n- [Invisibility Splash On Inanimates](https://unascribed.com/fabrication/#minor_mechanics.invisibility_splash_on_inanimates) - Invisibility splash potions affect inanimates (minecarts, arrows, etc) making them invisible\n- [Mechanism Muffling](https://unascribed.com/fabrication/#minor_mechanics.mechanism_muffling) - Placing a block of wool adjacent to a dispenser, dropper, or piston makes it silent\n- [Note Block Notes](https://unascribed.com/fabrication/#minor_mechanics.note_block_notes) - Tells you the note the note block has been tuned to when tuning it or playing it manually above your hotbar\n- [Note Blocks Play On Landing](https://unascribed.com/fabrication/#minor_mechanics.note_blocks_play_on_landing) - Makes note blocks play when landed on\n- [Protection On Any Item](https://unascribed.com/fabrication/#minor_mechanics.protection_on_any_item) - Protection can be applied to any enchantable item\n- [Spiders Can't Climb Glazed Terracotta](https://unascribed.com/fabrication/#minor_mechanics.spiders_cant_climb_glazed_terracotta) - Makes spiders unable to climb glazed terracotta\n- [Spreadable Moss](https://unascribed.com/fabrication/#minor_mechanics.spreadable_moss) - Using bone meal on a stone block with a moss block nearby grows moss to that block, to make it a bit easier to work with for building\n- [Tridents Activate Levers](https://unascribed.com/fabrication/#minor_mechanics.tridents_activate_levers) - When a trident hits a lever it will toggle it\n- [Unsaddle Creatures](https://unascribed.com/fabrication/#minor_mechanics.unsaddle_creatures) - Shift right click with an empty hand to retrieve a saddle from a pig/strider\n- [Water Fills On Break](https://unascribed.com/fabrication/#minor_mechanics.water_fills_on_break) - Water source blocks fill in broken blocks instead of air under some conditions\n## *Mechanics* - New mechanics and powerful additions\n- [Anvil Repair](https://unascribed.com/fabrication/#mechanics.anvil_repair) - Allows right-clicking on an anvil with a Block of Iron to repair it one stage\n- [Bottled Air](https://unascribed.com/fabrication/#mechanics.bottled_air) - Filling a glass bottle underwater refills 1 air bubble\n- [Broken Gear Drops Components](https://unascribed.com/fabrication/#mechanics.broken_tools_drop_components) - Makes gear drop its consituent items when broken\n- [Detecting Powered Rails](https://unascribed.com/fabrication/#mechanics.detecting_powered_rails) - Allows using a comparator on a powered rail just like a detector rail\n- [Directional Detector Rails](https://unascribed.com/fabrication/#mechanics.directional_detector_rails) - Placing magenta glazed terracotta under a detector rail makes it only detect minecarts moving in the direction of the arrow\n- [Directional Powered Rails](https://unascribed.com/fabrication/#mechanics.directional_powered_rails) - Placing magenta glazed terracotta under a powered rail makes it push minecarts in the direction of the arrow, even from a stop\n- [Enhanced Moistness](https://unascribed.com/fabrication/#mechanics.enhanced_moistness) - Entities are considered "wet" for 5 seconds after leaving a source of wetness\n- [Colorful Redstone](https://unascribed.com/fabrication/#mechanics.extra.colorful_redstone) - Redstone on top of wool will not connect to redstone on top of a different color of wool\n- [Swap Conflicting Enchants](https://unascribed.com/fabrication/#mechanics.extra.swap_conflicting_enchants) - When adding enchants that would normally not be compatible it will instead get added in an inactive state\n- [Weaponized Pearls](https://unascribed.com/fabrication/#mechanics.extra.weaponized_pearls) - Pearls will teleport entities they hit and pull nearby ones\n- [Grindstone Disenchanting](https://unascribed.com/fabrication/#mechanics.grindstone_disenchanting) - Placing a book in the bottom slot of a Grindstone when disenchanting an item will transfer the enchantments