add mousewheelie config
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config/yosbr/config/mousewheelie.hjson
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159
config/yosbr/config/mousewheelie.hjson
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{
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// General settings
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general: {
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// Sets the interval in milliseconds in which interactions are sent to the server.
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// Lower numbers increase the speed but might be rejected by servers.
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// default: 10
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// Must be greater or equal to 1
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interaction-rate: 10
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// Sets the interval in milliseconds for singleplayer and local multiplayer.
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// default: 1
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// Must be greater or equal to 1
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integrated-interaction-rate: 1
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// Enables quick swapping of armor pieces and elytra pieces by clicking them while in hand.
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// default: true
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enable-quick-armor-swapping: true
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// Enables dropping items when holding the drop modifier (alt by default) and clicking on them.
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// The modifier can be changed in the vanilla controls menu.
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// default: true
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enable-drop-modifier: true
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// Enables right-clicking in recipe books/villager trading to swiftly craft/trade.
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// default: true
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enable-quick-craft: true
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// Whether item types should check nbt data.
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// This is for example used by scrolling and drop-clicking.
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// NONE disables this, ALL checks for exactly the same nbt and SOME allows for differences in damage and enchantments.
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// default: SOME
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item-kinds-nbt-match-mode: SOME
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// Lets you define how the hotbar will be treated when e.g. scrolling or sorting items in the inventory.
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// HARD: The hotbar will always be treated separately.
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// SOFT: The hotbar will be treated as part of the inventory. This does not apply when sending the whole inventory (ctrl+shift).
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// NONE: The hotbar will be treated as part of the inventory. This also applies when sending the whole inventory (ctrl+shift).
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// default: SOFT
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hotbar-scoping: SOFT
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// This helps when you regularly move your mouse faster than the game can pick up.
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// This will impact performance though.
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// default: false
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better-fast-dragging: false
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// Enable clicking and dragging the bundle in the inventory to easily put in or out multiple stacks.
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// default: true
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enable-bundle-dragging: true
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}
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// With this feature, scrolling while hovering over a stack lets you easily move single items in or out of your inventory.
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// In combination with modifiers such as Shift and Control (changeable in the Controls settings) you can scroll whole stacks, all of a kind of item or even all items in an inventory.
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scrolling: {
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// default: true
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enable: true
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// Invert the scroll direction when scrolling items.
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// default: false
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invert: false
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// If enabled, items will be moved based on the visual position on the screen:
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// When scrolling up, items will be sent to the upper inventory, when scrolling down to the lower inventory.
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// If disabled, scrolling will instead affect the amount of items:
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// When scrolling up, items will be moved towards the stack, when scrolling down items will be sent to the opposite inventory.
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//
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// Using "Invert scroll direction", you can swap the up and down behavior for these actions.
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// default: true
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directional-scrolling: true
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// Sets whether to by default scroll items out of the creative menu.
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// default: true
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scroll-creative-menu-items: false
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// Sets whether creative mode tabs can be switched by scrolling over them.
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// default: true
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scroll-creative-menu-tabs: false
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}
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// Change sort modes. Existing sort modes are ALPHABET, RAW_ID and QUANTITY.
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// For Minecraft 1.19 and up there's also CREATIVE_SEARCH.
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sort: {
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// Sets the sort mode for normal sorting.
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// default: creative
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primary-sort: creative
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// Sets the sort mode for sorting whilst pressing shift.
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// default: quantity
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shift-sort: quantity
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// Sets the sort mode for sorting whilst pressing control.
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// default: alphabet
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control-sort: alphabet
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// Whether to use close to instant sorting when in singleplayer or if Mouse Wheelie is installed on the server.
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// default: true
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server-accelerated-sorting: true
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// Whether the creative search sorting should be optimized for performance.
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// This will make use of more memory in exchange for processor time, only disable this if you run into memory issues.
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// default: true
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optimize-creative-search-sort: true
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}
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// Item refilling is a feature that automatically loads more items from your inventory when your current stack runs out.
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// This is for example useful when building with a lot of the same block, so you don't have to constantly open your inventory.
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//
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// The first section of this config concerns which or under which circumstances items will get refilled.
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// The "Refill rules" section, allows you to configure how the replacement stack will be determined by searching your inventory.
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refill: {
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// Enables item refilling.
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// Turn this off to disable refilling entirely.
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// default: true
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enable: true
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// Refills stacks in the off hand.
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// default: true
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off-hand: true
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// Restore the refilled item to the originally selected slot.
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// This will take a tad more time. You might want to turn this off on slow connections.
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// default: false
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restore-selected-slot: false
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// Refill when the item just used changes to a different item.
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// This is e.g. triggered when filling or emptying water buckets.
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// default: true
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item-changes: true
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// Refill when the last food item in the hand has been consumed.
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// default: true
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eat: true
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// Refill when dropping stacks from the hotbar.
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// default: true
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drop: true
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// Refill when using up items, like tools or weapons.
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// default: true
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use: true
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// Refill on other occasions.
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// default: true
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other: true
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// Configure with which new item the previous stack will be refilled.
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rules: {
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// Tries to find any other block items.
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// default: false
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any-block: false
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// Find items that are in the same creative inventory tab.
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// default: false
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itemgroup: false
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// Try to find similar items through the item type hierarchy.
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// This usually indicates a similar functionality.
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// default: false
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item-hierarchy: false
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// Try to find similar block items through the block type hierarchy.
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// This usually indicates a similar functionality.
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// default: false
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block-hierarchy: false
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// Try to find any other food item.
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// default: false
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food: false
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// Try to find equal items (no NBT matching).
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// default: true
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equal-items: true
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// Try to find equal stacks (NBT matching).
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// default: true
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equal-stacks: true
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}
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}
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// Configure when and how picking the correct tool for the currently faced block will work.
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// By default tool picking will be triggered when middle clicking, that may be changed through the Vanilla Controls menu.
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tool-picking: {
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// Pick correct tool when middle clicking (rebindable) whilst holding a tool.
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// default: true
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hold-tool: true
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// Pick correct tool when middle clicking (rebindable) whilst holding the same block as faced.
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// default: false
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hold-block: false
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// Allows picking tools from the whole inventory.
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// If disabled picking will only happen from the hotbar.
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// default: true
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pick-from-inventory: true
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}
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}
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@ -76,6 +76,10 @@ hash = "d1186927ebf1307c233b1794887e2c7c57753ac299fd502275519639ba0756c8"
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file = "config/yosbr/config/inventoryprofilesnext/integrationHints/player-defined.json"
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hash = "02e095314779cbb7d104c158fc2c810b218bdcf8b29b01944162c5dfe1388f2f"
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[[files]]
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file = "config/yosbr/config/mousewheelie.hjson"
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hash = "d61b0f0328acef4885b9ef87347067c71f8d00a30fac47e6c178113a0d347e8c"
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[[files]]
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file = "config/yosbr/config/preventer.json"
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hash = "f1732450e74cbeaece566e75c5de7ee81cdeafd96693f786a460abb68162f65d"
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