67 lines
3.2 KiB
Plaintext
67 lines
3.2 KiB
Plaintext
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{
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// Edit the expressions that are used for calculating the player stats after respawning.
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// Expressions are mathematical terms with the following variables:
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// hunger is the amount of hunger the player had when dying
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// saturation is the amount of hunger the player had when dying
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respawn: {
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// Expression that determines the hunger level after a fresh respawn
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// default: max(14, hunger)
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hunger: max(14, hunger)
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// Expression that determines the saturation level after a fresh respawn
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// default: saturation
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saturation: saturation
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// Sets whether the food history should be cleaned at death
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// default: false
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reset-history: false
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// Sets whether the player's maximum hearts should be reset in carrot mode after death
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// default: false
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reset-carrot-mode: false
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}
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// The good ol' carrot style.
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// Carrot style means, that you start with a certain amount of hearts and gain more by eating unique foods.
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carrot: {
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// Enables the carrot style module.
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// default: false
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enable: false
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// Specifies an offset in health points (half hearts) from default health.
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// Default health in vanilla is 20 but that may change through mods like Origins.
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// The resulting value will be floored before use.
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// default: (0.6 * baseHealth) + max(2 * log2(uniqueFoodsEaten), 0)
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health-formula: (0.6 * baseHealth) + max(2 * log2(uniqueFoodsEaten), 0)
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// Specifies the maximum number of health points (half hearts) a player can get to through carrot mode.
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// When 0, carrot mode is effectively disabled. (Why would you do this? :P)
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// When -1, you can gain a basically infinite amount of hearts.
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// default: -1
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// Must be inclusively between -1 and 200
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max-health: -1
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}
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// Must be set on the server!
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// Whether the players will be able to see how many foods ago they ate an item directly on the item.
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// When set to SIMPLE, just this information will be shown.
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// If set to EXTENDED, there'll also be information on how many other foods the player needs to eat to restore the nutrition value.
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// With NONE this tooltip is hidden.
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// default: NONE
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show-last-eaten-tips: EXTENDED
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// Change the expressions used for calculating the various food properties.
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// Expressions are mathematical terms with the following variables:
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// timesEaten is the number of times the current food
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// hungerValue is the game defined hunger value for the current item
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// saturationValue is the saturation modifier defined for the current item
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// consumeDuration is the time in ticks it takes the player to consume the current item
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food: {
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// Expression that determines the food level to restore when eating a food item
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// default: hungerValue * 0.7 ^ timesEaten
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hunger: hungerValue * 0.7 ^ timesEaten
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// Expression that determines the saturation modifier for a food item
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// default: saturationValue
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saturation: saturationValue
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// Expression that determines the time requited to consume an item, given in ticks
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// default: consumeDuration * 1.3 ^ timesEaten
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consume-duration: consumeDuration * 1.3 ^ timesEaten
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// Sets the amount of last eaten foods to use for the calculations in this category
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// default: 20
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// Must be greater or equal to 0
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history-length: 8
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}
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}
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