onto the book\n- [Obsidian Tears](https://unascribed.com/fabrication/#mechanics.obsidian_tears) - Lets you set your spawn at a Crying Obsidian block; automatable\n- [Pursurvers](https://unascribed.com/fabrication/#mechanics.pursurvers) - Adds "Pursurvers", observers with a Purpur block next to them, that can detect left-clicks on their watched block\n- [Slow Fall Splash On Inanimates](https://unascribed.com/fabrication/#mechanics.slowfall_splash_on_inanimates) - Slow fall splash potions affect inanimates (minecarts, arrows, etc) making them unaffected by gravity\n- [Toggleable Furnace Carts](https://unascribed.com/fabrication/#mechanics.toggleable_furnace_carts) - Powered rails stop furnace carts when appropriate and conserve their fuel\n- [Wool Protected Sheep](https://unascribed.com/fabrication/#mechanics.wool_protected_sheep) - Sheep wool slightly reduces some types of damage\n## *Balance* - Changes to vanilla balance\n- [Anvil No Level Limit](https://unascribed.com/fabrication/#balance.anvil_no_level_limit) - Anvils don't become "Too Expensive"\n- [Anvil Rename Always Costs One](https://unascribed.com/fabrication/#balance.anvil_rename_always_costs_one) - Makes renaming an item on an anvil always cost one level\n- [Bedrock-Like Impaling](https://unascribed.com/fabrication/#balance.bedrock_impaling) - Makes the Impaling enchantment act like it does in Bedrock Edition and Combat Test 4\n- [Disable Prior Work Penalty](https://unascribed.com/fabrication/#balance.disable_prior_work_penalty) - Disables the anvil prior work penalty when an item has been worked multiple times\n- [Drop More Experience On Death](https://unascribed.com/fabrication/#balance.drop_more_exp_on_death) - Players drop 80% of their experience when dying instead of basically nothing\n- [Environmentally Friendly Creepers](https://unascribed.com/fabrication/#balance.environmentally_friendly_creepers) - Creeper explosions deal entity damage, but not block damage, even if mobGriefing is true\n- [Anvils Take Damage Only When Falling](https://unascribed.com/fabrication/#balance.extra.anvil_damage_only_on_fall) - Anvils only take damage when falling from a height rather than randomly after being used\n- [Anvil Fully Repairs](https://unascribed.com/fabrication/#balance.extra.anvil_full_repair) - Any item repair in the anvil will restore item durability\n- [Anvil No Xp Cost](https://unascribed.com/fabrication/#balance.extra.anvil_no_xp_cost) - Anvils don't cost any xp\n- [Brittle Shields](https://unascribed.com/fabrication/#balance.extra.brittle_shields) - Causes explosions to always break shields\n- [Disable Elytra](https://unascribed.com/fabrication/#balance.extra.disable_elytra) - Prevents using Elytra\n- [Disable Elytra Boost](https://unascribed.com/fabrication/#balance.extra.disable_elytra_boost) - Prevent Elytra boosting using firework rockets\n- [Disable Mending](https://unascribed.com/fabrication/#balance.extra.disable_mending) - Stops the mending enchantment from working\n- [Disable Mending Trade](https://unascribed.com/fabrication/#balance.extra.disable_mending_trade) - Stops new villagers from offering mending\n- [Disable Storing Thrown Ender Pearls](https://unascribed.com/fabrication/#balance.extra.disable_pearl_stasis) - Ender pearls forget who threw them when being unloaded\n- [Ender Dragon Always Spawns Dragon Egg](https://unascribed.com/fabrication/#balance.extra.ender_dragon_always_spawn_egg) - Ender dragon always spawn a dragon egg when killed\n- [Full Ender Dragon XP](https://unascribed.com/fabrication/#balance.extra.ender_dragon_full_xp) - Ender dragon always gives the same xp amount as it would the first time\n- [Faulty Shields](https://unascribed.com/fabrication/#balance.extra.faulty_shields) - Shields half non-projectile damage instead of blocking it\n- [Food Always Edible](https://unascribed.com/fabrication/#balance.extra.food_always_edible) - Allows players to eat unconditionally\n- [Infinity & Mending](https://unascribed.com/fabrication/#balance.extra.infinity_mending) - Makes Mending and Infinity compatible enchantments\n- [Interrupting Damage](https://unascribed.com/fabrication/#balance.extra.interrupting_damage) - Taking more then a heart of damage interrupts the current action of any mob / player\n- [Lava Causes Fall Damage](https://unascribed.com/fabrication/#balance.extra.lava_causes_fall_damage) - **New in v3.0.3** Lava halves fall damage instead of removing it\n- [ChunkLoading Furnace Minecart](https://unascribed.com/fabrication/#balance.extra.loading_furnace_minecart) - Makes furnace minecarts load chunks if they have fuel\n- [Mobs Drop Less Metal](https://unascribed.com/fabrication/#balance.extra.mobs_dont_drop_ingots) - All ingot mob drops are converted to nuggets where possible, otherwise voided\n- [No Filled Inventories In Shulkers](https://unascribed.com/fabrication/#balance.extra.no_filled_inventories_in_shulkers) - **New in v3.0.3** Shulker boxes will only allow inserting items which don't store other items this also allows empty shulker boxes to be stored inside a shulker box\n- [Pickup Skeleton Arrows](https://unascribed.com/fabrication/#balance.extra.pickup_skeleton_arrows) - Arrows shot by skeletons can be picked up\n- [Player Free Spawners](https://unascribed.com/fabrication/#balance.extra.player_free_spawners) - Mob spawners don't require a player nearby to spawn\n- [Static Dragon Egg](https://unascribed.com/fabrication/#balance.extra.static_dragon_egg) - Prevents dragon egg from teleporting\n- [Tools in Bundles](https://unascribed.com/fabrication/#balance.extra.tools_in_bundles) - Allows storing up to 8 nonstackable items in a bundle, as long as nothing else is stored\n- [Faster Obsidian](https://unascribed.com/fabrication/#balance.faster_obsidian) - Makes obsidian and obsidian-related blocks break 3× faster\n- [Hyperspeed Furnace Minecart](https://unascribed.com/fabrication/#balance.hyperspeed_furnace_minecart) - Makes furnace minecarts very fast and burn fuel more quickly\n- [Infinity Crossbows](https://unascribed.com/fabrication/#balance.infinity_crossbows) - Allow putting Infinity on crossbows\n- [Soul Speed Doesn't Damage Boots](https://unascribed.com/fabrication/#balance.soul_speed_doesnt_damage_boots) - Makes running on soul blocks with Soul Speed not deal damage to your boots\n- [Spawners Always Tick](https://unascribed.com/fabrication/#balance.spawners_always_tick) - Spawners always count down their spawn timers, even if no player is nearby\n- [Tridents Accept Power](https://unascribed.com/fabrication/#balance.tridents_accept_power) - Allows tridents to accept the Power enchantment, increasing their ranged damage\n- [Tridents Accept Sharpness](https://unascribed.com/fabrication/#balance.tridents_accept_sharpness) - Allows tridents to accept the Sharpness enchantment, increasing their melee damage\n## *Weird Tweaks* - Opinionated changes\n- [Blaze Powder Grows Nether Wart](https://unascribed.com/fabrication/#weird_tweaks.blaze_fertilizer) - Blaze powder behaves as bone meal for nether wart\n- [Chaining Creepers](https://unascribed.com/fabrication/#weird_tweaks.chaining_creepers) - Creepers explode after taking explosion damage\n- [Dimensional Tools](https://unascribed.com/fabrication/#weird_tweaks.dimensional_tools) - Completely configurable dimensional tool bonuses/penalties\n- [Disable Equip Sound](https://unascribed.com/fabrication/#weird_tweaks.disable_equip_sound) - Disables the unnecessary "Gear equips" sound that plays when your hands change, and is often glitchily played every tick\n- [Disable Nether Fog](https://unascribed.com/fabrication/#weird_tweaks.disable_nether_fog) - Removes thick nether fog\n- [Drop Experience With keepInventory](https://unascribed.com/fabrication/#weird_tweaks.drop_exp_with_keep_inventory) - If keepInventory is enabled, players still drop their experience when dying, but do so losslessly\n- [Endermen Don't Grief](https://unascribed.com/fabrication/#weird_tweaks.endermen_dont_grief) - Endermen no longer place or pickup blocks\n- [Endermen Don't Squeal](https://unascribed.com/fabrication/#weird_tweaks.endermen_dont_squeal) - Makes Endermen not make their growling or screeching sounds when angry\n- [Creepers Explode When On Fire](https://unascribed.com/fabrication/#weird_tweaks.extra.creepers_explode_when_on_fire) - Causes creepers to light their fuses when lit on fire\n- [Curable Piglins](https://unascribed.com/fabrication/#weird_tweaks.extra.curable_piglins) - Piglins and hoglins can be made immune with a golden apple or cured if they also have weakness\n- [Disable Lightning Fire](https://unascribed.com/fabrication/#weird_tweaks.extra.disable_lightning_fire) - Prevents lightning from creating fire\n- [Disable Night Skip](https://unascribed.com/fabrication/#weird_tweaks.extra.disable_night_skip) - Prevents beds from skipping the night\n- [Encroaching Emeralds](https://unascribed.com/fabrication/#weird_tweaks.extra.encroaching_emeralds) - Emeralds spawn in all biomes which have ores\n- [Flimsy Tripwire](https://unascribed.com/fabrication/#weird_tweaks.extra.flimsy_tripwire) - Tripwire breaks after being activated\n- [Foliage Creepers](https://unascribed.com/fabrication/#weird_tweaks.extra.foliage_creepers) - Creepers will take on the foliage color of the biome they're in\n- [No Dolphin Theft](https://unascribed.com/fabrication/#weird_tweaks.extra.no_dolphin_theft) - Prevents dolphins from picking up items\n- [Photoallergic Creepers](https://unascribed.com/fabrication/#weird_tweaks.extra.photoallergic_creepers) - Creepers burn in sunlight\n- [Photoresistant Mobs](https://unascribed.com/fabrication/#weird_tweaks.extra.photoresistant_mobs) - Mobs don't burn in sunlight\n- [Source Dependent Invulnerability Frames](https://unascribed.com/fabrication/#weird_tweaks.extra.source_dependent_iframes) - Allows entities to take damage multiple times if it's from multiple sources\n- [Thrown Buckets Empty Lava Cauldrons](https://unascribed.com/fabrication/#weird_tweaks.extra.thrown_buckets_empty_lava_cauldrons) - Throwing an bucket at a lava cauldron will pickup the lava\n- [Underwater Explosions](https://unascribed.com/fabrication/#weird_tweaks.extra.underwater_explosions) - TNT and other explosives do block damage even underwater\n- [Villager Trades Reset](https://unascribed.com/fabrication/#weird_tweaks.extra.villager_trades_reset) - Instead of restocking villagers will completely reset their trades\n- [Villagers Follow Emerald Blocks](https://unascribed.com/fabrication/#weird_tweaks.extra.villagers_follow_emerald_blocks) - Villagers will follow players holding emerald blocks\n- [Instant Pickup](https://unascribed.com/fabrication/#weird_tweaks.instant_pickup) - Drops from blocks and entities are instantly placed in your inventory if there's room\n- [Item Safe Cactus](https://unascribed.com/fabrication/#weird_tweaks.item_safe_cactus) - Items don't get destroyed by cactus blocks\n- [Leaves Grow Grass](https://unascribed.com/fabrication/#weird_tweaks.leaves_grow_grass) - Grass and tall grass can be placed on leaves\n- [Déjà Void](https://unascribed.com/fabrication/#weird_tweaks.repelling_void) - Players falling into the void teleports them back to the last place they were on the ground and deals 6 hearts of unblockable void damage\n- [Use Items While Riding](https://unascribed.com/fabrication/#weird_tweaks.use_items_while_riding) - Allows players to use items and attack while riding entities like boats\n## *What's Old Is New Again* - Forward ports of forgotten tidbits\n- [Blinking Drops](https://unascribed.com/fabrication/#woina.blinking_drops) - Drops blink white like they did in Survival Test\n- [Block Logo](https://unascribed.com/fabrication/#woina.block_logo) - Resurrects the Beta 1.2-era animated falling block logo\n- [Classic Block Drops](https://unascribed.com/fabrication/#woina.classic_block_drops) - Draws block drops with a mipmapped or small portion of the texture\n- [Dropped Items Don't Stack](https://unascribed.com/fabrication/#woina.dropped_items_dont_stack) - When dropping items of the same type they don't merge into a bigger stack\n- [End Portal Parallax](https://unascribed.com/fabrication/#woina.end_portal_parallax) - Old end portal texture, may not be entirely accurate\n- [Billboard Drops](https://unascribed.com/fabrication/#woina.extra.billboard_drops) - Brings back billboarded flat item drops like on Fast graphics prior to 1.8 or like always prior to 1.4\n- [Dirt Screen](https://unascribed.com/fabrication/#woina.extra.dirt_screen) - Replaces the panorama background of the title screen with the old dirt one\n- [Flat Items](https://unascribed.com/fabrication/#woina.extra.flat_items) - Brings back Indev flat first-person item models\n- [Full Enchanting Cost](https://unascribed.com/fabrication/#woina.extra.full_enchanting_cost) - Enchanting consumes all of the xp required for an enchant\n- [Instant Bow](https://unascribed.com/fabrication/#woina.extra.instant_bow) - Bow fires arrows instantly upon clicking\n- [Instant Eat](https://unascribed.com/fabrication/#woina.extra.instant_eat) - Eating food is instant\n- [Janky Arm](https://unascribed.com/fabrication/#woina.extra.janky_arm) - Brings back Survival Test arm rotation\n- [No Experience](https://unascribed.com/fabrication/#woina.extra.no_experience) - Removes experience\n- [No Hand Sway](https://unascribed.com/fabrication/#woina.extra.no_hand_sway) - Prevents first-person hands from gradually transitioning from the last camera position\n- [No Player Death Animation](https://unascribed.com/fabrication/#woina.extra.no_player_death_animation) - Players stay upright when killed\n- [No Sprint](https://unascribed.com/fabrication/#woina.extra.no_sprint) - Disable sprinting\n- [No Stance Transition](https://unascribed.com/fabrication/#woina.extra.no_stance_transition) - Removes the gradual crouch / crawl camera transition\n- [No Swim](https://unascribed.com/fabrication/#woina.extra.no_swim) - Disable swimming\n- [Old Sheep Shear](https://unascribed.com/fabrication/#woina.extra.old_sheep_shear) - Sheep drop wool when punched\n- [Old Tooltip](https://unascribed.com/fabrication/#woina.extra.old_tooltip) - Ressurects the old inventory tooltip from the beta days\n- [Oof](https://unascribed.com/fabrication/#woina.extra.oof) - Brings back the old "Oof" hurt sound\n- [Void Fog](https://unascribed.com/fabrication/#woina.extra.void_fog) - Returns void fog from pre 1.8\n- [More Explosion Particles](https://unascribed.com/fabrication/#woina.more_explosion_particles) - Adds smoke and poof particles to explosions\n- [Old Armor](https://unascribed.com/fabrication/#woina.old_armor) - All armor has the same protection\n- [Old Armor Scale](https://unascribed.com/fabrication/#woina.old_armor_scale) - Armor value is reduced with durability\n- [Old Background Shade](https://unascribed.com/fabrication/#woina.old_background_shade) - Inventories, pause and other menus will have a blue gradient\n- [Old Lava](https://unascribed.com/fabrication/#woina.old_lava) - Resurrects the old procedural lava texture from 1.4\n- [Void Fog Particles](https://unascribed.com/fabrication/#woina.void_fog_particles) - Returns void fog particles from pre 1.8\n- [Yellow Button Hover](https://unascribed.com/fabrication/#woina.yellow_button_hover) - Hovered buttons will have yellow text\n## *Unsafe* - QoL changes that make cheating easier\n- [Disable Breaking Check](https://unascribed.com/fabrication/#unsafe.disable_breaking_speed_check) - Server will not check if the client is cheating, when breaking blocks faster then expected\n- [Disable Moved Too Quickly](https://unascribed.com/fabrication/#unsafe.disable_moved_too_quickly) - Server will not check if the client is cheating, when traveling faster then expected\n## *Pedantry* - Fixes for non-problems\n- [Creepers Can't climb](https://unascribed.com/fabrication/#pedantry.creepers_cant_climb) - Creepers can no longer climb climbable blocks\n- [Entities Can't Climb](https://unascribed.com/fabrication/#pedantry.entities_cant_climb) - Entities can no longer climb climbable blocks (mostly applies to ladders)\n- [Oak Is Apple](https://unascribed.com/fabrication/#pedantry.oak_is_apple) - Oak trees become apple trees\n- [TNT Is Dynamite](https://unascribed.com/fabrication/#pedantry.tnt_is_dynamite) - TNT is renamed to Dynamite and doesn't say TNT on it\n## *Experiments* - Bad ideas given form\n- [No Set Window Pos](https://unascribed.com/fabrication/#experiments.no_set_window_pos) - Prevents the game from manually modifying the window position\n- [Packed Atlases](https://unascribed.com/fabrication/#experiments.packed_atlases) - Disables rounding of atlases to the next power-of-two\n",
"client_side": "optional",
"server_side": "optional",
- "categories": [
+ "categories":
+ [
"decoration",
"game-mechanics",
"utility"
@@ -2234,7 +2365,7 @@
"kind": "optional",
"link": "https://modrinth.com/mod/fabrication",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "builtin-servers",
@@ -2244,7 +2375,8 @@
"body": "
\n\n\n\n# Builtin Servers\n\nA small mod that lets modpack makers set up built-in servers instead of shipping a preconfigured server.dat file.\n\n\n\n## Setting up the mod for your modpack:\n\nIf you want to add default servers that will show up in the server list when players download your modpack, just run the mod once and edit the config file generated at .minecraft/config/builtinservers.json.\n\nAfter that, ship your config file with your modpack, and all new instances will have your servers, but old instances will not lose their custom servers when your modpack updates.\n\nHere is what the default config file should look like:\n\n\n\nBuiltin servers will show a custom badge on the client so that players can see which servers have been added by the modpack (this can be disabled):\n\n\n\nForced servers cannot be deleted and will always be re-added unless the config file changes. They cannot be edited/removed and will show a custom message:\n\n\n\n## Other information:\n\nFor bug reporting please proceed to the mod's GitHub repository: [https://github.com/lucaargolo/builtin-servers](https://github.com/lucaargolo/builtin-servers)\n\nIf you have any other questions or suggestions, feel free to call me on Discord @D4rk#0693 \nYou can find me in the Cafeteria Development guild.\n\n[![](https://discordapp.com/api/guilds/707435077679841350/embed.png?style=banner2&v=2)](https://discord.com/invite/G4PjhEf)\n\n
",
"client_side": "required",
"server_side": "unsupported",
- "categories": [
+ "categories":
+ [
"utility"
],
"additional_categories": [],
@@ -2252,7 +2384,7 @@
"kind": "clientside",
"link": "https://modrinth.com/mod/builtin-servers",
"conflicts": null,
- "review": null
+ "review": false
},
{
"slug": "styledplayerlist",
@@ -2262,18 +2394,20 @@
"body": "![Logo](https://i.imgur.com/DOl47Dn.png)\n\n# Styled Player List\nIt's a simple mod that allows server owners to style their player list as they like!\nWith full permission/requirement support, placeholder api support, multiple styles and player list name overrides.\n\n*This mod works only on Fabric and Quilt!*\n\nIf you have any questions, you can ask them on my [Discord](https://pb4.eu/discord)\n\n[Also check out my other mods and project, as you might find them useful!](https://pb4.eu)\n\n![Example image](https://i.imgur.com/yIcm5dC.png)\n\n\n## Commands (and permissions):\n- `/styledplayerlist` - Main command (`styledplayerlist.main`, available by default)\n- `/styledplayerlist reload` - Reloads configuration and styles (requires `styledplayerlist.reload`)\n- `/styledplayerlist switch